Zanmor

241 Decks, 304 Comments, 21 Reputation

"the deck can do massive damage with the combo of darksteel myr and flesh allergy."
How so?

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Posted 11 October 2010 at 03:32 as a comment on "Things that go Boom in the Night" need opinions

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Voltaic Key would help the Overseer get even more counters on Triskelion. I like the concept.

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Posted 11 October 2010 at 03:16 as a comment on Triskelion Infection

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Yeah, this is pretty awesome.

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Posted 11 October 2010 at 02:35 as a comment on Sacrificial Idols

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Nice budget deck!

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Posted 11 October 2010 at 02:05 as a comment on Infinite Myrs

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That they do, how silly of me. Overlooked that important little part.

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Posted 11 October 2010 at 00:52 in reply to #91941 on Venser

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I love it. 10/10 for the name, ha.

I would be incredibly hesitant to play only 12 lands. It can work, but in the sample draws for me about a third of the time I didn't draw any lands.

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Posted 11 October 2010 at 00:51 as a comment on Myr Bowling v1

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Fires of Yavimaya, Fervor, and Emblem of the Warmind are potential solutions but all require R mana. I think there's a thallid or something that lets you sac saps for any color mana.

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Posted 11 October 2010 at 00:46 in reply to #91935 on Infinite Saprolings

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The artifacts seem out of place for this.

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Posted 11 October 2010 at 00:40 as a comment on Venser

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Summoning sickness is a problem for this. When the saps come in they can't be tapped that turn. You can repeat this combo turn after turn, but you can't do it infinitely in a single turn. :(

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Posted 10 October 2010 at 23:54 as a comment on Infinite Saprolings

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Yeah, it's not reliable enough to actually get out that fast, but I was 'lucky' enough to get a playset of Sphinx Bone-Wands in my boosters so I've been trying to find some way to use them, ha.

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Posted 10 October 2010 at 22:18 in reply to #91893 on Braided Bone-Wand

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Small oversight, ha. I was trying to keep it mono-red and T2 but there just aren't any fetch artifacts that fir that.

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Posted 10 October 2010 at 22:17 in reply to #91915 on Infectious Embers

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Looove it!

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Posted 10 October 2010 at 22:07 in reply to #91909 on T2 Embersmith

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Actually seems halfway decent.

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Posted 08 October 2010 at 22:21 as a comment on Colorless Scars (Pauper)

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Actually, with Expedition Maps and lucky lands that's 10 or more by turn 3.

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Posted 08 October 2010 at 10:52 in reply to #91400 on really fast eldrazi

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Not bad, potentially 10 mana on turn 4 with the right lands. :D

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Posted 08 October 2010 at 10:51 as a comment on really fast eldrazi

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I'm not sure you need so much artifact/enchantment control. Naturalize, Shatter AND Sylvok Replica seem like overkill. Sylvok Replica has the most synergy with the deck I think.

Welding Jar or something similar might be a good addition.

I like the concept.

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Posted 08 October 2010 at 10:11 as a comment on Helter Smelter

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I think it has to keep those artifacts to make use of the metalcraft abilities of the elves.

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Posted 08 October 2010 at 09:56 in reply to #91304 on Green Elfcraft

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Lux Cannon seems out of place. Really slow without proliferate so I'd drop it for something that jives with the elves.

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Posted 07 October 2010 at 19:56 as a comment on Green Elfcraft

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It depends a bit on the draw, sure, but there are 20 zero cost artifacts in there (I'm thinking Mox Opal would be a good add, so if affinity gets them down to 1 casting cost you can play them) which is essentially your land base in this case.

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Posted 04 October 2010 at 22:41 in reply to #90573 on Artifacts Only

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Meant to throw in another artifact that produces any color mana and forgot to.

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Posted 04 October 2010 at 21:37 in reply to #90561 on Lots of Infinite Wins

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