Blakroc

197 Decks, 398 Comments, 57 Reputation

I don't think Due Respect works with your commander, creatures enter tapped instead of becoming tapped if that makes sense.

0
Posted 09 October 2023 at 22:04 as a comment on Can't Move (EDH)

Permalink

Leatherback Baloth seems like a fairly obvious addition because you aren't running any 3-drop creatures. I would drop Brushstrider for it, evening out the curve is important and the Baloth is the more powerful creature. Krosan Warchief and Rancor are also worth a look, but with the uncommon restriction they might not work out. Harrow seems sick in this deck as well, playing it turn 3 then using the two forests to play a Kalonian Tusker or Garruk's Companion is pretty powerful. I would try these changes:

-3 Brushstrider
+3 Leatherback Baloth

-3 Strength in Numbers
+3 Harrow

1
Posted 22 September 2014 at 18:18 as a comment on Budget Decks: Aristocrat Beast

Permalink

Draw isn't a huge problem because Hero pumps out so much card advantage. If I wanted to run some card draw I would probably use 2 copies of Phyrexian Arena or Read the Bones. The life loss wouldn't be a problem with Sword of L&S, Sword of W&P, and Nighthawk.

0
Posted 02 July 2014 at 22:51 in reply to #477777 on Modern Junk

Permalink

Thanks! Good questions!

Flickerwisp is a bit of an experiment, but fits in well because you always want a vial at 3. Previously they were Lingering Souls but that was a non-bo with Vial and I wanted some flyers. I suppose I could test a few Angels in their place, good thought.

Duress has been awesome in my meta, I wouldn't be comfortable going below two copies. Hits countermagic, removal, Twin, Pod, walkers, everything in Patriot control and Ad Nauseam.

Aether Vial is one of the most important cards in the deck, not only because it makes 30% of the deck uncounterable, but there is a lot of added utility. Tidehollow after opponent's draw step to see more cards, Hero EOT post-wrath, Nighthawk before blockers are declared to kill Emrakul (done this multiple times FTW), Ooze in response to Goryo's Vengeance to exile GY shenanigans. Plus it frees up mana during your turn to cast hand disruption and swords, or leave mana free for removal. In short, Vial is good.

Finks is good in Pod, but here it just seems like a 3/2 do-nothing beater. No evasion, no interaction with the opponent beyond killing a 3-toughness-or-less creature. Crusader already fills that role, has relevant abilities, and rocks carrying a sword. It's a possible sideboard card against RDW, but I'm not sure it's all that great in a deck like this.

0
Posted 01 July 2014 at 04:29 in reply to #477777 on Modern Junk

Permalink

Ideally, you want to combo on turn 3-4 with a few lands in play. Ponder/Preordain, then cast up the ritual chain into Overmaster then Empty the Warrens. Info from Gitaxian Probe is great because it lets you know if you have to play around counterspells.

0
Posted 09 June 2014 at 19:18 in reply to #471145 on U/R goblin storm

Permalink

Needs Psychotic Fury and Lightning Bolt.

0
Posted 13 March 2014 at 21:48 as a comment on Wee Will Kiln You

Permalink

In testing I have come to the same conclusion, the number of signets I have is not necessary. Added Kodama's Reach, Explosive Vegetation, Parallel Lives, some more removal, and the two sliver lords like you suggested. Thanks.

0
Posted 11 February 2014 at 18:14 in reply to #436465 on Queen EDH

Permalink

Assuming these lands cost on average 85 cents each, this deck costs more than $40,000. This could take some time to build...

0
Posted 16 January 2014 at 05:04 as a comment on ULTIMATE BUDGET DECK

Permalink

A singleton Storm Crow would be good, if you can find a space for it.

0
Posted 16 January 2014 at 03:05 as a comment on ULTIMATE BUDGET DECK

Permalink

Probably as a board wipe and to fuel Bitter Ordeal.

