Scywalker

14 Decks, 78 Comments, 0 Reputation

Its tough to play with it or against it :P But it is not unbeatable.

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Posted 31 July 2010 at 13:29 in reply to #77418 on Wizard Control Ver. 6

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I had 2 voidmage prodigy in on of my earlier versions but it doesn't stack with patron wizard or azami or surgespanner, that's why i removed him. I also had 2 aphetto grifters but removed then as i didnt thought them too useful but i may reconsider in the future.

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Posted 31 July 2010 at 11:55 as a comment on Wizard Control Ver. 6

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Hmm, something is missing, where are the lands?

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Posted 19 August 2009 at 06:57 as a comment on Eyes of Shadow

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Another way to draw cards, cheaper by one mana only, is Riptide Director but is less valuable than Azami in the metagame and late game because you can't control it. If you must have noticed that I also use 4 Sonybrook bannerets. This creature can speed up things quite a bit. Consider adding them. One card I love is Wing shards and can replace condemn pretty well if you don't want to remove it completely. It's two more mana but has more versatility and can surely target more than one creatures in each use pretty easily. I also posted an answer on your comments if you want to take a look at it. It's realy nice to see wizard based decks and I love it when i see them. But what I like the most is discuss about wizard deck strategies and synergies.

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Posted 19 August 2009 at 04:39 as a comment on U/W Wizards

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You are right Azen in amy things but I am running this wizard deck since the release of Onslaught, back in 2003 and if you see my profile you can view my previous wizard decks. The reason I have 2-3 copies of some cards are the following: Many cards are legends and i don't need many copies inside the deck and running 4 of some creatures doesn't seem very important to me for this specific deck because in legacy you have many threats to overcome, although I've tried to run fewer creatures and more copies of some specific key creatures like Patron and surgespanner but didn't help me out. Lastly I tried to decrease the size down to 60-61 but I can't figure what should I remove. I am thinking of Vendilion clique but yet again it helped me in some serious situations. Maybe with the new expansion comming out the deck will change again and I will post the 6th version of this deck. Until then I will think of your advice and try to follow it.

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Posted 19 August 2009 at 04:26 as a comment on Wizard Control Ver. 5

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Well, this is a joke right?

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Posted 18 August 2009 at 19:40 as a comment on Stupid

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First of all, you don't need condemn and mana leak. Use Force of will instead. I would add (as I do in my wizard deck) cathartic adept to negate library rearanging and tutoring. You need something to draw cards. I suggest using Azami if you want and Oona, queen of the fae is more usefull than Meloku. Since you run white as a side color, stonybrook schoolmaster is a good creature to add wizard tokens you can use for patron. But it can run as it is, I just give you ideas. I also have a wizard deck although solid blue. I just posted it so take a look at it here if you want: http://www.mtgvault.com/ViewDeck.aspx?DeckID=25538. Enough said!

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Posted 18 August 2009 at 19:35 as a comment on U/W Wizards

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Cleric is an interesting tribal deck. A friend of mine has a similar deck. He also uses Patriarch's bidding, shock lands from 10th to give him some speed and Cabal Archon. Try using these cards, they should be an interesting addition on this deck.

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Posted 18 August 2009 at 18:55 as a comment on Clerics of suppression

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Yes, but demonic tutor is banned in Legacy and restricted in Vintage, so you can only add one and the deck will only play in vintage format tournaments and doesn't stand a chance. It's a good Legacy format deck if you add back the diabolic tutors. Think about it. Instead of Swallowing plague add consume spirit, you can deal damage to players too with the same mana cost. And you have way too many lands for this deck plus four rituals. I suggest removing a ritual and 3-4 lands and add some control, like duress or hymnn to tourach. These cards can and must play in any black Legacy deck.

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Posted 17 August 2009 at 18:41 as a comment on Vaults of Plague

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I don't recommend using dimir aqueduct cuz it slows you down. Try using some cabal coffers along with psychic drain. A card I like very much is Dralny, Lich Lord cuz it gives your spells flashback. Good cards for this deck are the following: Glimpse the unthikable, Haunting echoes, Traumatize, Liliana Vess, Memory sluice, Duress, Cabal therapy, Thoughtseize, Dark ritual to give you speed, Shadowmage infiltrator, Dimir cutpurse, Lich-lord of unx and Oona as mentioned above. I have a similar deck tha uses the cards I mention. If you, add dual lands from the limited editions or the ravnica block (if you can find any) or the lands from M10 core set to improve the decks solidity. I don't recommend using pain lands cuz u need the life. Try also adding some more control like nevinyrral's disk, damnation, edicts (chainer's, diabolic, imperial) or decree of pain if you cant find damnation. Urborg, tomb of yawgmoth would be very helpful too. But it's a good deck as it is. Congratulations!

