Sage of hours, Sage of years

by Amberoth on 27 December 2015

Main Deck (60 cards)

Sideboard (12 cards)

Instants (12)

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Deck Description

(Meant for casual play). Always wanted to make a Simic deck. I always thought the Primordial hydra was cool and I definitely found the Sage of Hours to be cool, so I decided to mash them all together.

How to Play

Use Primordial Hydra to grow counters to:

-Make itself bigger
-Feed the Sage of Hours and buy yourself some turns

Not fast enough? Paradox Haze with your enchantments can easily make more turns become common for you. You may do the same with Vorel of Hull Clade and Solidarity of heroes as far as counters go.

Since there are little core cards needed for the deck, most cards are orientated around using the creatures.

-Preordain and Ponder help you get what you want in your hand.
-Spell pierce and canopy cover to protect your creatures from spells.
-Bioshift puts the counters where you need them.

You can make that Sage cram the next 5 years of scholarly education and make it into a self efficient counter machine using:

-Forced adaptation and Hardened Scales and Solidarity of Heroes and Primal cocoon

Constructive Criticism wanted. Relatively low mana curve

Deck Tags

  • Sage of hours
  • Primordial Hydra
  • PAradox Haze
  • +1/+1 Counters

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,363 times.

Mana Curve

Mana Symbol Occurrence

0210023

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Sage of hours, Sage of years

Hardened Scales can help put even more +1/+1 counters on creatures.

Fate Transfer is another way to move counters. As is Simic Guildmage. And with Hardened Scales out, the move actually increases the number of counters.

Solidarity of Heroes doubles the counters on target creature. If you target a Heroic creature with this, the Heroic trigger will go on the stack above the spell, allowing it to put an additional counter on before the spell doubles them. Solidarity can even be put on Isochron Scepter, as can Bioshift and Fate Transfer.

1
Posted 12 March 2016 at 06:00

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Hardened Scales is alright, but with the little space I can make, I think that Solidarity of heroes is what I'd like to add. Thank you for the suggestion!

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Posted 12 March 2016 at 06:46

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I completely agree with DedWards, scales would be rad in here,
What I'd do is focus on giving him hexproof and counters, I'd cut the hydra(to 0 or 2) and cut Slippery Bogle, put in primal cocoon and forced adaptation and some hexproof enchantments. But this is the kinda deck that I'd have to test in a meta similar to yours in order to give a proper feedback.

Overall I like the deck, I especially like the approach you took, may not be the most effective one but definitely is a new and interesting one.

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Posted 12 March 2016 at 19:57

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I think I am undervaluing the scales. Does it trigger for every instance that counters would be placed on it? so if I had Cocoon and forced evolution, I would be getting +4/+4 every upkeep? (and then should I slap in Pradox haze for giggles?)

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Posted 12 March 2016 at 21:37

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Okay, I think I see the beauty of the scales card when it is paired with the gradual growth spells you mentioned. Honestly I was thinking that I did need more direct forms of counters and I was considering Forced adaption. Also I like the idea of centralizing the deck further around the Sage of Hours. I agree that I will cut two Hydras. As for the hex-proof, I will look into.

As a result of less Hydras, I guess I don't need Bio shift so much anymore either, so I'll just cut that too. Thanks for the advice and I am glad you like the deck idea.

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Posted 12 March 2016 at 22:03

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I like it. Simple and to the point. I've only tried using sage once myself, in a competitive ish version of my gilder bairn deck that got so much love on here. Once I got a counter on sage I could double the fuck out of its counters as much as I wanted and just take my time in ending the game (ha! I made a time pun rofl)

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Posted 12 March 2016 at 19:10

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Thank you! I remember that deck, and I remember looking at gilder Bairn a while back and thinking, "looks like a potentially fun card"

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Posted 12 March 2016 at 21:56

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Hm - it's a solid, almost typical deck around +1/+1 counters just with Resonators, which is fine but you said you wanted to build a deck around the Resonators. I just think there are better options out there. It copies triggered effects but here all it will ever do is adding another +1/+1 counter or scry 1 which isn't exactly overwhelming for 2 mana. The card in this where the Resonator shines is that Hydra, doubling the number of counters twice is huge. However, you just have to realize what a triggered effect is and how widespread it actually is. Just for starters, any "When XXX enters the battlefield" is a triggered effect! Any "at the beginning of upkeep" is a triggered effect! Any "when this leaves play" or "when this dies" is a triggered effect! You also have to realize that you need to tap Resonator in order to use it - so it's better to have fewer triggered abilities but ones with big effects!

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Posted 14 March 2016 at 09:19

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Thinking about this, Resonator would rock in an Ally deck. Provided you have the mana to pay extra for the Resonator, which isn't easy because you need to activate it after you cast the creature. So, Resonator is probably better with leaves play/dies effects that trigger later when you hopefully have mana open.

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Posted 14 March 2016 at 14:04

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Just thinking now, Resonator makes the Honden from Kamigawa just a little better. I already use Paradox Haze with them, but Resonator can be pretty cool with them, and the mana required to play the Honden means that you should easily have {2} open in your upkeep (when the Honden trigger). In fact, the Honden deck I run requires so much mana that I run a set of Honor-Worn Shaku; which effectively allows me to tap the Honden for {C} each, easily supplying mana for the Resonator.

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Posted 14 March 2016 at 14:37

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You play the kinky rod? If you need 2 colorless mana every upkeep, there is probably no better card than Thran Turbine.

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Posted 14 March 2016 at 16:02

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or maybe Braid of Fire?

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Posted 14 March 2016 at 16:47

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For you maybe but my group still playes with mana burn :)

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Posted 14 March 2016 at 17:16

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Hey, thanks for stopping by guys! I see the point you guys are making, and in this deck, do you think paradox haze would be better, because my hydra, and my growth enchantments would both have their effects double over?

If I do that though I will remove resonator and try to make another deck with it as a more key piece. I just love that card for no reason other than flavor and hope to make it a good home.

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Posted 15 March 2016 at 03:46

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Paradox Haze is an awesome card. You currently have 8 cards with upkeep triggers, so I'm not sure if it works here. It's awesome when you do have those 8 cards, but when you don't, it's effectively a dead card. I'm not saying that you shouldn't use it, in fact it'd be awesome if you do use it, I'm just warning you of the possible down side.

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Posted 15 March 2016 at 05:06

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Okay Ded, point taken. I will test it out and keep in mind for the warning. Thanks for calling it out

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Posted 17 March 2016 at 23:00

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At least 1 Echoing truth in mainboard to deal with any random creaturehate like ensnaring bridge...
(After all, you should get the turns to draw it)

I too advocate for the inclusion of fate transfer, especially since the two most played moderndecks use lots of counters (ravager and endless).

I'd also try to include 1-2 phyrexian metamorph to toy with stuff.

If you want to try out some darker stuff, you may want to include darkblast to put 1 counter on a sage during each of your upkeeps.
(Or try out using something similare. Cards that can be played from the grave in general)

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Posted 14 March 2016 at 13:53

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