The mana distro through out the deck is fairly even in terms of color and there isn't anything above 6 cost, so i wasn't too worried about the tap lands, which come in handy when ensuring i have every color required present on the field. Due to the curve of the deck, Myself and a couple friends of mine figured 22 Land would be perfect and it turns out it was a fairly smooth ride =) The deck is designed to capitalize on Narset's ability even though it doesn't NEED to do so to be effective. Its for sure not the best "Jeskai" deck out there but for being a completely Jeskai Tribal deck (To me that means Jeskai Clan symbols and/or Jeskai Flavor Text), it functions decently enough for friendly casual play, though im not sure how well it would hold up in an event. The deck sits at 60 Cards total. Your deck looks pretty decent for what it does. The only thing i would really suggest is maybe trying a couple of the duel lands to see how they work. They may help/may not help? Could help ya a bit if your lacking on a particular color mana. Thanks for commenting =)
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Ok i've had just about enough of the fighting on here...its pointless. Aaron, congratulations, i will from now on delete every post you put on any of my decks. Im usually all up for suggestions, but your just being an ass and i wont have that here.
Descendants Path pretty much helps me cycle through the deck as is, especially if i can get all 3 out, it gets rather silly =)
Knight Captain of Eos? He might save ya a bit of damage sometimes, could be a useful mechanic. idk just a thought =D
All of the previous comment chain was deleted...and then some. I will no longer tolerate hate speech and fighting on my page. If no one has anything respectful or even remotely decent to say....then i would ask them to move on. These decks that i do are designed purely for the fun of creating and having fun with them. Please keep that in mind when viewing my decks from now on. Thank you and have a good day
Not bad at all, I think it'd be cool to have both decks have a go yea?
Deck is finished and purchased!
It's personal preference really when it comes to valakut. I find it useful in my Red decks and it really doesn't delay me much at all. You don't have anything over 5 cost so it should'nt delay you all that much anyway. It could be a useful lil effect for you to survive in mid/late game or at least delay the opponent.
I think since your running nothing but mountains, you should have Valakut in there as an extra useful land effect. After i believe 5 mountains are on the field with valakut out, every mountain that enters afterwards deals 3 damage to target creature or player AND valakut taps for red mana. All in all, doesnt really hurt the deck at all, makes it more useful
Yea i agree...this is just an insult to dragons! I will link to you my ramped dragon deck. It is very successful in what it does and i think you could take some notes off of it. Link: http://www.mtgvault.com/razzan/decks/kingdom-of-thy-dragon/
I would suggest more ways to ramp out dragons since they're harder to do without some sort of ramp, especially in todays speedy magic enviroment. I'll attach my main dragon deck to this post. It has a hard time losing and actually managed to deal 40+Septillion Damage in one shot(I'm actually serious about that). It boasts a few ways to speed out high level dragons, feel free to use anything you see =)Link: http://www.mtgvault.com/razzan/decks/kingdom-of-thy-dragon/
Where is Valakut, The Molten Pinnicle...should be in every mono red deck
So um....Apparently 40 Septillion Damage is a thing with this deck....For anyone thats wondering, This deck hit Drake for (40,000,00,000,000,000,000,000,000+) Damage. Dont think ill ever edit this deck again....
What is this deck's focus or in other words, what are you trying to make it do? I could probably give some advice to toning the deck size down depending on your objective. For dragons though, i've built two successful decks with them. This one is my best one, It actually swung and hit for 40 Septillion Damage (im actually serious about that) so feel free to take notes or however you'd like, its Ramped-up Dragons. http://www.mtgvault.com/razzan/decks/kingdom-of-thy-dragon/
I especially liked Zuran Orb because it just allows my land to infinitely cycle....i can pretty much gain all the life i damn well please ;) Thanks btw for the suggestions!
Never heard of either. Myself and Drake recently had a halarious match to where i did an approximate total of about 40,989,148,123,251,568,426,543,140 Damage directly to him. How this was done involved: All 3 Brood Mothers, All 3 Valkas's, All 3 Utvaras, Both doubling seasons, and starting at about 20-ish broodmother tokens, started creating all the way up to 3.7-ish Trillion tokens at once! This deck, under the right conditions can produce halarity! You ask why i didnt kill him outright a long time before that!? He had elderscale wurm out and the valkas's were my last 3 dragons. Such a long match....longer to do the final math LOL
Cavern of souls land? Uncounterable Goblins!
I LOVE dragonmaster outcast! I run him in most decks I have Red in, however he does not fit the theme of this particular deck. The strongest dragons I wanted in this deck were Dragon Broodmother and Slumbering Dragon and the rest to be babies. My other dragon deck: Kingdom of Thy Dragon has my more..."Powerful" dragons.
Btw guys, im making a swap in the dragon line up...Drake...since you and baldey like white....tehehehehehe, still trying to sub in mutavault without upsetting the land as it is. Im taking out scourge of thrones to make the deck modern and removing siege dragon. In response, adding a slightly more useful dragon with just a tad better survivability and playability.
That or use it with crucible of fire and have a 5/5 land dragon anytime i wish....interesting =D
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