Arkas

22 Decks, 148 Comments, 22 Reputation

Out of curiousity, does this consistently get lethal damage turns 2, 3, 4 and 5? As interesting as this deck is, I just want to know if it's consistent and reliable to get that damage through when it promises. I can vouch for ryan1028's infect deck:
http://mtgvault.com/ViewDeck.aspx?DeckID=151994

I ran that at a local tournament, it ran consistently faster than everyone else's, other than a deck that was nearly a clone of it. Turn 4 perfect kill showed up once, 5, 6, and 7 were pretty standard kills. The only trouble I had was against the previously mentioned mirror deck, because it's 5 cards different.

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Posted 15 March 2011 at 16:15 as a comment on Turn 2 Win Infect

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Arcane Sanctum is an option, it covers all your colors. Comes into play tapped though. An Amulet of Vigor can fix that problem though, it's a 1 cost artifact if you're really concerned about everything coming into play tapped. It fixes that problem.

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Posted 15 March 2011 at 14:50 as a comment on DONKEY PUNCH!

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Mana generation. That's the Birds of Paradise (BoPs) and Llanowar Elves. If you keep it at 60, it's not lucky hand. It will run the same nearly every time. Your kill conditions are the Stingers, Inkmoth, Hand of the Praetors, Phyrexian Crusaders. Putrefax and Skithy are just big late game wins. You don't need them. If you're not very close to dealing lethal damage turn 6, the deck isn't running fast enough. You need to hit every land drop possible and get BoPs and/or Llanowar out as quickly as possible. The entire point is to fly over your opponents and if they can't block use boost spells to deal retarded amounts of poison. If you can't Garruk early, then hopefully you pull at least 1 or 2 Hands and every infect creature you drop after that deals them a point of infect as well as your infectious creatures getting +1/1. The deck is based around cheap costing creatures and aggroing like a boss. Kill your opponent before they can set up a defense. That's why you need the ramp from BoPs and Llanowar, and perhaps a total of 25ish lands. Mana shuffle every 3 games as well when you play it. Need to keep the land spread out evenly as much as possible.

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Posted 15 March 2011 at 14:43 as a comment on B/G infect Tourney deck

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Drop the Deathmarks. Too specific. Instead, Duress and/or Inquisition of Kozilek, get their cards out of hand. Toss the Vatmothers, myr and vector. Boost up Garruk to 3 or 4. He's very important to get your mana ramped. You can overrun the turn after you play him. Turn 4 lethal isn't hard to do. Stinger turn 2 and Llanowar after turn 1 BoP. Garruk turn 3, untap 2 lands, swing Stinger, Vines or growth. Turn 4 put whatever down, animate Inkmoth if its been on the field at least 1 turn, sac Garruk, swing. Buff if you have any more for overkill.

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Posted 15 March 2011 at 13:59 as a comment on B/G infect Tourney deck

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Birds of Paradise, sorry. Maybe I didn't capitalize the B and P.
http://www.cardkingdom.com/catalog/item/131529

Flying Llanowar Elves that taps for any color instead of just green, pretty much. I feel that it's THE best turn 1 you can have in an infect deck. Infect, the way it's set up, is best run as speedy flying aggro. Deal as much poison as absolutely possible as quickly as possible. Infect generally doesn't have much in the way of stamina. You don't want to slow it down by trying to put alot of control in your deck. It is possible to regularly win turn 5 or 6, turn 4 if you draw the perfect hand. 7 or 8 if your opponent knocks out your creatures extremely quickly. Suggestion deck:
http://mtgvault.com/ViewDeck.aspx?DeckID=151994

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Posted 15 March 2011 at 13:45 as a comment on B/G infect Tourney deck

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Birds of Paradise, sorry. Maybe I didn't capitalize the B and P.
http://www.cardkingdom.com/catalog/item/131529

