Puffermad

13 Decks, 269 Comments, 2 Reputation

yeah 50 percent grixis = 65 percent and spread em = 80 percent

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Posted 07 January 2010 at 17:13 as a comment on Jund

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yeah 4 broodmates isn't a good idea, 2 or 3is fine.

Jund is the most successful deck in standard and probabally the best, it's just got so much card advantage.

Grixis control and spread em beat jund consistently by the way

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Posted 07 January 2010 at 13:14 as a comment on Jund

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it's improbable but still possibe, i never once said it plays like that everytime.

plus i will build a sideboard for other decks, and yes i realise this.

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Posted 07 January 2010 at 13:09 as a comment on Blood Moon lockdown (+generate a 7/6 turn 1)

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sacrifice lands are essential for a mono black vampire deck - marsh flats, verdant catacombs

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Posted 07 January 2010 at 04:17 as a comment on Vampire Deck

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it depends very much on the fog bulid, but Jund usually always wins against the typical versions used on the pro tour.

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Posted 06 January 2010 at 04:12 as a comment on ANTI-JUND

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Standard Dredge (82% , 9-2)**
The explanation here is simple: Jund does not give Standard Dredge enough time to set up its pieces before it can go off. It takes a lot of time to put enough cards in the graveyard for Crypt of Agadeem to do its thing, and although Jund isn't the most blistering of aggro decks out there, it certainly isn't slow enough to make a Crypt player feel comfortable. Jund mages who dedicate four Goblin Ruinblasters to the sideboard worsen things for Dredge in games two and three.

Vampires (72%, 21-8)**
Vampires tries to be a creature deck, but Jund excels at it. While the Vampires player spends little amounts of mana on cheap but efficient creatures, the Jund guy pays slightly more mana for big and more efficient creatures. Traditionally, in a quick beatdown versus midrange matchup, the beatdown deck sneaks the first few points of damage in but gets stuffed by increasingly large blockers; eventually, those blockers turn into attackers, and the midrange deck triumphs. The Vampires versus Jund matchup sticks true to this generalization, as black's removal spells are not sufficiently powerful to make that short-term advantage last long enough.

Turbo Fog (68%, 13-6)
Although not statistically significant due to the smaller number of matchups observed, this has to be greatly concerning for a Turbo Fog player. After all, the deck's strategy is to stall forever using many Fog effects it has available until it assembles the cards it needs to finish off the game. However, all of those Howling Mines also beef up Jund's offerings. Sure, the Turbo Fog player will stall for a very, very long time. But eventually they skip a beat, and that is usually when Jund goes in for the kill. Turbo Fog will likely only get worse as time goes on and people are universally aware of the deck, which denies the Fogger any surprise bonus.

UWR Control (67%, 8-4)

This one has me a little puzzled. UWR Control wins only four times in twelve games against Jund…but UW Control takes five of six games from Jund. I am open to hearing plausible theories to explain that, but in the meantime I am going to want more data. After all, there are only twelve observations for UWR and six for UW. It's not just something awful about this mix of colors, either—URW went 38-35 against the rest of the field.

Knightfall (66%, 35-18)**
Like Jund, Knightfall attempts to be a midrange deck in Standard. While it has plenty of success against the rest of the format, it seems to have one hiccup here. My explanation is that Jund is simply better at being a midrange deck than Knighfall. That is, Jund's spells are more powerful card-for-card, which cripples the guy not playing red. Terminate is the MVP here, as there can be some huge tempo swings when Knightfall taps out for a big monster and Jund simply turns two lands sideways and kills it. The result is statistically significant as well, the last of the statistically good matchups for Jund.

BantAggro(65%, 11-6)
Nissa's Monument decks fair decently versus Jund because their mana critters allow them to get out to a fast start that Jund may never catch up to. Although the number of mana accelerators will vary depending on which Bant deck you look at, they still aren't enough to speed the deck by Jund. The issue seems to be that while Bant focuses on playing efficient creatures, Nissa's Monument has splashy spells that can end the game individually. In contrast, Bant's creatures eventually lose out to Jund and its semblance of card advantage, which produced this result.