1
Posted 30 December 2013 at 18:53 in reply to #423381 on Tu Fui, Ego Eris.

Permalink

Yes. When a card says "Reasonable cost, DRAW SEVEN CARDS" it is very, very good. Play a few games with it, card draw like that is crazy powerful.

0
Posted 08 December 2013 at 07:20 in reply to #418444 on Reanimator take 2...

Permalink

This is a well-established deck in legacy, and Griselbrand is without a doubt the best creature in the deck. In fact, I would drop Sheoldred and Akroma for two more copies of Griselbrand.

0
Posted 08 December 2013 at 05:42 in reply to #418444 on Reanimator take 2...

Permalink

With the lack of fetches, I would play Ponder over Brainstorm.

0
Posted 08 December 2013 at 04:58 as a comment on Reanimator take 2...

Permalink

Poor buggers, didn't stand a chance.

4
Posted 11 November 2013 at 05:02 as a comment on ...I also love him.

Permalink

Agreed. I tend to make a lot of decks like this, thrown together just to get my thoughts down, then never really refine them.

0
Posted 05 October 2013 at 03:00 in reply to #401530 on Legacy U/G Mindslaver

Permalink

I see your point with Tribe Elder, here is my defense: he is useful on defense with ye olden block-sac (improves aggro loams poor early game defense), and he can be brought back with Stronghold. Rampant Growth can't do either of these things, which is why it sucks. That said, any suggestions for a replacement? The deck always feels like it needs another threat or two.

DD is actually one of the most powerful cards in the deck, its not going anywhere (except against permission decks, when it often gets sideboarded). Almost every fair deck (Goblins, D&T, Zoo, Maverick, Shaman decks, Stoneblade) dies to a resolved DD for 3 or 4. I cant stress enough how awesome it is to completely wipe the opponents board. We are talking zero permanents versus my land, Mox, Loam in hand or graveyard. DD is sick.

*Also I'm going to thank you for all the comments here instead of on every individual deck. I'll eventually get around to tuning each deck, your comments are all really helpful. Thank you.

1
Posted 05 October 2013 at 02:51 in reply to #387974 on Aggro-Loam 4c

Permalink

Pridemage is strictly better than Viridian Zealot. Replacing them will make the sideboard a bit stronger. You have few outs to combo, play more Thalia and maybe Ethersworn Canonist to slow down TES and ANT.

Also, why play Cavern of Souls? You don't have enough of a single creature type to justify playing it. Maybe Humans, but I still feel like you could sideboard them or take them out completely and play another basic Forest and maybe a Plains to guard against Wasteland.

Another thought: Nantuko Monastery could be a replacement for Stirring Wildwood, its a bigger body and has first strike. It also comes into play untapped. More fetchlands and removal will help with threshold, and the fetches will boost Knight as well.

Some other cards that could be helpful: Sylvan Library, Silhana Ledgewalker, Mirran Crusader (carries equipment, laughs at goyf), Thrun.

Hope this helps, I love seeing legacy decks on the front page. If you ever need someone to look at other legacy stuff, I'm happy to help.

1
Posted 04 October 2013 at 05:30 as a comment on [Legacy] 'Maverick' '-'

Permalink

Neat little trick (if you don't mind the legality issue): play artifact lands so Trinket Mage can fix your mana.

0
Posted 30 September 2013 at 04:31 as a comment on Artifact Rampalot

Permalink

It would make sense to only have one copy of Zombie Infestation and max out Treasure Hunt. Also, you want a lot more Islands than Swamps. You always want an Island in your opening hand to cast Treasure Hunt, you will draw a Swamp to play Infestation with Treasure Hunt. I would play 30 Islands and 13 Swamps.

1
Posted 07 September 2013 at 22:25 as a comment on Did I just win?

Permalink

Quietus Spike would be really good, most of your creatures will never be blocked.

0
Posted 04 September 2013 at 21:54 as a comment on Budget Decks: Shadow

Permalink

1-20 of 394 items

1 2 3 4 5 6 7 8 9 10 ... Last