Mercedes

51 Decks, 497 Comments, 75 Reputation

Ooo, I like Awakening Zone in this. Imagine the number of Eldrazzi tokens. @.@

A sideboard thought: Damping Matrix. That ought to slow down Ratchet Bomb, not to mention any equipment and tricksy creatures. It only effects you Manipulator, so you could switch the two cards with each other. :D

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Posted 22 August 2012 at 16:26 in reply to #284072 on Footsteps in the Sand

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See if you can abuse Michiko Konda, Truth Seeker and/or Retaliator Griffin. Naya retaliation deck. >:D

...I may have to try that, too, now. I love Michiko...

As for my deck:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=246706 -- Esper Steel for Modern. :) Not my most recent deck, but it IS one I'd like to actually build.

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Posted 22 August 2012 at 15:18 as a comment on 100th Deck!!! Advertise+Community Challenge. READ THE DESCRIPTION

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Take all of this with a grain of salt, but here are my thoughts.

First way to cut it down? Get it down to 24-25 land. 30 is waaaay to much and with green in the deck you ought to be running at least a couple of ramp spells (Cultivate/Kodama's Reach, Harrow, etc.) If you can, get 2-color lands to cover all three colors. If you're budgeting, at LEAST replace some of the basic land with a playset of Evolving Wilds/Terramorphic Expanse.

Second: Teferi's Puzzle Box and Underworld Dreams. While that IS a good combo, I'm, well, PUZZLED by its inclusion in this deck. I get that it works with Paradox Haze, it doesn't do anything for the rest of the deck. Chameleon Spirit, while also an interesting idea, could really backfire if you opponent is running anything other than a creature-heavy mono-colored deck. Sideboard it in case of those situations. Toss Mirror Gallery into the sideboard, too. You only have one legendary creature and, honestly, Ulamog doesn't need the Followed Footsteps to be a quick win condition. XD

In the mean time, 2 more Birds would be a really good idea. Drop Springleaf Drum (it forces you to tap two cards to get the effect of one Bird) and use the space for the birds and maybe another mana-creature. With the removal of everything else I mentioned, get some land-search in there, not to mention maybe card draw, removal, or stall. You have a lot of expensive stuff, you want it out quickly. :)

I think it's a really neat idea and could go interesting places. Good luck touching this up!

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Posted 22 August 2012 at 14:17 as a comment on Footsteps in the Sand

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That's an interesting way of doing it. Surprised you didn't include any equipment.

Call me numb, but what's the purpose of Reality Acid? There's better control and removal out there.

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Posted 22 August 2012 at 13:53 as a comment on Deck Challenge: BOP

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They're already in there.

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Posted 21 August 2012 at 20:23 in reply to #283668 on Defend the Walls

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He doesn't need removal, that's what all the discard is for.

I like it a lot!!! Looks like it is very interesting to play. :D

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Posted 21 August 2012 at 14:14 as a comment on Avatar Tribal

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VERY cool. :D I really like the use of Flickering Ward here. GREAT way to protect your important creatures. :D

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Posted 21 August 2012 at 14:09 as a comment on Defend the Walls

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Krenko, 4 Commands, AND all those other Goblins? NICE. :D I can see why you aren't running Lili or the Bat, but I know I would find it hard to resist, especially running the Bat over Craterize. How well did this play? Running 30 non-land is really chancy... Could you not see a way to cut it down? For example, my normal balance is 42 (25 non-land to 17 land).

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Posted 20 August 2012 at 17:37 as a comment on R/B Draft Deck

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I like it! :D I always wanted to play around with a heavy suspend deck, but never had the time or cards to build a good one. This looks like it would be a lot of fun!

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Posted 20 August 2012 at 17:08 as a comment on Suspend (Classic)

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Undying is just... gah, love abusing it. Played Undying/Birthing Pod at one point and, man, was that a blast. XD

Making a few changes now, I'm succumbing to the pressure. :) Thanks for all the comments on my decks!

