Cakins

329 Decks, 409 Comments, 4 Reputation

Sideboard is terrible, you mainboard all the wrong kill spells, and you DONT RUN MULLDRIFTER?!

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Posted 17 September 2009 at 20:22 as a comment on Coatl Annihilation

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Omfg. No offence, but this cannot do anything. Like the above comment, there is only like 2 playsets of cards... Your land base is horrific, you control is BAD! And only having like 1 of each of your kills along with other cards realy will not get you anywere. Mine is better, and its in standard.

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Posted 17 September 2009 at 16:47 as a comment on 5-color control

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Braid of Fire + Blaze doesn't work. At the end of your upkeep, the mana empties from your mana pool, and Blaze is a Sorcery. Dark Depths is O.K., and also, why do you use Utopia Tree instead of Birds of Paradise?

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Posted 13 September 2009 at 21:06 as a comment on Braid of the Depths

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LOL! You think this is a good deck?? You people are insane. DO NOT run creatures in a Mill Deck, it renders your opponent's creature control useless, and then you use singular creature controls turn 2-3, then counter the rest.

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Posted 12 September 2009 at 15:07 as a comment on Blue/Black Mill

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Not a bad attempt for your first try but here are some things you may want to look at:

1.) Permanents (Creatures Mostly): If you are using this kind of deck, you don't want to use ANY creatures, to render your opponents creature control useless. Lilliana? Ehh. I will admit that its better than Jace because of the search ability, which you will pull faster than Jace's Mill, but it is also a little heavy on the mana.

2.) Your Control: Using Countersquall in a Mill deck is so increadably pointless that is is realy hard to even fathom its uselessness when you have Negate. Twincast should be needed to do anything. Consume spirit isn't good to hurt anything, expectialy because you are playing 2 colors. I would replace Doom Blade with Executioner's Capsule, because a lot of decks have countering later game, and if you get that down turn 1, you can pop it any time. Try Infest to get rid of most problems. You expecialy need more counters like Cancel, or Cryptic Command, or Broken Ambitions, or something else.

3.) Your kill: Tome Scour is ONLY your finisher. Use it after you have used Traumatize and then Haunting Echoes. Mind funeral isn't needed when you are running 4 Traumatize and 4 Haunting Echoes.

4.) Sideboard: UUHHHHGG! Honestly, when you make a sideboard you have to consider what kind of deck you would put them in against. You have to be thinking what kinds of decks are people using, and what kinds are competitive. Try Flashfreeze.

5.) Mana: Your mana is increadably bad. And when you are using a slow deck, try about 24 Lands. Reflecting Pool, Drowned Catacombs, and Sunken ruins, then 6 Islands and 6 Swamps. Then, most of the time none will come into play tapped, and you will have more mana available.


Please consider all of these tips, and if you need any more help, look at mine; Third page, first deck.

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Posted 12 September 2009 at 15:03 as a comment on Standard Mill Deck

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Shards block and onwards? Wtf is that Broken in there for then. Also, it realy isnt good. 5cc and Cruel r tah pwnsorszezadz.

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Posted 12 September 2009 at 00:50 as a comment on Esper Control

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Love it.

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Posted 10 September 2009 at 18:47 as a comment on Budget EDH Ashling

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Remove some forests and put in other artifact lands :P Preferably Blue because of the only spell that requires you to use a certain color mana is Quenchable Fire.

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Posted 09 September 2009 at 18:48 as a comment on Modular Win

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Why... I never hardcast anything in here, unless I ramp first, which in that case I wouldn't play low-costs.

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Posted 09 September 2009 at 18:44 as a comment on Coalition Halls

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You have a good idea. Too bad its not an ORRIGIONAL idea. There is a almost comepletely same deck as that, except its based off Stuffy Doll.

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Posted 08 September 2009 at 21:25 as a comment on Nine Fires

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Dammit. I thought this would be a GOOD control deck.

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Posted 08 September 2009 at 18:14 as a comment on Jund Control

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Ehh. It fits the theme lol.

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Posted 07 September 2009 at 18:49 as a comment on B/R Copy

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Adder-Staff sucks btw.

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Posted 06 September 2009 at 23:04 as a comment on Deh Goblinz

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18 Lands? Brave.

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Posted 06 September 2009 at 22:59 as a comment on Deh Goblinz

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Ummm........................................................................................................................................................................................................................................................................ Tainted Sigil?

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Posted 05 September 2009 at 20:48 as a comment on Energy Vampire

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I swear, people like you Zap make me want to .... LICK A HORSE! Whenenver you use a land in your hand to shoot it at the Swans, you get 2 cards. Odds are, after you mill yourself you ARE going to end up with 10 lands in your hands theoreticaly.

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Posted 05 September 2009 at 20:45 as a comment on Cascade Swans

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If your going straight M10 (I will never understand that) you will want to add Rampant Growth. Go up to 3 Behemoth and sideboard Windstorm. Also, increase your lands; I hope there is a REASON to run 4 Howl of the Night Pack.

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Posted 05 September 2009 at 15:19 as a comment on mono-Green M10

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What the hell kind of deck would you sideboard IN 4 Wolly Thoctar??

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Posted 05 September 2009 at 15:07 as a comment on Rampage

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Ouch! Anathamancer!

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Posted 05 September 2009 at 15:06 as a comment on Standard Naya Zoo

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Lol, I was just about to ask if you played standard because I saw Condem and I was going to suggest Swords, but also Path to Exile if you can get your hands on 'em. And now I just looked at the rest of your deck and I guess you dont play standard.

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Posted 05 September 2009 at 14:55 as a comment on Naya Blitz

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