Planeswalkers Army

by knarco on 16 May 2018

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (3)


Artifacts (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is a deck just for fun that you can proxy, it's in no way competitive.

How to Play

Oath of Nissa is very important since it's allow you to cast your planeswalkers with any mana.

Birds of Paradise help you to cast other spell that are not planeswalkers.

Your main focus is to play your planeswalkers, but with the help of your sorcery and instants you can slow your opponent before he kill you. Snapcaster Mage help you cast noncreature-spell from your graveyard.

Deck Tags

  • Modern
  • Planeswalkers
  • Fun

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 1,578 times.

Mana Curve

Mana Symbol Occurrence

02014023

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Planeswalkers Army

Feel free to comment or give advise! :)

0
Posted 16 May 2018 at 18:18

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I'm not a big fan of painful truths in here. Turn 3 you want to drop a walker (either naturally or boosted by birds), and this deck is going to bleed life to its lands and has limited interaction so is very vulnerable to fast critters, so in my opinion the advantage painful truths gives in here isn't really worth the blood.

I would swap out both truths for some 1 drop tactical cards like serum visions, sleight of hand, opt (sleight of hand is my choice here, but that's me).

I'm also not a fan of 2 copies of mana leak, as only 2 copies means you are unlikely to have one available turn 2, and it loses effectiveness the later in the game you draw it. Plus, you need a strong turn 2 response to slow down opponent's tempo grab (which this deck needs to survive as it needs to produce 4 mana to really get moving). I would suggest upping it to 4 remands (a turn 2 remand against opponent's grab at tempo would be DEVASTATING in this build if you can follow it up with a turn 3 walker), and maybe some more interaction.

1
Posted 18 May 2018 at 16:43

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I think you're going to regularly struggle to cast cryptic. Other than that, it looks like a lot of fun.

0
Posted 02 July 2018 at 15:23

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Looks fun, but oh god that price is disgusting

0
Posted 02 July 2018 at 16:38

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Hehe yeah, it's more to play with friend has a proxy and most of the price is in the lands.

0
Posted 04 July 2018 at 15:24

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Why not liliana of the veil?

0
Posted 02 July 2018 at 16:44

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