You missed Goblin Guide. =/
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I was still pretty new and have never heard of EDH before. Now I feel silly :3
Fatality. Flawless Victory.
It really didn't matter to me if I won anymore. I just wanted to have a little bit of fun. :3
Overall this looks like a pretty fun draft deck. How well did it fair?
Wurmcoil Engine doesn't produce tokens when its used with Mimic Vat. Mimic Vat doesn't send the copies to the graveyard, it just exiles them.
Thank you for the suggestions, I already had the cards to make the swaps with my deck. Although I think I'll have to wait till the weekend to test it out. Maybe I'll take it to my local shop if I go on friday.
Devastating Summons, such a fun card to drop along with a Goblin Bushwhacker~! Although when I saw the title, and a green/red combo, I was expecting something along the lines of Valakut. Glad to know I was wrong with that assumption. :3 One question though, where's your Khalni Hydra?
With Adventuring Gear wouldn't I also wish to include fetchlands? Just to get the most of out the Gears when I can. There's also the idea of slight deck thinning.
derp
If you're gonna use Lullmage Mentor, you should try including Rite of Replication. That can set you up for an infinite counter without consuming mana.
1) My favorite card is a tie between Goblin Guide (I cannot say how useful this is in my RDW), Leonin Arbiter (Low cost deck slowing capabilities coupled with badass artwork), and Necrotic Ooze (nice art with a very unique ability). 2) How much "mana" do you gain from your "land"? (please answer in inches) XD 3) I have about 6 decks, and my favorite deck is probably my mono-white Cat deck, just because of how fun it is to use. I never really aim to win with it, I usually forgo killing blows just to stock up more a shitload of cat tokens.
Needs more Titan
Where's Training Grounds? You should definately try to find a way to throw a few in.
HOHOHO
Take out Chimeric Mass and put in Goblin Guide. That would greatly improve the deck. Goblin Guide is a little expensive (about 9 bucks), but it is really worth it to grab a playset of these as they speed up the deck A LOT.
This deck is very scattered.
Just a tad. You really only wanna do with with cards you need, but don't need more than 1 of in your hand (Legendary Permenants could use this). The fetch lands for instance, you can run 4 of each and it won't hurt your deck (it may even help because of increased chance of deck shrinking). All that aside, this a great deck and I may look at it when making my friend's green deck. =]
You should look into Memnite (great for Metalcraft) and Kuldotha Rebirth (sac memnite for it and split into 3)
You should also remember that adding that extra card gives you a greater probability of drawing the same card in your hand (which could come up to no advantage to you) twice. Only putting in 3 of each card allows you to add more different cards in your deck. Essentailly you can bog yourself down in useless draws by throwing in 4 of every card. Although this deck is an obsessive take on this idea, and isn't truly needed to this extreme.
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