Mercedes

51 Decks, 497 Comments, 75 Reputation

You don't think have 4x of both Faithless Looting and Wild Guess isn't going overboard? After all, that equals out to 12 ways to ditch stuff and you might not need that many, especially if you're sacing creatures with Bone Splinters.

Maybe run a couple Liliana of the Veil instead? gives you a way to feed your graveyard with the addition of some fast control of your opponents board and/or hand.

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Posted 11 October 2012 at 18:45 as a comment on Human Reanimator [Budget]

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Ha, I thought about it, especially since it's on-color and potentially huge. I suppose the SMART thing to do would be to drop the Regent for it. Realistically, though, the reason she was left out was because I don't have access to any. Everything else in this deck? EASY. Aristocrat is the one creature I don't have. ^.^;;

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Posted 11 October 2012 at 18:36 in reply to #295619 on YUM (yet another B/R Vamps)

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Murder sounds nice because it's not limited to certain targets, but it's also not really worth being a sideboard card. Ultimate Price is for when I need to get rid of Angels, Demons (minus Rakdos himself, of course), and need that extra early kill for mono-colored decks (Humans, especially). With how fast Zombies needs to hit to do damage, the faster the kill, the better, and Murder is a turn too slow for my tastes.

If I had more time to adjust, I probably would switch to Jund. I had Pillar of Flame used against me in a near-mirror match and that little burn spell can really wreck me. :/

Desecration Demon would be kind of fun versus any deck that depends on just a few creatures to get through, though, you're right, he might just be a trap, especially if I'm not running heavier control/kill main deck. Hm...

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Posted 11 October 2012 at 18:33 in reply to #295642 on No Flavor at ALL (10/13/12 States - finished)

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-2 Hauberk -1/2 Traitorous Instinct, +3/4 Rakdos Cackler/Rakdos Shred-Freak/Flinthoof Boar/Wolfir Avenger. Seriously, a 4cmc equipment is NOT fast aggro and you've left out some of the most aggressive creatures in standard right now. And as much as I like Traitorous Instinct, it's still, sadly, a sorcery and thus a bit on the slow side. Better to have them in the sideboard as a surprise against decks with big creatures (read: Armada Wurm, Drogskol Reaver, etc.).

Also, you might want to remove Chandra. She's great in a burn deck, but you really don't have enough targets for her second ability (Rancor isn't one) and her first ability isn't likely to do enough damage by the time she comes out. Switch in more creatures. Remember you want to hit fast and hard as early as possible. ;)

Hope this gives you some ideas!

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Posted 11 October 2012 at 14:19 as a comment on green/red midrange

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With all that Elf ramp, Seek the Horizon seems a little redundant. With that in mind, LOVE that you've shown that Elf Ramp can still happen. :D

Fungal Sprouting seems like more of a "win more" card to me here. If you have the Wurm out, you really don't need the token army on top of that. :) If you really want the army, sac a Wurm to the Guildmage's second ability and there ya go. :)

Wild Beastmaster is what my friends and I call "a trap". Sure, she makes all your other creatures bigger, but it will likely be at her own expense. She's not an elf (no bonus from the Archdruid there) and she doesn't come with any sort of evasion. Likely, she'll be blocked the first time you attack, or bounced, or be the target of a Tragic Slip and that will be the end of that. O.o

Also, you are much more heavily green than black. Keep that in mind when you look at your land base, you don't really need so many basic Swamps. Maybe trade 4 out for 4 Woodland Cemetery instead? And if you want to keep cutting down to 60 (or near to) think about what kind of deck your partner is running. Would you rather run the fog mechanics while they handle kill/control? Fog/splash kill? Or would you rather get rid of threats completely instead of just evading the damage? Remember, Fog stops your damage as well.

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Posted 10 October 2012 at 16:41 as a comment on Golgari, Face the Swarm

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Ha, point! :D Plus, there's a few other annoying little instants I could throw in. Not to mention, Swords on a Scepter = LOLOLOL

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Posted 10 October 2012 at 16:08 in reply to #295107 on Passive Agressive (Enchantment Control)

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Good idea, but you might want a bit more actual "ramp" in the deck. 3 Gatecreeper Vines and a couple Axebane do not a ramp deck make. ;) Think about adding in a 4th Vine, Arbor Elf and/or Farseek. Also, drop Golgari Longlegs, Drudge Beetle (the Scavenge cost is really to high to be worth it) and something else to bring yourself down 60. Or, if you're happy over 60, Then switch those out for some of the ramp mentioned.

