Konfused_Kat

23 Decks, 134 Comments, 11 Reputation

You missed Goblin Guide. =/

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Posted 06 February 2011 at 02:59 as a comment on Bring them Goblins

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I was still pretty new and have never heard of EDH before. Now I feel silly :3

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Posted 05 February 2011 at 02:06 as a comment on EDH Relentless Rats

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Fatality. Flawless Victory.

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Posted 05 February 2011 at 01:13 as a comment on Rats That Explode

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It really didn't matter to me if I won anymore. I just wanted to have a little bit of fun. :3

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Posted 30 January 2011 at 17:19 in reply to #118860 on Drafted into Scars~?!

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Overall this looks like a pretty fun draft deck. How well did it fair?

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Posted 22 January 2011 at 14:38 as a comment on (Help!) Black Artifact

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Wurmcoil Engine doesn't produce tokens when its used with Mimic Vat. Mimic Vat doesn't send the copies to the graveyard, it just exiles them.

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Posted 22 January 2011 at 14:36 in reply to #115052 on (Help!) Black Artifact

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Thank you for the suggestions, I already had the cards to make the swaps with my deck. Although I think I'll have to wait till the weekend to test it out. Maybe I'll take it to my local shop if I go on friday.

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Posted 19 January 2011 at 03:57 in reply to #116857 on Cats!!!

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Devastating Summons, such a fun card to drop along with a Goblin Bushwhacker~! Although when I saw the title, and a green/red combo, I was expecting something along the lines of Valakut. Glad to know I was wrong with that assumption. :3

One question though, where's your Khalni Hydra?

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Posted 17 January 2011 at 18:51 as a comment on MOAR LANDS

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With Adventuring Gear wouldn't I also wish to include fetchlands? Just to get the most of out the Gears when I can. There's also the idea of slight deck thinning.

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Posted 17 January 2011 at 18:19 in reply to #116857 on Cats!!!

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derp

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Posted 17 January 2011 at 18:13 as a comment on :3 HERPE DERP!

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If you're gonna use Lullmage Mentor, you should try including Rite of Replication. That can set you up for an infinite counter without consuming mana.

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Posted 17 January 2011 at 18:10 as a comment on Merfolk +1/+1

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1) My favorite card is a tie between Goblin Guide (I cannot say how useful this is in my RDW), Leonin Arbiter (Low cost deck slowing capabilities coupled with badass artwork), and Necrotic Ooze (nice art with a very unique ability).

2) How much "mana" do you gain from your "land"? (please answer in inches) XD

3) I have about 6 decks, and my favorite deck is probably my mono-white Cat deck, just because of how fun it is to use. I never really aim to win with it, I usually forgo killing blows just to stock up more a shitload of cat tokens.

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Posted 17 January 2011 at 03:21 as a comment on surewhynot's 100th deck WOOOOO!

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Needs more Titan

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Posted 14 January 2011 at 05:02 as a comment on Epicdrazi

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Where's Training Grounds? You should definately try to find a way to throw a few in.

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Posted 24 December 2010 at 04:05 as a comment on Leveler

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HOHOHO

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Posted 23 December 2010 at 16:20 as a comment on Epicdrazi

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Take out Chimeric Mass and put in Goblin Guide. That would greatly improve the deck.

Goblin Guide is a little expensive (about 9 bucks), but it is really worth it to grab a playset of these as they speed up the deck A LOT.

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Posted 21 December 2010 at 05:32 as a comment on Goblins Tourney

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This deck is very scattered.

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Posted 21 December 2010 at 05:09 as a comment on love goblins to death

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Just a tad.

You really only wanna do with with cards you need, but don't need more than 1 of in your hand (Legendary Permenants could use this). The fetch lands for instance, you can run 4 of each and it won't hurt your deck (it may even help because of increased chance of deck shrinking).

All that aside, this a great deck and I may look at it when making my friend's green deck. =]

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Posted 18 December 2010 at 19:16 in reply to #104561 on 3 Stomps, you're DEAD!

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You should look into Memnite (great for Metalcraft) and Kuldotha Rebirth (sac memnite for it and split into 3)

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Posted 18 December 2010 at 05:31 as a comment on SoM RDW

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You should also remember that adding that extra card gives you a greater probability of drawing the same card in your hand (which could come up to no advantage to you) twice. Only putting in 3 of each card allows you to add more different cards in your deck. Essentailly you can bog yourself down in useless draws by throwing in 4 of every card.

Although this deck is an obsessive take on this idea, and isn't truly needed to this extreme.

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Posted 17 December 2010 at 23:59 in reply to #104561 on 3 Stomps, you're DEAD!

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