Souls majesty, vigor, and hurricane are on the chopping block. Also considering swapping out birds of paradise for a fyndhorn elf or Elvish mystic for synergy with priest of Titania. Would like to add Rhona monument, hall of gemstone, and defense of the heart.
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Just updated deck for play as of 6/21/2018
Im still toying around with a few mainboard and sideboard slots. Please leave advice!
I'd be interested to see your take on this as a modern deck. Could it compete with current UR storm decks if this wasn't budget. I personally don't think even with money in this deck that it would be able to go off consistently turn 3.
^ This guy knows what he is doing. I like all the suggestions. Only drop all 4 rootbound if you actually do pick up the other lands.
I really like that card! I'm surprised infect net decks aren't playing it. I'm guessing it is because it isn't instant speed. I feel like it is solid enough to fit though. I am currently playing 21 lands. most infect combo net decks only play 20. But, they also play 4 noble heirarchs. (i wish i had some). I was wondering if I should be playing another land, seems kind of inconsistent.
oh okay, yeah the expedition does not work at all until turn 3 at minimum. I know you could find better.
The Khalni Expeditions are really bad (they don't start to work until turn 3) and would def be what you replace with lotus cobra. I also think you need to get together a better sideboard. The melira's were a good add but the others are not needed.
Optimal hand demonstrating why I think lotus cobra is sick. Turn 1, forest, suspend search for tomorrow. Turn 2, Mountain, lotus cobra. Turn 3, Land from suspend comes in, Play fetch land, crack fetch land, play titan, play another ramp spell, swing with 2/1. Lotus cobra netted you 5 additional mana! without needing to tap. The first 3 are used to play the titan. Then the titan fetches 2 lands (these could be fetch lands which would net an additional 2 mana.) So at this point you have 2 to 4 unused mana depending on land grabs that can be used for additional land ramp cards. Lotus Cobra is the key player in this deck and makes valakut almost just an additional win con. Most likely a titan on turn 3 - 4 will result in game win. even without valakut.
Thats exactly why I think it is needed. Drop cobra second turn. Third turn you drop a fetch land and crack it. This will net you 2 extra mana with lotus cobra without even tapping it like other mana dorks. 5 Mana on 3rd turn with only 1 ramp creature. Makes it really easy to ramp into titans, more lands, or wurmcoil. They also provide a small 2/1 body to smack em with when you can since it doesn't tap for the effect. It also keeps you from losing as much effectiveness when playing evolving wilds because it still allows you to net 2 mana off of it
I think this is much much better than it was. I dunno how I feel about the expedition. Also try diversifying by using kadomas reach and cultivate (i know this is minor). Helps against things like surgical extraction or slaughter games. Also, even if there isnt red/green fetch lands they are still pretty important in this deck. It allows you to thin out the lands and it can help control when valakut pops. You can save the fetch land until the opponent drops and creature, and then pop it with valakut at the end of their turn. And if you have lotus cobra I think they are great ramp in these types of decks and can provide a small creature for extra damage or blocking.
Slagstorm is also much better than pyroclasm. The Red Green duals from RTR count as mountains and forests and would really help valakut. I wonder if Browbeat would be good for additional damage / card draw if thats legal. Harrow also might be good. Might even be better than cultivate. Oracle of Mul daya is cool. I don't think you need birds of paradise at all.
Lotus cobra is good. Instead of rampant growth you should def play sakura tribe elder. Better in every way. Some different dual lands might be good. Im not super familiar with Valakut decks but those are some suggestions that I can think of off the top of my head.
Honestly, I think this deck is pretty bad and won't stand a chance in any tournament unless your FNM is relatively small. Thragtusks would bring a lot to the table. It is almost needed to stand a chance against removal and other stuff.
What! you dropped all the mana dorks? They are still Okayish mid game becuase you play rancor and seles charm. I agree with dropping a few but all of them seems a bit excessive. Suggested Changes: +2 dorks. +1 call to conclave -1 Wayfaring Temple -1 Armada Wurm, -1 land.
I've changed my mind again, again lol. only -1 rancor, +1 call to conclave. I think a 3/3 often brings more to the table than making one of your creatures bigger. Has more synergy with populate, trostani, grove of gaurdians, and wayfaring temple.
I really like Dryad militants. But with the amount of 1 drop ramp you play trollking might be right about cutting them from main board. They should def go in sideboard though for a few match ups. I don't think you need the 4th Armada wurm, but I do agree with the addition of 1-2 more thragtusk and maybe just 1 more wayfaring temple at most. I'm really not digging 3 rancor still. -2 rancor. Maybe consider replacing with +1 call to conclave and +1 seles charm.
Eh I disagree. Couldn't get the right lands in several sample hand draws. I think 1 colorless needs cut for a colored.
Also just realized trostani is a legendary. That blows. I think Centaur Healer is a fantastic card that you should try to squeeze 1 more of in. -1 strangle root geist, +1 Healer
-1 rancor, +1 charm. Charm is usable in more situations and can be used at instant speed as a nice combat trick.
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