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Posted 16 August 2009 at 18:47 as a comment on Deck Theft

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The goal is to put 3-4 Narcomoebas into plya from your library by dredging cards, then you sacrifice them with Dread returns flashback cost to bring the Flame-kin Zealot along with 12-16 ziombies from the bridges into play, then attack the same turn. Got it now?

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Posted 16 August 2009 at 18:31 as a comment on Legacy Dredge 1st Turn Win

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Try adding simian spirit guides. You will have more possibilities of having 2 mana on ur opening hand. And by the way, when you build a deck for tournaments, your first priority is to win as soon as possible so first turn wins (there is no 0 turn win cuz there is no 0 turn) are not a dick move but a desirable move. A last thing to say: There are many decks (many more than you can imagine) that can win in the first turn legally (this deck is not legal) with very good possibilities for the combo to work (2-3 card combo, not 5-6) and don't cost much money to make.

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Posted 13 August 2009 at 18:26 as a comment on Turn 0 Win

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Your deck indeed has to be consisted of at least 60 cards. You can have 250 cards if u like but u wont get the cards u want/need in time. That's why most players keep the deck as low as possible in number (that would be 60 cards). And i would suggest droping the lands down to 18 or 16. After all you only need one land if you have heritage druid in play and play a couple of llanowar elves in the early turns. I strongly suggest putting elvish promenade in the deck. Good luck!!

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Posted 13 August 2009 at 18:16 as a comment on Basic Elf Deck

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I have a question, do you ever win with this deck? Well, try removing soem creatures and adding more copies of creature you REALY need. First chose what you want your deck to do and how you want it to win. There are a couple of way to win with an elf deck. My friends elf deck wins with banefire. It has prominade to put tokens and heritage druid to tap creatures and get mana. It is also type 2 deck. If you don't like this, another way is with wirewood pride and timberwatch elf. But this is not a deck, it's a collection of elf creature cards. And you don't need none of these spells nore the artifacts. Try adding tribal spells etc. etc. But this is my point of view. You play the game as you wish!

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Posted 13 August 2009 at 17:32 as a comment on Basic Elf Deck

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Well I play conservatively for the first 3-4 rounds (wheni have duress, extirpate ad therapy to stall my opponent). After i have some serious spells in my hands that I know they can control the game (like damnation and liliana) I play more aggesively but still with caution. This deck doesnt have many instants. I tried to add Vedalken Orrery but it didnt help much...

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Posted 10 September 2008 at 11:08 as a comment on Legacy Black Control

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First of all, don't insult me kid, you don't know who you are talking to and you don't have a reason to insult people that comment on you decks. You can read them and if you dont like them, then just don't follow the advice. And if you werent ready for criticism on this deck, you shouldn't have posted it.

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Posted 31 August 2008 at 12:20 as a comment on Countersynch

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You have alot 1 card copies in the deck. This is useless, cuz u will never get them in time (unless ur lucky) Get some cards out and add more copies of the cards u need and help u win.

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Posted 30 August 2008 at 21:34 as a comment on work in progress

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First of all, get the deck down to 60-63 cards. You cant play like this, otherways, add 2-3 more lands but dont exceed 70 cards total. Now, Last Grasp is not needed neither memory plunder. The beacon is useless since u have liliana. I suggest u also remove Jace. You might want to add traumatize or haunting echoes, or both. Dimir aqueduct is stalling u, better add 4 dual lands from any set. Ravnica's would be the best way, or add Shadowmoor's lands.

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Posted 30 August 2008 at 21:18 as a comment on Countersynch

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Indeed very nice! Just a suggestion, try adding haunting echoes or traumatize, or both.

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Posted 30 August 2008 at 00:05 as a comment on Forbidden Donation

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And having 59 cards in a deck is an issue... You must add one more card :P

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Posted 29 August 2008 at 19:01 as a comment on big blue

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