NinjaStyle612

60 Decks, 1,392 Comments, 511 Reputation

Rampant Growth was not reprinted, and this deck is currently Standard. Farseek is my (1)G mana ramp, finding anything but Forest, which Rangers Path covers nicely.

Thanks for the comment!

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Posted 07 December 2012 at 08:08 in reply to #308825 on Door to Nothingness

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I came to that conclusion about the Druids Delivrance, and am removing them as we speak. I have no ideas for the sideboard, and I got toasted by aggro tonight, although the deck was a bit different than it sits now, as it was hastily assembled before play. Mizzium Morters will be side board at the very least. Niblis of the Breath doesnt hit target Permenant, like Captain does. hes in there to untap Doors when you play it for a quick win. 17 mana (5 to cast, 2 to untap, 10 to crack)is not hard to come by in this deck, especially with Axebane, so being able to untap doors when you play it is nice.

Thanks for the input!

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Posted 07 December 2012 at 08:04 as a comment on Door to Nothingness

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Vexing Devil is a one drop, and also better than the familiar. I would run both the guttersnipe or the Vexing Devil in that spot.

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Posted 07 December 2012 at 07:03 in reply to #308526 on (low priced) counter burn

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replace Judges Familiar with 4x Guttersnipe, adding shock value to your counters.

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Posted 06 December 2012 at 07:24 as a comment on (low priced) counter burn

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lots of people running Angels and spirits...both fly. I agree with thundermaw as your 5 drop, but I see where youre coming from, as im also a penny pincher when it comes to buying singles. looks like a solid deck. hows it play?

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Posted 03 December 2012 at 17:59 as a comment on Izzet Standard

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nice deck. im not too sure I like Augur though...how does it work in play?"

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Posted 03 December 2012 at 17:58 as a comment on Epic Sniping

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its because theres a discrepency with the Angel. its listed at a $220 high, which I dont think is even possible.


looks like an interesting deck, Im not too familiar with the reanimators, so my input would only serve to hinder it :)

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Posted 02 December 2012 at 21:12 in reply to #307465 on Humanimator (Standard) - Suggestions?

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chandra doesnt help at all. her -2 is nice, but it doesnt cause the guttersnipe to trigger for the copied spell, whereas Increasing Vengance, being a spell itself, deals the extra damage.

Heres something to think about: Epic Experiment.

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Posted 01 December 2012 at 05:49 in reply to #307015 on Guttersnipe'd

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sorry so late, havent been on in awhile. I would remove 2 giant Growth for 2 Parallel Lives, to see if you like it in the deck, and go from there. the abilities stack, so running a full set wouldnt be redundant, and in fact, having more than one on the field would be impressive. the first one doubles the one token to two, the second one doubles the two to four, ect. 2 growing ranks + 2 Paralell Lives = 8 tokens at upkeep.

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Posted 30 November 2012 at 23:14 as a comment on Selesnya Populate

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what does grove of the guardian have to do with the populate effect allowed by wayfaring temple? I would add at least one copy of parallel lives. I run 3 main, one side. doubles all the populate effects, and Druids Deleverance should be a maindeck full playset. it stops all damage to you, and gets you a token copy (or more with PL)


ran this in standard play on monday, it worked well:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=405282

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Posted 21 November 2012 at 18:27 in reply to #305317 on Selesnya Populate

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I would replace 4x Acidic Slime with 4x Oblivian Ring. You should have enough creature support without the overpriced deathtouch, and I think O-ring would help out here. also, think about maindecking at least one Odric, and maybe adding 2-3 each Druids Deliverance and Rootborn Defenses as they are both strong instant effects that also allow for a token boost.

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Posted 15 November 2012 at 03:29 as a comment on IN/OUT! COMMENTS WELCOME!

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