agnorak262

36 Decks, 287 Comments, 9 Reputation

+2 Midnight Haunting - 2 Mausoleum Gaurd

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Posted 12 October 2011 at 21:00 as a comment on Too many tokens

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Dang, I'm actually loving this deck. It's insanely quick and powerful. The vault skirge actually adds some really nice synergy here. 1, it's an artifact, and 2, its a great weenie with flying and lifelink. Worth the 2 life every single time. Idk if it needs 3 mox opals though, I honestly only feel 2 and the addition of another stormblood.

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Posted 11 October 2011 at 20:01 as a comment on RDW 3.0

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I really don't like the tutor. I know it can make your combo go off, but I think phyrexian metamorph would fit in here better. You could use it to clone one of your isolation cells or one of their nasty creatures or well anything. It's just versatile.

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Posted 11 October 2011 at 19:53 as a comment on sweet sorrow V.2.0

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Would love to fit Kira, great glass spinner but idk if I play enough creatures to make it worth it.

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Posted 05 October 2011 at 21:41 as a comment on Iso-Dick

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Try making it more consistent. Check out my deck. You might find something cool for this deck.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=233241

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Posted 05 October 2011 at 21:36 as a comment on The Hate Machine - Blue Control

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I really don't think you need 24 lands for this deck. Maybe 22-3. I'd drop down to 60 cards as well.

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Posted 05 October 2011 at 21:17 as a comment on Standard Human Control

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Well I don't think I'd play boomerang. If I were to take out snap I'd ad 2 more into the roils I think. Opinion?

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Posted 05 October 2011 at 16:58 in reply to #204579 on Iso-Dick

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Yea i think you are right about the fate spinners. They get easily picked off if I dont have a counterspell at the ready so i'll have to be choosy about when I play it. But I'm also considering adding a couple phantasmal images in here but i'd have to drop a couple of control spells. suggestions?

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Posted 04 October 2011 at 02:34 as a comment on Iso-Dick

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This deck seems okay. I think it could use a little bit of work. Check mine out and see if it helps. Gimme some suggestions too. http://www.mtgvault.com/ViewDeck.aspx?DeckID=233241

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Posted 03 October 2011 at 20:29 as a comment on The Hate Machine - Blue Control

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Arcane Laboratory doesn't work nearly as well as I thought it would. It can often end up screwing me over. Suggestions for what this deck is missing? It's good, just not quite there. I feel like until I get like 6-8 mana I can't control nearly as much as I'd like to. Please Help!

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Posted 03 October 2011 at 20:28 as a comment on Iso-Dick

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I really don't like ghost quarter in any deck honestly. I'd give it some second thought. I like this version more than your last though. Not a huge fan of charmbreaker devils though.

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Posted 03 October 2011 at 04:07 as a comment on Land Destruction (Take 2)

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Guile + Dovescape is interesting. Never thought of it. Check out my Iso-Dick deck and tel me what ya think. Maybe i could fit that combo in there.

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Posted 03 October 2011 at 03:35 as a comment on Blue Crush

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Cause of dual blue? eh I guess.

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Posted 03 October 2011 at 00:36 in reply to #204230 on Ruler of the Throne, Crown, and Scepter

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Now that it's nonstandard what should I change? considering Tinker or something to search for artifacts to make combo easier. Perhaps card draw like preordain or ponder?

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Posted 03 October 2011 at 00:34 as a comment on Ruler of the Throne, Crown, and Scepter

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CHANGED TO BE NON STANDARD 10/2/11

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Posted 03 October 2011 at 00:10 as a comment on Ruler of the Throne, Crown, and Scepter

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Oh, I also dont think witchbane orbs are that great. I mean, they are more for sideboard. Play it against a burn deck or a deck that uses curses.

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Posted 28 September 2011 at 01:03 in reply to #202895 on standard green control

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Actually with rotation coming everyone is gonna be playing birthing pod decks. This deck might actually run pretty well against them with your acidic slimes, beast within, and naturalize. Keep a sideboard prepared for them.

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Posted 28 September 2011 at 00:54 in reply to #202895 on standard green control

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Isolation cells and naturalizes are eh. I think 2 more skin shifters could deff fit. They can be a major pain in the ass. good luck getting past a 0/8 or can be used offensively. Solemn Simulacrum would be pretty good in this deck. It's a shame those mana ramp walls from eldrazi are gone. :(

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Posted 28 September 2011 at 00:49 as a comment on standard green control

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No he still cant he is still targetting them....

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Posted 28 September 2011 at 00:40 in reply to #200946 on Illusions and Equipment

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Reasembling skeleton wouldn't be bad as he said. But I think you deffinately still need more lands because if you cant play the pod your effed.

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Posted 24 September 2011 at 05:28 as a comment on Post-Rot BUG Pod

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