Double_Helix

3 Decks, 17 Comments, 1 Reputation

I seriously just love the fact that this deck is so strong with that price tag on it, nice work!

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Posted 29 October 2012 at 05:38 as a comment on B/W lifegain [standard]

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I seriously just love the fact that this deck is so strong with that price tag on it, nice work!

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Posted 29 October 2012 at 04:40 as a comment on B/W lifegain [standard]

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I really like this deck, I see lots of potential in it. Only thing I noticed was that 4 Intangible Virtues seems like too many, and there isn't any removal in this deck, so I'd think about maybe taking out 2 Virtues and throwing in some kind of removal, maybe something like Ultimate Price? Just to make room for your rats/tokens and what not to get through. Just my thoughts though. Also, have you thought about adding in Wayfaring Temple or Collective Blessing? They could be some serious win-cons late, especially the temple, if you pump out enough tokens. Sweet deck!

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Posted 29 October 2012 at 04:32 as a comment on Infestation

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That's kind of like running 4 grave titans, 4 frost titans and 4 wurmcoil engines in a U/B control deck.

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Posted 11 October 2011 at 03:24 in reply to #205968 on Liliana's Zombies Horde

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Oh oh oh and I'd also just like to throw out that Jund might become more popular in casual play, with the sprouting thrinaxes getting out 6 1/1 saproling tokens.

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Posted 29 September 2011 at 04:25 as a comment on Bipolar Humans

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I also wouldn't be surprised to see lots of token decks, with parallel lives.

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Posted 29 September 2011 at 04:23 as a comment on Bipolar Humans

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I wouldn't be surprised if one of the new popular combos becomes something like, put down Unruly Mob, make him indestructible, (however you want to do it), toss down a bunch of 0 drop memnites, ornithopters, whatever, then throw down DoJ and way buff up the Mob. Could be powerful.

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Posted 29 September 2011 at 04:21 as a comment on Bipolar Humans

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I would maybe take out 1 cancel, I find 2 enough with my control deck, although I play Esper control so it isn't often that I have 3 open mana, 2 of which are blue, often. Narcolepsy sounds better than it is in my opinion, and I'd definitely take out the 2 preordains for ponder instead, 3 cards and draw is just overall better. Some people think that preordain is better because you can put cards on the bottom if you don't like them, but with ponder you can just choose to shuffle instead, so it works out! Vapor Snag is actually really powerful in a low-creature control deck, because it can stall opposing 1 drops for another turn, like Llanowar Elves for example, and can slow a deck down. Plus with mono-blue control, you don't have to worry about drawing islands for land, whereas in my deck I might end up getting swamps or plains. I'd toss in maybe 2 more, but you can see how you like it. Psychic Barrier can be good against creature-heavy decks, especially in mono-blue, because it doensn't matter how many islands it is, since all you're using is islands! Plus the -1 life is a little bonus too. Maybe 1 more? And I'd also maybe toss in another Frost Titan, they are excellent win-cons. Otherwise, very nice, I look forward to hearing how the tournament goes and how this deck performs!

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Posted 28 September 2011 at 01:22 as a comment on The Hate Machine - Blue Control

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What a solid deck, early game, mid game, and late game. Nicely done! Def deserves a like. :D

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Posted 26 September 2011 at 03:26 as a comment on Elf Nuke

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I like it a lot, haven't really seen many combos like this before but I definitely support it and may recreate it! Nice work.

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Posted 19 September 2011 at 03:09 as a comment on Turbo Fog

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I like this deck quite a bit, the bonus creatures from the thrinaxes are great for buffing the bloodthirsters, plus the 6 removal spells seems like just the right number. I'd also maybe take out a few of the creatures, say, a tormented soul or 2 to put in some buffing instants, like the growth spells or vines of vastwood, and rampant growth never hurt a Jund deck either, but other than that, nice work! Keep it up.

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Posted 19 September 2011 at 00:57 as a comment on Bloodjund

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I`d recommend taking out the metamorphs for 2 wurmcoil engines, being they`re colourless they can be used with any combination of mana. Then I would take out 2 go for the throats for 2 doom blades, take out gitaxian probes and maybe toss in 2 cancels for late game counters. Plus 2 disfigures are always good for turn 1 removal. Just suggestions, otherwise not bad! Keep it up!

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Posted 13 September 2011 at 00:45 as a comment on U/W/B Control

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Needs more win cons, in particular, grave titans and/or wurmcoil engines. Angel of Despair is ok, but it won't win the game too often.

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Posted 11 September 2011 at 02:52 as a comment on Esper Control

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Needs more win cons, in particular, grave titans and/or wurmcoil engines. Angel of Despair is ok, but it won't win the game too often.

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Posted 11 September 2011 at 02:47 as a comment on Esper Control

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Oh have you considered ponder over preordain? I find it much more useful.

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Posted 10 September 2011 at 06:34 as a comment on UBW CONTROL

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Esper control with no oblivion ring?! :O

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Posted 10 September 2011 at 06:31 as a comment on UBW CONTROL

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Just a thought, why preordain over ponder? Personally I much prefer ponder, being it's the same mana cost, but with ponder you to look at 3 cards over 2, and if you don't like any of them you can just shuffle and hope! Hope this helps, deck is lookin' good :D

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Posted 08 September 2011 at 04:12 as a comment on Grixis Control

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