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Posted 10 October 2012 at 16:01 as a comment on Creeping Death

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Mayor of Avabruck is so out of place here it's not even funny. The only thing he pumps is himself and you're banking on your opponents not playing a spell or 2 in order to get him flipped.

SO! Get the Mayors out of there. That gives you 4 slots for more kill and/or aggro. Diregraf Ghoul, Gravecrawler, Tragic Slip, Rakdos Cackler, heck even Arbor Elf for ramp would help.

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Posted 10 October 2012 at 15:49 as a comment on aggrolgari

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First this to learn in deck building is this: Consistency is your friend. :D Pick the cards you like the best and get multiples of them, replacing the less effective cards. Unless you like the unpredictable randomness (and casual means that you can do what you want within the core rules.)

Take a look at other infect decks around the Vault and see if they give you any ideas.

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Posted 03 October 2012 at 15:52 as a comment on Infect/Proliferate

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It's not Ground Seal you want, it's Rest in Peace. :D A thoroughly PERMANENT method of graveyard control. LOL

What will you be replacing Llanowar Elves with? I suggest a combination of Arbor Elves and Avacyn's Pilgrim.

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Posted 03 October 2012 at 15:48 as a comment on RtR Bant Hexproof

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IMO, the Guildgate is only going to slow you down, especially early game. Put in a couple more basics instead. Don't forget Thunderous Wrath and Bonfire of the Damned. And I agree with the above, one or two Rakdos wouldn't hurt, either. :)

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Posted 02 October 2012 at 20:15 as a comment on Rakdos standard (RTR)

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It's a fun idea, but you're definitely going to have a problem with your curve. Your creatures aren't durable enough to stand by themselves by turns 3+. So, maybe cut a few and include either some early defensive creatures, or even just some early burn spells to get ride of threats until you can begin the pinging parade. :)

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Posted 28 September 2012 at 17:37 as a comment on Red Hot Poking Stick

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That is incorrect. No matter which version, all of the cards say "Planeswalker - Jace". So long as that's there, the cards are all the same "person", so they kill each other. It was fun when you could run Jace Beleren ($8, at the time" and kill of Jace, the Mindsculpter ($80+) in standard.


And, oh, message to wolfflare (posted here because I don't want to give him any more help than I have to): Stop self-boosting your damn decks. If you legitimately want help, there are better ways to do it and this just makes me never want to look at your decks. EVER. In fact, I haven't even looked at the full list for this one.

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Posted 28 September 2012 at 13:13 as a comment on Counter Everything

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Well, to be fair, that is kind of a dirty trick. Especially since it never technically "leaves play" so so nothing bad happens when it phases back in, either.

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Posted 28 September 2012 at 12:47 in reply to #292438 on Prestidigitator

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Take out a could of the high-cost cards and add in Exquisite Blood, too. Combined with Sanguine Bond, it creates an infinite loop. :D

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Posted 27 September 2012 at 13:54 as a comment on I gain life, You lose life.

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Ahahaha, Phasing. XD One of the most confusing old mechanics for new players. "So, if I have this spell to cast cards removed from play that means I can grab this phased out card, right?" "Nope!" "But it's exiled, right?" Nope! It's in the phasing zone." *spooky voice and hand gestures."

Yeah, so I kind of want to put phasing cards in all my casual decks to screw with people. XD ANYWAY...

Equipoise is just EVIL in this deck. Shimmer is kind of hysterical, I used to run it in and enchantment deck. And after I saw all the board wipe spells, I may have cackled a bit. Not really sure how this deck would hold up against other EDH decks, but it looks like fun!

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Posted 27 September 2012 at 13:43 as a comment on Prestidigitator

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With all the T2 Torpor decks I've seen, this is surprisingly the first Vintage. Either I haven't been paying attention (likely) or they just aren't common (also likely). Either way, this looks evil! A 12/12 trampler on turn one (assuming a black source and a Dark Ritual) is pretty damn sick!

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Posted 27 September 2012 at 13:30 as a comment on Vintage Torpor Deck

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/facepalm Ha ha.

If she was more than 1cmc, maybe, but otherwise she's fairly balanced give the rest of the Rusalka.

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Posted 26 September 2012 at 20:32 in reply to #291297 on The worst cards ever printed!

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Donate decks done right are EVIL.

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Posted 26 September 2012 at 20:28 in reply to #290807 on The worst cards ever printed!

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Get rid of the Demon's Horn and use those three slots for additional copies of the discard spells of your choice. Otherwise, you definitely won't be hitting them early enough to make is big enough difference. Also, a couple Painful Quandary for S&G. :)

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Posted 26 September 2012 at 20:00 as a comment on Without cards

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