Flying Llanowar Elves that taps for any color instead of just green, pretty much. I feel that it's THE best turn 1 you can have in an infect deck. Infect, the way it's set up, is best run as speedy flying aggro. Deal as much poison as absolutely possible as quickly as possible. Infect generally doesn't have much in the way of stamina. You don't want to slow it down by trying to put alot of control in your deck. It is possible to regularly win turn 5 or 6, turn 4 if you draw the perfect hand. 7 or 8 if your opponent knocks out your creatures extremely quickly. Suggestion deck:
http://mtgvault.com/ViewDeck.aspx?DeckID=151994

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Posted 15 March 2011 at 12:34 as a comment on B/G infect Tourney deck

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Very crafty, I didn't see that. Hmm. Any reason Vampire Nighthawk isn't in here? Just noticed that.

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Posted 15 March 2011 at 12:23 in reply to #141762 on Vampire of Death's Gate

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I prefer to summon DDoG w/ Reassembling Skeletons. Bloodghast is probably a better method now that I think about it, but I don't want to pay for ghast. I don't tend to have problems getting 6 or so mana in my demon deck, but really, you can do it w/ 4. Put Reassembling on the field the turn before you plan to summon DDoG. Untap, pay 4, sac 3 times lose 6 life, ?????, profit. :D

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Posted 15 March 2011 at 11:12 as a comment on Vampire of Death's Gate

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Just reread Precursor:
Whenever a player casts an INSTANT or SORCERY spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.

Asceticism fixes this problem, but Journey won't bother me too much. It won't target all my golems even if I don't have my fallback plan out. I appreciate the input though, counters are sideboarded for when I need them.

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Posted 15 March 2011 at 03:38 in reply to #141550 on Unblockable Titan Golems of Precursoring

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You can also Fastbond, Zuran Orb, Crucible of Worlds for stupid combos and infin life and mana. :D
Very interesting way to play that though.

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Posted 15 March 2011 at 03:22 as a comment on Legacy Land

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I think w/ the higher costing stuff you're slowing yourself down. I recommend taking a leaf from ryan1028's infect deck. The speed at which this thing wins is ungodly:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=151994

I helped build it and make it run faster, and it did fine w/o Skithy, but I'm sure he's fun to run. You've got most of what's necessary, but the problem w/ Whispersilk Cloak is that it slows you down. Takes too much mana to get equipped onto something. BoPs and Llanowar Elves will help ramp mana though. I recommend those.

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Posted 15 March 2011 at 03:12 as a comment on B/G infect Tourney deck

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Hey, did you steal that from me? COPYRIGHT INFRINGEMENT!!!! :D

Nice job trimming it down. I don't mind having a large deck size. Having everyone draw unreasonable amounts of cards is fun, and then they realize what you're doing, and it's a mad rush to try to dump their hands out before they burn themselves to death. I liked Faerie Trickery because you can exile Progenitus w/ it and other stuff you don't like much.

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Posted 14 March 2011 at 23:40 as a comment on Jace/Lilliana synergy, v2

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You might also consider Garruk. He helps ramp ridiculous amounts of mana, especially if the lands you untap are growth or fertile and stuff. And when you're ready to swing, well, Overrun lol. I bet Birds of Paradise (BoPs) would be great too. Llanowar Elves if you just need green mana are also nice. 1 cost drops, both of those, generate any color or green mana when tapped. It helps accelerate the mana and run faster. I did that to a friend's infect deck. It runs retarded fast now.

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Posted 14 March 2011 at 23:36 as a comment on You're Welcome (PLease HElp)

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I had them for awhile. Turn Aside specifically, but since I've got Asceticism in here, I've just taken it out. I'll sideboard Turn Aside and Stoic Rebuttal though. This isn't a competitive deck lol. It's fun in a multi. I sit around for a long time and proliferate everybody's shit. When I'm ready and have a really, really big stash of golems, I'll run someone the fuck over w/ them and Mirran Mettle twice or something stupid. The Titans are 17/17's or something then? Ridiculous. I usually wait to play Precursor anyways till I have Asceticism down, they're both 5 cost.

