mrgoodbytes

102 Decks, 299 Comments, 1 Reputation

Testing reveals that this deck is consistent at turn 4. With almost every keepable hand so far I was able to have a creature equipped with Argentum Armor attacking turn 4. A few times I made it work by turn 3, once on turn 4 I had two memnites equipped with the armor attacking, and the deck is capable of having the armor on an attacker turn 2. I wish I had 2 more Stoneforge Mystic.

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Posted 02 October 2010 at 12:54 as a comment on Argentum Armor Combo

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Yea, it's unfortunate, but still pretty strong to make a 6/6 lifelink deathtouch dude every turn.

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Posted 28 September 2010 at 20:09 in reply to #89469 on U/W Titan Vat Control

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Very true, although that is, alas, another card I do not currently own. I'd love to get my hands on some though :).

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Posted 24 August 2010 at 15:21 in reply to #82789 on MBC

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I actually agree with you. I'm pretty tired of playing against Blightning and Bloodbraid Elf. I'm looking forward to the rotation as well, but I may as well play with the cards I have while they're still legal. Just remember... I could be playing Jund :P

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Posted 17 August 2010 at 14:00 in reply to #81058 on T2 Blightning Beatdown

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Run like 3 Mana Barbs in sideboard to side in against UW control. When you sideboard, take out some expensive things like Siege-gang and Fireheart and try to add more direct burn spells. Just drop Mana Barbs, burn them, and beat them to death with cheap creatures. All their answers to your spells will cost them mana, which will burn them, and if they try to play their expensive win conditions, they'll just get rocked by the mana barbs even harder. It makes it nearly impossible for U/W to win if you get enough early dmg before you drop barbs.

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Posted 16 August 2010 at 16:21 in reply to #80862 on R/W Control

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I think your best bet for U/W Control is to sideboard out some of your expensive things for Mana Barbs.

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Posted 16 August 2010 at 09:48 as a comment on R/W Control

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I would cut Crucible of Worlds, since it doesn't really do anything in a deck with Wheel of Sun and Moon. If all your cards end up on the bottom of your library, it's not like you'll ever have land in your graveyard.

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Posted 16 August 2010 at 09:39 as a comment on Legacy Turbofog

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In his description, he says he'll probably take it to FNM once it's done, indicating that it's a standard legal deck. Holy Day would not be legal.

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Posted 15 August 2010 at 20:07 in reply to #80556 on Luminarch Control

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1. Blightning does not fit control decks. Pro players who use Grixis don't even consider it for their lists.

2. Sedraxis Specter has the same problem as Blightning: it's an agressive card, not a control card. It's just not good for this type of deck. I'd rather run Vampire Nighthawk if I wanted a cheaper creature.

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Posted 11 August 2010 at 16:08 in reply to #79699 on Grixis

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Looks pretty good. Gravity Well is kind of a sideboard card though... maybe put the 2 Baneslayers mainboard and 2 Gravity Well sideboard so that it isn't a dead draw against some decks.

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Posted 08 August 2010 at 09:02 as a comment on KNIGHTS

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I would, but this is a standard deck unfortunately. Otherwise Aether Vial would definitely be in here :).

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Posted 07 August 2010 at 12:00 in reply to #78613 on U/W "Fish"

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Looks pretty good. I would take out Keening Stone and add in some Leyline of the Void though. There's a lot of anti-mill floating around with the eldrazi lords and such.

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Posted 07 August 2010 at 11:58 as a comment on UB milling

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That's a good point... the only reason I would stick to the Wheel is because it makes me immune to Leyline of the Void / instant speed graveyard removal, where the Eldrazi titans are still vulnerable to both. Also, sadly I want this to stay legal in the new extended so that I can use it in local events.

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Posted 04 August 2010 at 15:13 in reply to #77847 on Extended Turbofog

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Thanks for the suggestions. I already have defense against the anti-mill cards (Leyline of the Void covers it for me). Also, this is not really a normal mill deck... it's more of a turbo-draw damage prevention deck which is normally called Turbo Fog. For that reason, there's not so much mill as there is draw.

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Posted 02 August 2010 at 18:54 in reply to #77906 on New version of Jacerator

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Yup true. I'll change the sideboard later to reflect that. Changing Doom Blade to Smother should be ok.

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Posted 02 August 2010 at 18:52 in reply to #77866 on U/B Mill

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Even more important, if this deck was in a sanctioned event, the only place you can pull cards from is your sideboard :).

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Posted 02 August 2010 at 16:49 in reply to #77852 on Spawnsire Combo

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Thanks :). Mystic Gate is one of the ones that I looked at. I'm just so unsure about all these extended lands Lol. I appreciate the suggestion. Yea, I did consider green for Fog (and to make it easier to cast Wheel of Sun and Moon) but I also definitely wanted black for Leyline of the Void. Do you think it would be easy enough to support 4 colors in this new extended? I'm not sure about how easy it is to fix mana still. Thanks again for the comment :)

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Posted 02 August 2010 at 16:37 in reply to #77847 on Extended Turbofog

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Normally I would agree with you, but the whole point of this deck is to draw out your opponent. With each of us drawing upwards of 4 cards every turn, Jace's Erasure gets the job done in half as many turns. I used to play Jacerator pre-WWK and Jace's Erasure definitely fits the archetype. Jace 2.0 isn't actually that good for what this deck tries to do.

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Posted 02 August 2010 at 15:36 in reply to #77839 on New version of Jacerator

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Because if you put a Basilisk Collar on him he one shots any creature at instant speed?

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Posted 31 July 2010 at 22:49 in reply to #77515 on T2 Colorless Artifacts

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If I shut up? Have I said something to offend you? o.O

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Posted 31 July 2010 at 22:48 in reply to #77516 on Lawlva Axe

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