dobledanger

28 Decks, 240 Comments, 22 Reputation

this the most original deck i've seen on this site, it looks balanced, and it looks really fun to play. 10/10

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Posted 07 January 2011 at 16:45 as a comment on Clay Pigeon Archers

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the 3 cards i can suggest is fist of ironwood, fecundity, and scarland thrinax. fist of iron wood is great for jun since you give a creature trample and get 2 1/1 saproling tokens. fecundity is amazing for jund too cause you sac so many creatures that you'll always have card advantage. scarland thrinax is pretty good too, since you can just sac a creature to buff it, which in some cases is better than devour alone. I run a jund deck too, but its more based of creatures getting buffed when creatures are sent to the graveyard rather than devour. can you take a look at it? im still looking at how to make it better. thanks.

http://mtgvault.com/ViewDeck.aspx?DeckID=106658

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Posted 07 January 2011 at 16:18 as a comment on Why won't they die!?!? T_T

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looks really good, its always fun to make random decks that kick ass. now if only they make more pigeon cards. <_<

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Posted 04 January 2011 at 00:25 as a comment on Chipmunks

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forgot the link, here it is. http://mtgvault.com/ViewDeck.aspx?DeckID=66875

also ill give this deck a 3/10,reason being because its slow, and can easily be countered and overswarmed. however hydras are hard to work with, so kudos to you.

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Posted 03 January 2011 at 23:27 in reply to #112148 on Hydra

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there are 4 main things i would suggest for your deck

first one is to get more mana acceleration, your hydras need to come out as fast as possible, and since you dont have any mana ramp, that makes it very hard to put out a big hydra.

the second thing i would suggest is trample, loxodon warhammer being the best for this deck. the only creature with trample is khalni, which makes it alot harder to hurt the opponet, especially if they're running a swarm deck.

the third thing is to find some way to prevent creatures from swarming you. artifacts, enchantments creatures, anything to help cause trust me, you'll never be able to swarm with hydras unless they're mana screwed for the longest time.

the fourth thing i would suggest is to give your creatures shroud, for this deck, lightning greaves and whisper silk cloak (think thats right) are the best for your deck.

one a side note, Its really hard to make a pure hydra deck, so you may want to consider putting in walls, mana creatures, etc.

hope this helps, if you want, you can check out my hydra deck for ideas for your own.

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Posted 03 January 2011 at 23:24 as a comment on Hydra

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thats why magic is awesome, theres always cards that you never knew. I never thought it was possible to hard cast eldrazi (in 4-5 turns none the less) untill i saw the types of lands you have and summoners egg. It's a very original eldrazi deck in my opinion.

yea i want oblivion rings for this deck, since their more versatile, i just need to save the money up for them.

yea, ill try out ardent plea first, like i said before, finest hour usually comes in to late, and ardent plea basically lets me play 2 cards for 3 mana. so ill try them out.

yea, i think you can make a good bant deck, after all you had a ton of advice for mine. =]

and i love behemoth sledge, but its more suited for my hydra deck, they're more about trample.

all of our hearts are one!

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Posted 03 January 2011 at 13:24 as a comment on Bant

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First off thanks for the comment, it has alot of great ideas..

I agree that I need a better way to protect myself during my turn, which is why im thinking of getting ensnaring bridge. this card prevents creatures with power greater than the amount of cards in my hand from attacking, however you can buff up the creature after they attack, so if worst comes to worst, i can have no cards in my hand and still make noble heirarch attack, and buff it up from the exalt abilitites (the buff comes after declaring , so its legit, unless I got the rule wrong).

for the dispels, they are decent cards at best, but they're only used for stalling immediate threats, I let the lesser threats slide, also if you count seaside citadel and noble hierarch, i potentialy have 12 ways to tap for blue mana (gonna replace mystic maze for an island). I may add in oblivion ring instead, but i dont have those cards atm. as for reprisal and sword to plowshares, i dont have that many path to exiles right now, but im planning to get a full set for this deck, they're just alternatives for the moment.

