hyperventilationsystem

31 Decks, 440 Comments, 200 Reputation

I know, I figured maybe that one could have a couple pointers.

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Posted 15 July 2013 at 19:38 in reply to #378225 on Ultimate Control v2

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I like some of the stuff in this one:
http://www.mtgvault.com/xxxeleshnornxxx/decks/what-deck-r-u-using-oh-me-to/

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Posted 15 July 2013 at 19:24 in reply to #378225 on Ultimate Control v2

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I know you're trying to be able to play their hand but Surgical Extraction is nice to remove any answer they may have to this and it only costs 1 swamp or 2 life...Why not Chromatic Lantern instead of the Keyrunes?

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Posted 15 July 2013 at 19:09 in reply to #378225 on Ultimate Control v2

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I am aware.

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Posted 15 July 2013 at 18:43 in reply to #378151 on Speed Maze's End

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You have a total of 8 enchantments. You would probably get 2-3 off in a game under the assumption that they don't get removed/countered. Players will leave their mana open to make sure they can pay the cost to attack. It may slow them down enough for the combo to happen. I guess I'd have to see the deck in actual play.

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Posted 15 July 2013 at 17:57 in reply to #378151 on Speed Maze's End

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Faster for just the Maze's End ability. Defense is lacking so someone would have to really screw up in order for this to win haha.

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Posted 15 July 2013 at 16:23 as a comment on Speed Maze's End

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Standard or Non?

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Posted 15 July 2013 at 16:06 in reply to #378137 on Traps of Maze's End

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Trom1324, this site is built to criticize and give helpful information to the person whom created the deck. If this deck wasn't built to be standard legal it would obviously have added mana ramp spells from previous sets. If that was the case using a non-standard deck with Maze's End it would be pretty fast to get out 10 different Guildgates.

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Posted 15 July 2013 at 16:06 in reply to #377952 on Traps of Maze's End

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Yeah, you're right. forgot about that. Still Megantic Sliver would be nice.

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Posted 15 July 2013 at 15:30 in reply to #378114 on SlINFECTive

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My answer is no, it won't.

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Posted 15 July 2013 at 15:28 in reply to #377952 on Traps of Maze's End

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Manaweft Sliver and Gemhide Sliver are just great. May I suggest moving Megantic Sliver up to your mainboard? Slivers getting +3/+3 and poisonous would be quite nice.

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Posted 15 July 2013 at 15:23 as a comment on SlINFECTive

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I mean, I agree with Gr33dy. Though I saw Maze's End and thought "I wanna do something with that". After spending time, it's just an inferior card that is slow to work. Most standard decks would whomp on this. Though this is a well appreciated and very well done attempt I don't see it actually working.

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Posted 15 July 2013 at 15:14 in reply to #377952 on Traps of Maze's End

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Very cool.

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Posted 15 July 2013 at 14:21 in reply to #378093 on 1-Turn Challenge: Red

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Cool idea. Would fall under "would rarely happen" but a nice idea at that.

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Posted 15 July 2013 at 13:28 as a comment on Standard Enchantment Combo!

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Whine a little bit more.

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Posted 13 July 2013 at 15:34 as a comment on What a Foggy Night!!!

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Grave Pact.

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Posted 13 July 2013 at 15:30 as a comment on Lambs to the Slaughter

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Iona's effect is as long as she is on the battlefield.

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Posted 13 July 2013 at 15:26 in reply to #377158 on Just Don't

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Erayo? Yes or until someone removes it.

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Posted 12 July 2013 at 21:49 in reply to #377158 on Just Don't

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Drop Red add Grave Pact.

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Posted 12 July 2013 at 21:00 in reply to #377170 on self-sacks

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I still think you would have issues casting 4 spells in a turn.

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Posted 12 July 2013 at 20:59 in reply to #377158 on Just Don't

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