Gaspartacus

96 Decks, 815 Comments, 302 Reputation

Yeah it should. Another card to consider is experiment one. He can get huge fast in builds like this, if you have him

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Posted 07 May 2013 at 02:40 in reply to #348945 on Standard Gruul v2

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I'm not necessarily disagreeing with it, but why use garruk relentless instead of primal hunter?
Also some graveyard hate (ground seal, tormods crypt, rest in peace) in the sideboard couldnt hurt :)

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Posted 07 May 2013 at 02:38 as a comment on Selesnya Tokens

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I like that idea - making a proxy deck of crazy cards. Might have to try that some time. As for this list, phyrexian dreadnought seems like a really solid finisher to me, I don't think that needs to be changed. A counterspell or two to protect your stuff might not be a bad idea if you find room. Just seems kinda vulnerable at the moment

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Posted 07 May 2013 at 02:29 as a comment on Blue Dreams

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http://forums.mtgvault.com/showthread.php?t=7770

I personally think this sums it up. (Not a link to a deck)(also not a fake link)

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Posted 07 May 2013 at 02:20 in reply to #348861 on Blue Dreams

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Stealing one of their creatures also takes away a blocker. Zealous conscripts should be an instant win for red green aggro. The turn it hits you should be killing them, the combo is irrelevant in this deck

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Posted 07 May 2013 at 02:15 in reply to #348945 on Standard Gruul v2

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You should definitely run flinthoof boar and strangleroot until rotation. Also zealous conscripts as a finisher. You also don't need 4 guildmage, considering the abilities on any past the first are irrelevant. I'd drop him to 2

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Posted 07 May 2013 at 02:02 as a comment on Standard Gruul v2

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just found this cool website check it out http://en.m.wikipedia.org/wiki/Spam

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Posted 07 May 2013 at 01:38 in reply to #348862 on Descent

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Very nice. This may seem odd at first, considering that its virtually unplayable, but blustersquall would be nice for getting the master through. And its an affordable overload. If you don't like that approach, artful dodge would be solid too.

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Posted 07 May 2013 at 00:49 as a comment on A Cruel Way to Die

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Given that your creatures are already unblockable or evasive, artful dodge seems a bit redundant. Cards like cyclonic rift might be better investments to keep you alive until your creatures can seal the deal.

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Posted 07 May 2013 at 00:46 as a comment on Cant Touch This.

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No problem! Yeah I don't even run black but I still use flesh and blood just for blood. The way they balanced the split cards was by making one side really good but the other side overcosted for what it does. Here, blood is obviously the good ability and flesh will only be used rarely.

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Posted 06 May 2013 at 11:55 in reply to #348642 on Burning-Tree Beatdown

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Flesh and blood might be better than ground assault, considering it can hit a player and can do crazy damage if the hydra gets strong enough or if you get out tmaw or borbor. Also, imagine turn 5: bloodrush ghor clan rampager on a 4/2 hydra with rancor, then blood for a total of 24 trample/burn damage

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Posted 06 May 2013 at 03:31 as a comment on Burning-Tree Beatdown

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I just shat a bit, this thing looks scary. Well done.

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Posted 06 May 2013 at 02:22 as a comment on A Tendency to Atrophy

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How have I never seen descent into madness before!? I love this, looks really devestating. If you find that its too slow, you could use a bit of green for farseek and a few selesnya token generators. Don't drop any other colors, just maybe cut the doomed travelers for avacyns pilgrims and krenkos commands for farseek. If its not consistent change it back, but it seems doable with all of the dual lands, especially since the green splash also fixes

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Posted 06 May 2013 at 00:59 as a comment on Descent

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Yeah ill use armed. No need for mizzium skin though, weapon surge works fine too.

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Posted 06 May 2013 at 00:45 in reply to #348569 on Ryan Industries

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Unexpected results would be nice for helping you hit random gates or worldspine wurm.

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Posted 05 May 2013 at 03:35 as a comment on Simic's Maze Victory

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Nivix cyclops would be sick in here. Better than the guildmage for sure. Love the list though

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Posted 04 May 2013 at 01:29 as a comment on Steam Punk Izzet -Budget

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I would drop the thunderous wraths, tibalt, and the simic fluxmages first of all. Then I'd add two more krenko's command, and three dragonshift. Using krenko for insane amounts of goblins and then using goblin electromancers to overload dragonshift for less mana would be a hilarious win condition. Surprise, all of these stupid 1/1s are 4/4 fliers now :p oh, and I would drop the izzet staticasters for mizzium mortars.

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Posted 03 May 2013 at 16:03 as a comment on Standard Izzet goblins

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No problem. Whenever you decide to build another deck post it up here and ill try to help again. :)

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Posted 03 May 2013 at 02:52 in reply to #347528 on Standard - The link

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Shepard Commander, either my Omni-Tool is malfunctioning or I'm missing the reference in the deck list :p

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Posted 02 May 2013 at 21:47 as a comment on Mass Effect

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If you want to use exalted, knight of glory and knight of infamy are excellent additions. Their protection from black/white provides them with a huge safety net for removal.

Gift of orzhova would be better for you than mark of the vampire. Evasion and less mana make it a much more effective enchantment.

Vizkopa guildmage would be better if you only ran two. Once you have one, you dont need a second out because the abilities are the same. Two should be much better.

I see what you're trying to do with necrobite, but I don't think that its what you wanna spend your mana on...a flat-out kill spell would probably be better. Maybe orzhov charm, especially with the versatility it allows.

Check out tithe drinker as another possible creature. For a new player, this list is very nice. Keep up the good work, and make sure to test each list out with proxys before you buy the real cards. The only way to know if you'll like it is if you test it. :)

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Posted 02 May 2013 at 21:43 as a comment on Standard - The link

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