I can probably get rid of dissipation field, its mostly a dead card now that i think of it, especially since i have avenger. I only used it since i got it from a pack, so i probably wont replace it with forcefield, forcefield is awesome, but if i get ensnaring bridge, i wouldnt need that either.

for jenara, I just wanted to use her cause I got a shiny one in a pack (when it was still worth 30 bucks) XD. I'll probably get rid of it too, it hasnt done much anyways.

for arkasan squire, ill probably keep them in, just cause they have helped alot early and late game, since they're cheap ways to buff up my creatures.

i may take out a couple of knotvine paladin, but they are very useful creatures early game. (its easy to make him a 6/6 on the first few turns and pressure the opponet to block.)

i've seen jhessian, just havent thought to much about it (this originally was supposed to be trample, since ive made it more unbloackable, ill probably follow ur advice on this.

The only reason i have the planeswalker is only for the second ability, making creatures unblockable. however i havent played him once, so he isnt gonna be missed when i take him out of this deck. =]

as for ardent plea, i dont want to have to many enchantments, do you think i should replace them for finest hour? its a good card, but usually comes in too late, so i may replace them.

ill also replace mystic maze, like you said, im probably just gonna use the land, so it be better to replace it with an island.

i see what you mean for deny reality. but i dont wanna splash black for this deck, since its already 3 colored and I dont wanna use another set of lands just to play deny reality. ill just hold on to disperse, its cheaper, and that helps since this deck barely has any mana ramp.

thanks for comment on my deck, btw you can make a bant deck for you deck challenge, it sounds right, group of noble warriors working together to fight agaisnt a greater evil.

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Posted 03 January 2011 at 01:54 as a comment on Bant

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oh right I agree that ppl should use cloudpost more, its amazing with glimmerpost now, and i'd give this deck a 9/10 (9/10 because I think dias would be a dead card for the most part).

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Posted 02 January 2011 at 16:17 in reply to #111673 on T4 Hard Cast Emrakul

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this deck is pretty consistent in bringing out big creatures by turn4-5, good job. I would suggest getting rid of culling dias since the main creatures your gonna summon are your eldrazis. maby add sensei's divining top instead of culling dias? that way you can always know what your drawing, and if you need to, draw an extra card rather than sacrificing creatures that are game finishers(im sure dias is for summoners egg, but your hard cast works really well so that isnt neccessary).
I think my bant deck can still give this deck a run for its money.

http://mtgvault.com/ViewDeck.aspx?DeckID=102552

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Posted 02 January 2011 at 16:15 as a comment on T4 Hard Cast Emrakul

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you could always use artifact altars that let you sac creatures for mana. If your willing to splash blue, you could also use puca's mischief or spawnbroker to swap creatures, so you can't lose, thats always fun to do. =]

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Posted 14 December 2010 at 10:32 as a comment on Demons

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that works, the equipments and priviledged position will be good agaisnt removal and to avoid being ganged blocked. The only card im iffy about is contagion engine, the proliferate is a little slow. I would suggest mirari's wake instead, it's an enchantments for 5, doubles the mana you tap, and gives your creatures +1/+1.

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Posted 23 November 2010 at 02:01 in reply to #98589 on hydra

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If you want, you should check out my hydra deck. It's not pure hydra, it uses mana acceleration creatures to summon out hydras.

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Posted 18 November 2010 at 02:48 in reply to #98589 on hydra

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it looks alot better now, i did a sample draw a few times and it's alot more consistent now. Theres only two cards i would recommend swapping for.
titanic ultimatum-you could use another behemoth sledge
rathe than ultimatum.
overwhelming stampede- again, i would get another behemoth sledge, just because its more consistent.

one other thing I would look into is a way to protect your hydras when they're out (unsummons,pops, and exiles will rape hydras if you dont protect them), and how to protect yourself during the first 3-4 turnswhen you dont have a hydra out. lightminefield is a good card or ghostly prison. I personally use silent arbiter for my hydra deck, because only one creature can attack and block each combat phase, but i understand you wanna make this a hydra deck only. thats about all I can say though, It's looks good now. =]

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Posted 18 November 2010 at 02:33 in reply to #98589 on hydra

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here are the cards i would recommend that you take out
artifacts
khalni gem-bouncing 2 lands really hurts alot more than you think
cards to replace them-cultivate/rampant growth

creatures
ulasht the hate seed - only effective when you have alot of creatures out
progenitus-the only way you can summon him is dramatic entrace
cards to replace these two- x2 protean hydra/ x2 clockwork hydra

enchantments
quest for renewal- you wont be able to summon enough creatures to block the opponets, you'll have 2-3 big hydras if it becomes late game, which is easy to overswam.
rage reflection- its a good card, expecially in a hydra deck, but trample would be better suited for this deck in my opinion
where ancients tred-hydra's are more about stomping creatures, this card makes it lose its focus
cards to replace them- Mayael's Aria/Shield of the oversoul/ Armadillo cloak

land
seems fine, but i would get rid of a couple of plains to and add more forests, you need a forest to play most of your hydras, and plains is only needed for one.

