Here is my new deck:http://www.mtgvault.com/hyperventilationsystem/decks/lack-of-library/This deck removes all their cards from the game making it impossible for combos to go off and for threatening spells from happening.
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Nice Idea with Death's Shadow and Scavenge.
I would do Proxy testing. I find that I get a way to put counters on Gyre quite often from test draws...will have to see. Anything else you'd recommend?
I was thinking Ulvenwald Tracker haha. I must add him.
Lenaric, does that look better?
I am not relying on Evolve for Gyre Sage. I'm relying on Forced Adaptation, Hunger of the Howlpack, Bond Beetle, and Ivy Lane Denizen. I just really like Nightshade Peddler for Soulbond with Predator Ooze. Slitherhead would be great in this. I gotta figure it out.
Do you have it listed?
I agree. I have decks that are even highly unlikely to win but when they trigger they are a lot of fun.
Haha honestly...I did this idea with Relentless Rats. It turned out not too successful because everyone I play with isn't noobs and has defense. Though I bothered putting in some defense it still wasn't as great as I had hoped.
uhhhh...YES.
GreatMasterZ, you forgot Surgical Extraction, Eradiate, Echoing Truth, Haunting Echoes, Circu Dimir Lobotomist, Counterbore, Detention Sphere, Echoing Decay, Extirpate.....uhhhh There are others haha.
Don't use Lattice. Just put in Splinter which would be land removal by turn 4.
Mycosynth Lattice would be nice. I know this is red but consider adding green. You can change one of their lands to an artifact using Liquimetal Coating and then cast Splinter which then removes all their land of the same name from their hand, library, and graveyard.
Here is a deck I spent some time working on:http://www.mtgvault.com/hyperventilationsystem/decks/lambholt-champion-of-counters/Any suggestions would be appreciated.
Hmmm....Maybe. Vines is nice for protection I guess. I'll have to think about it.
I like how this deck is marked as illegal because it has more than 4 Shadowborn Apostle's haha.
Relentless Rats?
Well Take out Chronomaton and add Steel Overseer first. 3 Stuffy Dolls and 3 Myr Enforcer's for 2 Darksteel Forge.
The token's do cease to exist but they trigger abilities before the cease to exist:216.3. A token in a zone other than the in-play zone ceases to exist. This is a state-based effect. (Note that a token changing zones sets off triggered abilities before the token ceases to exist.)
Yeah, that was about all I really liked.
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