Theweeb

83 Decks, 58 Comments, 2 Reputation

maybe cut the mirran crusader? I doubt your gonna find yourself dropping it on turn 3 anyway, and after that it's pretty irrelevant. try to add wurmcoils, it could help you if you find yourself at 6 mana and not able to drop a titan due to incorrect mana. Last, maybe try to increase your green sources? that way you can for sure drop primeval titan when you hit 6 mana. dropping primeval titan is probably going to garuntee you a win most of the time. Those are just my suggestions, other than that i like it

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Posted 12 January 2012 at 17:16 as a comment on Wolf Run Control

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Thanks! sure thing.

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Posted 12 January 2012 at 16:59 in reply to #227398 on Grixis Control

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Spawnwrithe is pretty good yes but not standard legal. also the Titan is pretty much there to fetch the lands, the real win condition is dungrove and Inkmoth nexus. Dungrove gets nasty with trample and inkmoth with lots of mana with wolf run is usually a game win. Thanks for the input though!

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Posted 19 December 2011 at 18:29 in reply to #222164 on R/G Wolf Run

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You should -2 Elite Vanguard, -1 Fiend hunter, -1 Oblivion Ring and +4 Doomed Traveler, why? Because a 1/1 for 1 is nice, and if you run into board wipe or have to use him as a chump blocker he just gets better, plus your opponents won't always want to block him because of just that. also you should -5 or -6 plains and +3 or +4 Razorverge Thicket and +2 Gavony Township. Pumping more counters onto your guys later game seems like a good idea to me, and depending on your meta-game maybe you want to -1 more oblvion ring and +1 Bonds of Faith, it is really good against Titans or just wrecking your opponent early game vs control match-ups. Then again i'm still pretty nooby so you can choose to ignore my advice, just a friendly suggestion, Good job on the deck though.

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Posted 19 December 2011 at 18:26 as a comment on Standard Humans

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You probably want to add ponders and mana leaks. Setting up your draws is a very good thing, and mana leak is probably one of the best counterspells in standard. Overall i'm skeptical on the whole fog/mill thing but if it works it works.

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Posted 15 December 2011 at 19:14 as a comment on Turbo Fog

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all right thanks, I think I might mainboard 1 and side another, I just realized how vulnerable this deck is to artifacts.

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Posted 15 December 2011 at 18:24 in reply to #221731 on Solar Flare [t2]

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Np, Thank you for coming up with such fun duel decks. It would be awesome if wizards made a duel deck featuring Werewolves.

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Posted 14 December 2011 at 18:58 in reply to #219665 on Duel Deck: Curse of the Moon

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oh, I guess so, lol sorry about that. maybe add dismember? to take care of those mirran crusaders and other things. Dismember is just a really good card, a kill spell for 1? I think yes.

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Posted 14 December 2011 at 18:57 in reply to #221443 on Heartless Infection

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good idea, thanks. I would have hoped that the removal spells would be enough to hold til I got things swinging, but your right, I need a early drop. Thanks!

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Posted 14 December 2011 at 17:28 in reply to #221464 on B/W Tokens

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nice, might want to mainboard virulent wound (forgot it's name) to take care of opposing inkmoths and weenie creatures.

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Posted 13 December 2011 at 18:41 as a comment on Heartless Infection

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You should add "Dismember" to this list to make up for the fact the other one has Mirran crusader, since most of the good wolves are green and crusader has pro green. Might balance things out a bit. Also I think "Prey Upon" could add to the theme of this deck and be effective against the other one.

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Posted 06 December 2011 at 18:52 as a comment on Duel Deck: Curse of the Moon

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idk, there is a reason most of my goblins are 2 converted mana cost. =P spamming the field with goblins sounds like fun.

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Posted 22 November 2011 at 17:03 in reply to #216200 on Goblin Bridage [modern]

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Thank you, I had forgotten fetchlands. What would you suggest cutting for the curve?

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Posted 21 November 2011 at 17:03 in reply to #215653 on Modern

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all right, thanks for clarifying that lord of atlantis was legal, I wasn't sure so i didn't add him.

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Posted 21 November 2011 at 17:02 in reply to #215644 on Go Fish!? [modern]

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*Cough*Grimgrin+Reassembling Skeleton*Cough*

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Posted 18 November 2011 at 19:04 as a comment on Zombie T2

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It is a nice combo, just it would be too hard to get. I think I might actually add Lure to the deck though. Thanks for the comment!

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Posted 18 November 2011 at 18:56 in reply to #215634 on Obliterate! [t2]

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okay, this deck would probably destroy the other one just from elspeth and mirran crusader. I still like it though.

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Posted 16 November 2011 at 18:36 as a comment on Duel Deck: Blessing of the Sun

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If only they actually made a werewolf duel deck.. also the beast within would be awesome if it was printed in something like this, that card is crazy hard to find.

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Posted 16 November 2011 at 18:35 as a comment on Duel Deck: Curse of the Moon

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Not using Snapcaster since I only have 7 non creature spells. and only 5 of them i could hit with snapcaster and 2 of the 5 just shuffle back in if I use it. Noxious Revival and Merfolk looter can get me a land or creature if need be, or save my green sun zenith. I think the reason the deck costs so little is because well, most of the cards in it are pretty bad, but I think they fit perfectly here.

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Posted 16 November 2011 at 18:32 in reply to #214865 on SplinterFright

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I think I'll side it or something, been a lot of counter-burn decks showing up at my fmn and it takes care of chandra's phoenix for good. Thanks for the Devil's Play suggestion though, it is making for a great finisher/kill card.

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Posted 16 November 2011 at 17:14 in reply to #214402 on Mono-Red v2

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