spells
brightflame- its 4 mana just to play the spell, not including the x cost, theres better burns, and though you heal too, theres lifelink trample cards to cover for that.
dramatic entrance-the only card that this could be use for is progenitus
dawnglow infusion- good healing card, but you can get trample cards with lifelink to cover for life gain
firespout- this card is ok, but this card could be replaced by an x burn , or pyroclasm
cards to replace-4 banefire/4comet storm/ 4 pyroclasm

Along with the list above, i would recommend adding trample cards too. for this deck, loxodon warhamer and behemoth sledgehammer would be great since they have trample and lifelink (armadillo cloak too if you'd rather have enchantments) Hope this helps.

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Posted 09 November 2010 at 15:50 as a comment on hydra

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Yea, that seems alot more helpful than skydiamond.=]

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Posted 08 November 2010 at 10:06 in reply to #97507 on Release the Kraken!

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if your trying to make a deck like that, then try a relentless rat deck, the only card i know of that breaks to "4 card limit" rule

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Posted 05 November 2010 at 02:47 as a comment on STUPID CREATURES!

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Bottle gnomes! >:D. I swear, I will find a way to make it effective in a deck!

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Posted 05 November 2010 at 02:40 as a comment on favorite artifact deck

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looks like a fun deck, but seems like a hit or miss deck. without quest for ula's tmeple, it seems like the deck is too slow, but I dont know any mana ramp cards for blue (if any). The only thing i can think for your deck is to add sensei's divine top, for a better chance to draw your quest card, and get rid of skydiamond?Idk how it works now though i would need to test it. Still looks like a fun deck. If you have a chance You should check out my hydra deck.

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Posted 05 November 2010 at 02:19 as a comment on Release the Kraken!

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Yes, there is alot of search cards, but one reason for that is to get any land that i need since its 3 colors. The problem with your deck is that birds is the only way to get a mana that you need, but with few forests, that makes it hard to pull out. I know that you want big hydra's out, but remember that you dont need every creature to be a hydra in order to make it effective. you also need creatures that support them as well, for mana or defense. The reasson why i say that your deck will have a hard time winning is because I used to play with every hydra and progenitus. It takes too long, even with cards like upwelling and doubling cube. By the time you get the amount of mana needed to play a hydra, the opponet will have a big advantage agaisnt you. You also still need trample, since you need to find a way through their defense. You will never be able to overswarm a deck using hydras, which why i say to get trample (or unbloackable) enchantments/artifacts. Another thing i noticed is the mana curve is off. you need more forest/mountain in a hydra deck, so unless you have a forest in your hand, you can't play 33 of your cards, so you should fix the mana curve to get more forests. Hydra's are finisher's, not everything in your deck which is why i still suggest you replace some of the weaker hydra's with walls or some type of defender (sprouting hydra is a good defender, but its still costly).

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Posted 25 October 2010 at 15:47 in reply to #94786 on Hydra deck

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Heres my opinion, first you need more mana, 20 lands are usually enough. you would also need more mana acceleration creatures. Birds of paradise is the only source you have, and theres only 4 of them in this deck. You also need some way to defend yourself while you getting mana for a strong hydra, walls, minefield, etc. you also need trample cards too because itll take awhile before you get a hydra, and without trample, a swarm deck will win everytime. You also have too many hydras. I would sideboard rock and molten hydra, since rock hydra's second ability makes it weaker than the other hydra's and molten hydra's ability is useful, but it's still expensive to use. Also, i would suggest to take out progenitus. Though its a hydra, it makes you mana too spread out and you'll almost never play it in the first place, so why put it in at all? that'll make this a green/red deck and the mana ratio will be alot better. depending on ow this deck goes, ulasht the hate seed wont be very useful unless you have a swarm deck, which hydra's usually arn't. You could also use some search cards (land and creature cards) to help with mana acceleration too and to thin out your deck. If you want , you can look at my deck, one on one with a hydra, to see what else you can do to improve youor hydra deck. Hope this helps.

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Posted 25 October 2010 at 14:14 as a comment on Hydra deck

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