NayaLightsaber(64%, 14-8)
Patrick Chapin says that Naya Lightsaber has an edge over Jund, but that statement seems questionable given the results here. If Naya actually won 55% of the time, this result would be significant at 90%; if Naya actually won 60% of the time, this result would be statistically significant at 95%. (Chapin does not elaborate on what he means by “an edge,” so I listed both.) Lightsaber will still get along just fine in a metagame tuned to beat Jund, but don't expect to be winning this matchup regularly.

Emeria's Pledge(53%, 8-7)
Although there were only fifteen observations, I was still impressed to see Emeria's Pledge hold its own against Jund. Pledge can win in one of three ways: getting Emeria online and overwhelming Jund, sticking a Baneslayer Angel, or just a pure creature rush against a slow moving Jund draw. Wise Jund players counteract at least the first two by not waiting around to finish the game and by targeting their removal spells appropriately. We will see how the numbers change as I gather more observations.

Boros Bushwhacker (50%, 30-29)
When the premier aggro decks of the format square off, apparently there is no clear winner. I can offer three explanations. First, unlike Zombies, Boros Bushwhacker's creatures can still be sizeable in the late game, which keeps more of its cards relevant for longer. Second, fetching two creatures with Ranger of Eos grants Bushwhacker the ability to wave out Jund's more traditional one-creature-at-a-time philosophy. Finally, having burn in the late game reduces Bushwhacker's need to deal all 20 damage in the early game; instead, it can get in a lot early, stall out the game for a while, and then win off of drawn burn spells. So if you refuse to play Jund, at least Boros Bushwhacker is a legitimate second choice.

Jund (50%, 83-83)
If you can't beat them, join them. Unsurprisingly, the Jund mirror is a 50/50 split. Nevertheless, it is worth mentioning that the Jund versus Jund matchup is the most frequent in Standard by a lot, so you absolutely must understand the mirror match if you are going to play this at a tournament.

NissaMonument(50%, 10-10)
Whereas one of Boros Bushwhacker's strength is in drawing a burn spell to finish games, Standard's elf deck for the year can randomly win games by dropping Eldrazi Monument and going crazy. Nissa also benefits from mana acceleration; while Jund is playing one land at a time, the Monument deck can get some really explosive starts off the backs of Llanowar Elves and Noble Hierarch. Jund also has problems removing Garruk, Nissa, and the monument without Maelstrom Pulse, which the Jund player would have preferred hitting a fat creature otherwise. Consequently, you can play Nissa Monument without having to be terrified of the Jund matchup.

Red Burn(47% 18-20)
The story here seems to be much the same as with Boros Bushwhacker, except you are trading larger creatures in the long game with bigger creatures that swing only once. This matchup is pretty boring since it basically involves the burn player racing the Jund to 20, with the Jund mage trying to preserve his life total just long enough for a fatty to take over the game. You should not be concerned that the 47% is slightly lower than with Boros Bushwhacker, as the result is not in the least statistically significant.

Note: Red Burn decks that splashed white for Ajani Vengeant when 3-3. These matchups were not included in the previous statistic.

Grixis Control(35%, 11-20)
Jund's midrange advantage in the Vampires matchup comes back to haunt it here. Although Jund has a bunch of good creatures and Garruk, Grixix Control has a bunch of good spells topped off by Cruel Ultimatum. Provided that Grixis can hold off Jund in the early to midgame (which happens more often than not), Jund is pretty much screwed going into the late game. Hence this result, which would be statistically significant at the 90% level if only I rounded up a decimal.

Spread ‘Em (22%, 4-14)
Perhaps it should not be much of a surprise that Spread ‘Em finds so much success in this match. After all, Jund has a finicky mana base for an aggro deck and has really color–intensive costs to most of its spells. Spreading Seas directly attacks this weakness by taking out a color and benefiting from virtual card advantage. (Never mind that Spreading Seas draws a card upon hitting play to boot.) Credit Gerry Thomson for the tricky deck design, combining a ton of cascade cards that are guaranteed to eventually flip over a land enchantment. And the statistically significant result shows that this unlikely to be a fluke

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Posted 02 January 2010 at 14:57 as a comment on ANTI-JUND

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Jund is a vey powerful archtype, so watch what you say.