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Posted 20 August 2012 at 13:39 in reply to #282907 on Everyone's Doing It (Standard mono-G)

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I used to run Uncle Fester there with Nantuko Husk in a Golgari deck during the first Ravnica block. Oh, how I miss that deck...

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Posted 20 August 2012 at 13:30 in reply to #282909 on Zombie Overlords II: They Rise Again!

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I just wish Furnace Celebration's ability didn't take 2 to use. It would be much more playable at 1! ... Probably, TOO playable.>.>

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Posted 20 August 2012 at 13:25 in reply to #282913 on Omnomnom *crunch of metal* (Furnace combo)

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Divining Top would probably be an excellent addition, considering how the Quest works. Have to make sure there's a creature near the top or, barring that, a spell to help me GET a creature.

Speaking of that, I don't think I properly explored all my creature options... I missed Serpents completely, after all. Hmm...

Thanks for the comment and for giving me ideas! :D And, yes, Buyback is one of the more crazy mechanics. XD

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Posted 20 August 2012 at 12:55 in reply to #282914 on Somewhere Beyond the Sea

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Ah, that's true, the Automaton slipped my mind. XD

And, yeah, You're trolling and serious (sort of) at the same time. LOL

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Posted 17 August 2012 at 15:30 in reply to #282646 on Never gonna' ____ you up, Never gonna' let you ____, Never gonna' ___ around and desert ___

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Touché, good sir. ;D

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Posted 17 August 2012 at 15:21 in reply to #282651 on Insert Witty Name Here (Modern Mill)

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I refuse to watch the videos. I'll have the song stuck in my head all day as it is. XD Technically, I think you're three creatures short of a full tribal deck,but you get full props for making me lawl AND for the fact that this must have been effin' annoying to play against. LOL

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Posted 17 August 2012 at 13:03 as a comment on Never gonna' ____ you up, Never gonna' let you ____, Never gonna' ___ around and desert ___

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Mindcrank, but no Bloodchief Ascension? Those two cards are ridiculous with each other! Infinite damage-mill, FTW! Then again, what you have here is still pretty evil. I should think it's a ton of fun to play and torture to play against. LOL

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Posted 16 August 2012 at 20:32 as a comment on Molten underworld

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You land base is a little off... switch a few of those plains out for more swamps, you really don't need so many white sources. Or, better yet, a couple swamps and maybe put two of the Cathedrals back in. :) One creature on the field? Non-creature exalted is your friend! Not sure why you took them out. LOL

Also, why Sphere of the Suns? You don't really need the mana fixing. If anything, go with what people have suggested and do GoaT or Doom Blade. You're going to need the early game kill

I agree with Mashiita on the Living Weapon angle, too. Not only would it give you more targets for the Lich's token, but they make it really easy to get down to one creature. :D

A couple quick notes on your sideboard: -2 Whitesun's Passage, +2 Deathmark/Distress/Duress or something similar. Also, depending on your local metagame, you probably want some graveyard hate in there. Grafdigger's Cage, Tormod's Crypt, Nihil Spellbomb, or any combination there in. :) We have a lot of zombies and Frights decks at my store, so I run a little of everything. LOL

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Posted 10 August 2012 at 17:06 as a comment on Forever Alone.

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Almost anything would be better than Staff of Nin. However, something that would be really effective? Yeva. Add her and give ALL your creatures flash. :) Plus, it would bring your mana costs down. If you want to replace Attended Knight for something more effective, try Fiend Hunter.

Too bad you're mostly post rotation. Thragtusk (or any of these, really) on a Mimic Vat is kind of hilarious. XD

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Posted 10 August 2012 at 13:13 as a comment on G/W/R ETB deck

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I was so very happy to see that, too. :D Hmm... I think today is the day to fix this deck up a little...

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Posted 09 August 2012 at 16:20 in reply to #280351 on Tap That Ass (revival! T2 legal w/ release of M13)

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