NinjaStyle612

60 Decks, 1,392 Comments, 511 Reputation

youre kidding, right? its banned in all formats because M15 cards are not legal yet.......congrats, man.

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Posted 14 July 2014 at 03:31 in reply to #482491 on M15, Ob Nixilis, Unshackled

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Wild Defiance should really be in here. The creatures in this deck are too fragile to survive the modern format without it. Lightning Bolt, Lightning Helix, Searing Blaze, Path to Exile, Electrolyze, Grapeshot, Darkblast, Dismember, Maelstrom Pulse, and even Naturalize effects take out your creatures. Wild Defiance stops most of the damage based removal from doing anything but pumping your dudes, and it makes your own pump spells even better.

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Posted 14 July 2014 at 03:21 as a comment on Budget: Infected growth

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because you always have a distortion strike, right? if you want to fill your hand with a bunch of junk to keep your dude alive, fine, go right ahead. Rancor is a recurring pump spell at worst, and a way to push damage through when the ground gets gummed up.

And to be fair, I didnt say anything about rancor in my post, I said trample. there are plenty of ways to give trample that are more budget than rancor, if you cant afford a dollar for a card.

also, please work on your English, it hurts to read.

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Posted 14 July 2014 at 03:17 in reply to #482314 on Budget: Infected growth

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the trample is absolutely necessary.... this deck cant even beat a resolved Elvish Mystic without it.....blockers are real, and trample pushes damage through.

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Posted 14 July 2014 at 02:40 in reply to #482314 on Budget: Infected growth

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np. I have no problem fielding judge questions.

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Posted 12 July 2014 at 03:45 in reply to #481721 on Standard: Azorius Control M15

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yes. activating abilities does not take a creature out of a block. if it would be assigned lethal damage, it would still die as well.

Edit: unless you use the Devouring Light to kill the creature that WoE is blocking.....then no damage is assigned.

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Posted 12 July 2014 at 03:24 in reply to #481721 on Standard: Azorius Control M15

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yes, you can tap WoE, but you arent creature dense enough for a convoke spell to be relevant. 3 cmc is not a bad price, but like I said, Celestial FLare only sees spotty play, and I feel like thats a better spell. TIme will tell on this one.

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Posted 12 July 2014 at 03:14 in reply to #481721 on Standard: Azorius Control M15

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this was meant to be a comment about Devouring Light, not Void Snare, I must have read the above comment stream and got VS in my head while typing. oh well.

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Posted 12 July 2014 at 03:06 in reply to #481721 on Standard: Azorius Control M15

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Mutavault is a staple in a couple Modern decks. the reprint will hurt the long term value, but once M14 is out of print, demand will rise, and supply will fall. It was a $40 card prior to the reprint, and will likely stay near $15-20, after it falls to about $10 after rotation and reclimbs. I will be buying as many of these as I can in the $8-10 range at rotation.

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Posted 12 July 2014 at 02:21 in reply to #481723 on Standard: Azorius Control M15

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Mutavault will never be $4. it is a $12-15 card forever. you realize that it is a reprint, and was nearly $40 before it got reprinted, right?

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Posted 12 July 2014 at 02:05 in reply to #481723 on Standard: Azorius Control M15

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I dont think Void Snare is good enough out of the main. the Convoke is irrelevant until after you get an elspeth online, and then youre already winning, and the limitations of the effect are fairly limiting. its not a straight across comparison, but this card is comparable to Celestial Flare, which saw very little play throughout its life in Standard. Might just be better as more counters or even as deicide

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Posted 11 July 2014 at 23:51 as a comment on Standard: Azorius Control M15

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http://www.mtgvault.com/ninjastyle612/decks/grumpycat/

Cats. Lifegain. Meaow.

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Posted 04 July 2014 at 19:34 as a comment on Tribal challenge! Whats yours?

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makes sense.

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Posted 03 July 2014 at 20:38 in reply to #471919 on Shifty Shifty Scape

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my question still has not been answered....

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Posted 03 July 2014 at 19:52 in reply to #471919 on Shifty Shifty Scape

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its on here, ill make it public. I have made a few changes since I uploaded this list, though. Mana COnfluence and such came out, and ive been lazy lol

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Posted 30 June 2014 at 19:12 in reply to #477627 on Glass Cannon Vengeance

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thats besides the point. without their rat ninja leader, the turtles would never become ninjas. Flavor, man. its important

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Posted 30 June 2014 at 19:07 in reply to #477656 on Mutant Ninja Turtle in Magic!

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the Fists deck doesnt have any ramp, aside from a trio of Sylvan Caryatids. you use Fetches and Tap for any color lands to fix your mana. there is nothing convoluted about the list, and there are very few win conditions in Magic better than Emrakul. You are clearly biased by toward the NecroJund list, and I dont blame you, it is a solid strategy, I just feel like I have won way more games by casting Emrakul for RUGBW than any other reanimator type deck.

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Posted 30 June 2014 at 19:04 in reply to #477627 on Glass Cannon Vengeance

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Im pretty dissapointed that there isnt a Rat Ninja in here, to represent for Splinter....come on, man, thats basic.

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Posted 30 June 2014 at 18:28 as a comment on Mutant Ninja Turtle in Magic!

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why reanimate, and keep it for a turn, when you can just fix the mana, run Fist of Suns and actually cast it and make them burn a removal spell? the best reanimator deck I have played is the fist of suns Emrakul/Griselbrand list, with the Goryo's Vengeance backup plan.

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Posted 30 June 2014 at 18:10 in reply to #477627 on Glass Cannon Vengeance

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Wild Defiance to protect your dudes from most removal

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Posted 25 June 2014 at 01:50 in reply to #475884 on Poison Them! Turn2 Infect Win!

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