If you look at the statistics jund is dominant in the standard format, becasue it's a powerful mid-range deck which utilizes card advantage to great effect. To be honest people who dislike jund do so because they don't understand why it's goodor are jealous.

look at the statistics: jund's win percentage on average.

Standard Dredge: 82%**
Vampires: 72%**
Turbo Fog: 68%
URW Control: 67%
Knightfall: 66%**
Bant: 65%
Naya Lightsaber: 64%
Emeria's Pledge: 53%
Boros Bushwhacker: 50%
Nissa Monument: 50%
Red Burn: 47%
Grixis Control: 35%
4 Color Seas: 22%**


Even naya lightsaber which was meant to defeat jund once and for all, didn't work that well!!

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Posted 02 January 2010 at 14:56 as a comment on ANTI-JUND

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hahaha +1

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Posted 01 January 2010 at 06:50 as a comment on AMERICA!!!!!

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run:

+ 4 marsh flats
+ 4 verdant catacombs

+ 16 swamps

get rid of duress, it's a sideboard card, run disfigure.

bloodchief ascencion is a card you shold drop too.

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Posted 26 December 2009 at 09:30 as a comment on Vampire Aggro

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it thins your deck - very important in aggro

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Posted 26 December 2009 at 09:27 as a comment on Vampire Aggro

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coat of arms = bad
dragon fodder = bad
panic attack = terrible
goblin assault = bad

+ 4 burst lightning
- 8 mountains
+ 4 scalding tarn
+ 4 arid mesa

splash black for the following: terminate, sign in blood, blightning

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Posted 17 December 2009 at 04:31 as a comment on goblin agro

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since it came out rather :-)

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Posted 09 December 2009 at 16:32 as a comment on ANTI-JUND

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For everyone to say jund sucks is very ignorant. People will always make decks that are particularly good against a certain archtype.Jund has been in the top 8 in pretty much every standard pro tour etc... and there is a reason for this. However, wait till worldwake comes out, and everything will change !!!

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Posted 08 December 2009 at 04:20 as a comment on ANTI-JUND

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You have to run sacrifice lands in this kind of deck. This type of deck expends it's hand very quickly, and tends to mana flood as a result. You ought to run 4 scalding tarns from zendikar, 4 Bloodstained mire form an older set and 4 arid mesas from zendikar again.

The idea with these lands, is to prevent you from mana flooding by searching out mountains with the sacrifice lands and therefore making it more likely that you will draw a useful spell rather than more land Think about it!!

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Posted 08 December 2009 at 04:16 as a comment on Quick Burn!

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ok. The comments about this beating a jund deck are untrue. Some anti contol cards can easily be implemented into the sideboard.

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Posted 07 December 2009 at 07:59 as a comment on ANTI-JUND

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The jealousy of some people on this site is ridiculous. I can't wait for the site to be updated

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Posted 04 December 2009 at 16:22 as a comment on Dark Depths extended (generate a 20/20 turn 2)

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First of all people who played jund decks at tournaments etc... are not at alll bad at magic. They've picked up on the fact that jund is a strong deck type, and the fact that you've made an ANTI - JUND deck shows that jund is very significant. I would suggest you think more carefully when you make sweeping statements like you have done. They make you look childish and ignorant.

Oh and btw earthquake will kill the creature, as it's not being targeted by the spell therfore it still affects the outlander. Check the ruling on protection if you don't believe me.

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Posted 01 December 2009 at 07:46 as a comment on ANTI-JUND

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thanks guys for supporting this deck but everyone who is rating down is really starting to piss me off

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Posted 30 November 2009 at 05:13 as a comment on Dark Depths extended (generate a 20/20 turn 2)

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thanks guys for supporting this deck but everyone who is rating down is really starting to piss me off

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Posted 30 November 2009 at 05:13 as a comment on Dark Depths extended (generate a 20/20 turn 2)

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ah didn't know that lol

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Posted 26 November 2009 at 05:26 as a comment on Legacy Protean hulk flash

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