I like the idea of this deck for sure! Nice work. But this deck is begging for 4 Propaganda!
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Cool start for sure! However, I'm missing how this deck is made for multiplayer. I get the guttersnipe and cyclonic rift cards for sure. But I wonder if its enough to finish off opponents? The Delver of Secrets? Seems perhaps effective early, but in a multiplayer game you'll have more than one opponent. Also, once an opponent realizes your playing the deck that puts ALL their stuff back in their hands, they are going to make sure they kill you pretty quickly. Maybe 4 propaganda? I can see that in place of your 4 Flame Slash. Add that and 4 Hunted Phantasm over the Delvers. Fits in nicely as its unblock able, and your protected from the creatures they get because of Propaganda.
Look pretty solid. I like it! Why not 4 manabarbs? Also, Lightning Helix, Slaggstorm, & Rest For the Weary seem like slots that could use some better cards--hell even Chained to the Rocks. No doubt solid cards but in multiplayer they are much less effective. Another Wrath of God would be nice. Your only way to get rid of your opponents stuff is two Oblivion Rings. I would up that to 4 and consider some more removal. Maybe a Cleansing Meditation? Austere Command? Fracturing Gust? A must fit in this deck is at least one replenish--I'd put 3, your enchantments all have big targets!
Cool concept for sure. But I don't see how this would be fun for anyone to play against. If the point of the deck is to have your friends hate you and not want to play magic, then well done!
Looks pretty cool! What about an Academy Ruins to be able to bring the door back? Also, I'm thinking the slot used for Kingpin's Pet could be better used--just my opinion. I'd also like to see a Wrath of God type card for some mass removal. Finally I'm thinking Fog Bank over Wall of Denial.
No doubt! Thank you.
You welcome glad to help! I came across a really cool card that I think would fit in this deck. Prototype portal. You could add a few more artifacts that give you a win condition. Like maybe something that gave you a bunch of creature tokens. Or a Jinxed Idol (Witchbane) combo. You make a bunch of jinxed Idols and give them to an opponent who can't target you because of Witchbane. Also a Bronze Bombshell. Make copies and give them to your opponent! You also could make a bunch of copies of the artifacts you already have. There is so many directions you could go with prototype portal.
Yes! Awesome suggestion for sure. I hadn't thought of that card. The only issue is my creatures are affected by it as well. Does that make a huge deal?--I don't think it would. However, to be sure I would have to playtest it in some actual games. The 5 mana cost could also be an issue, but again, I would have to test it. Thank you!
I got you ;) but why not do all of that AND still give your self some way to win? I do like this idea of helping one opponent, but why not have an ace in the hole that allows you to at least make a stab at killing that one guy you picked to win? Also, some type of defense against the others you didn't pick coming after you because they know your plan? A tough task, but something I think can be done for sure! I'll think on it
Thanks! Ya an awesome condo for sure, but not required for a win condition ;)
Giddy, it could work, a rouges passage thrown in would help even more with the master of cruelties. It is just the master is so damn squishy! Solid suggestion though thank you Tarrasque!
I've honestly have to say that I don't get this deck at all. Please understand I'm not trying to insult you. Even if I buy into the premise of playing a game of magic to purposely allow you to pick who wins, I don't see how this deck does that. Your creatures and artifacts in the deck are not going to win any players games. I'll give the like because thats what I do for multiplayer decks, but this one is way off the mark.
Ya for sure. However, this is a budget deck and the collar is 6 bucks a pop and the gorgons head is 18 cents. It is why the collar is in the sideboard. Thanks for the input though!
Great deck! I really like this one, nice work.
It's simply not worth adding white to this deck just for Ghostly Prison, but Tempt with Vengeance, that would be a perfect fit here! It definitely would be worth considering. Thanks for the suggestions.
Pretty decent for a deck based on Sorrows Path! I think a few Indestructibility enchantments would be good, that way you could just keep dishing out the pain with your boros or spite mare.
Happy Birthday Julian123! Cool deck for sure and a reminder why Fastbond has been restricted since I can remember ;)
Looks much better! I think you may run into problems against a "winnie" deck, maybe an Aetherize in the side board? You'll have to play test it out and see ;)
A few observations Bitter Blossom seems out of place in this deck. For one, with Heartless Summoning they just die. And secondly, they just don't do much for the deck. It also seems like a very expensive (mana size) deck to play. Very slow. The point, I think is to get dream halls out and start dropping your big Djinn's. Yes? Also, throwing in green just for the Ernham seems like it slows the deck further. Heck, I may even suggest dropping black and green and going straight Blue. There are plenty of cool Djinn's in blue and you'll be able to focus on Blues stalling/countering abilities to get your big Djinn's out.
Cool, but Sundering Growth is the better card over naturalize, it does the exact same thing naturalize does except it allows you to proliferate ;)
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