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Posted 14 March 2011 at 23:27 as a comment on Unblockable Titan Golems of Precursoring

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Is intimidation bolt necessary? I realize it's very good burn, but I think for 3, I'd rather play a creature or do something a little more painful. I'd mainboard the bolts and find somethign else for Intimidation. Can you afford to put Hero of Bladehold in here? She's amazing.

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Posted 14 March 2011 at 23:22 as a comment on The Battle-Cry of Boros

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Looks like a very fast beat face deck. Lots of fun. I can see games going very quickly. Good build.

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Posted 14 March 2011 at 23:16 as a comment on Gruul Machine Gun

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I had an *ok* blue/black deck w/ Jace in it, but I was going through it trying to trim it down (it is technically smaller than it used to be. less than 150ish cards lol) and after talking w/ ryan1028, it was obvious how awesome it would be to run it as a Jace/Liliana love interest thing. I'm considering putting Jace's Erasure in there because that's completely retarded w/ this deck. Circu would be somewhat unnecessary because of how much draw is in here. And thing is, you literally sit around and let your opponents (works best in a multi, believe me) kill themselves. I saw a much quicker version that didn't have Jace, but I prefer the deck w/ him because that's a possibility of drawing 10 cards per turn (1 from reg draw step, 4 Mines, 4 Bells, Jace). It's retarded how much draw is possible. And if they have islands or swamps, I'm going to beat some serious face w/ Wrexial and play what's in their grave for nothing. They take an additional 5 damage on top of whatever they're discarding, and I'm playing whatever fun madness is in their grave.

Dimir lets me tap a mana for something I'd play anyways, bounce that land (Jew Isle Refuge is a great target for it. Need more.), pass turn, counter and play shit on their turn (Leyline of Anticipation makes this deck stupid because I'll play all my shit on their turn, outside of walkers). I don't need Diabolic Tutors anymore because every game that I've lived long enough to play her, I've drawn Liliana, then once I learned that I need it, searched for Caress and then either gone back to her +1 or fetched Jace or Wrexial or whatever else I felt like.

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Posted 14 March 2011 at 20:50 as a comment on Jace <3's Liliana (Planeswalker Synergy)

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To protect yourself, run the deck blue/green so you can use Asceticism, Giant Growths, Mirran Mettle, and Distortion Strike. They can't target your golems, but you can Distort and Growth them all day, swing away. Lots of fun. I'm uploading my golem deck now, so feel free to look and see if it might help you. Mine's based on proliferation. It's more of a fun deck than anything though. I'd never cram it down to 60 cards.

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Posted 14 March 2011 at 20:11 as a comment on Golem

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Consider running Simic Growth Chamber (generates blue AND green when tapped) and Overgrowth. In fact, if you choose to run Overgrowth, swap it out for Wild Growth. That way you get the max use out of Magus. Looks fun other than that. :D

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Posted 14 March 2011 at 20:04 as a comment on You're Welcome (PLease HElp)

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I know you said you don't want to use dual lands, but what about the ones that come into play untapped from Zendikar? Marsh Flats, Misty Rainforest, Verdant Catacombs, etc. They'll trigger landfall twice for your Hedron Crabs, and the basic land you search for comes into play untapped. I know they're expensive, but very, very effective. You get your land drop for the turn, and unlike terramorphic/evolving, the land you fetch comes into play untapped. Just a thought.

Instead of Angelsong, I'd run Holy Day and/or Ethereal Haze. White Fog. 1 cost. Saves your mana for countering and other fun stuff. Glimpse the Unthinnkable is great, but if you can afford to just mill for 5, Tome Scour is great (1 blue, sorcery, mill 5). Amazing turn 1 for that.

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Posted 14 March 2011 at 19:35 as a comment on DONKEY PUNCH!

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