thorne44

86 Decks, 109 Comments, 13 Reputation

The joiner is perfect for this deck.

With just the joiner and the Umbra Mantle, you can trigger an infinite mana loop with a side effect of an infinitely big joiner. An infinately big trampler coming across round three

The swiftboots are better for this deck as they give hexproof as opposed to shroud. I can use it on my important creatures and still leave them open for combos. Lightning Greaves would leave my creatures open for removal while casting spells and such on them

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Posted 20 November 2012 at 05:23 in reply to #302889 on Elf Deck

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Needs four phrexian metamorphs

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Posted 15 November 2012 at 05:44 in reply to #92194 on Myr Deck Wins

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Glistener elf round one
Mutagentic growth and invigorate round two
I've hit with an 11/11 infect round two many times

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Posted 14 November 2012 at 04:03 in reply to #303095 on BEST INFECT EVEEER

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Unless it's two headed giant where you play two green infect decks and poison them to death round two

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Posted 02 November 2012 at 01:54 in reply to #300708 on Multiplayer Infect with strat explination

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My green is pure speed. It's for one on one kills. Multiplayer it would get eaten.

If you want multiplayer, splash blue for the fog banks, guard gorgonzoa and blighted agent.

Infect is not a good option for multiplayer cause odds are you're the only one doing poison damage which means you need to kill everyone by yourself. Everyone else is doing normal damage so they don't soften each other up for you.

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Posted 02 November 2012 at 01:50 in reply to #300708 on Multiplayer Infect with strat explination

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Personally I'd start again. Infect should be a green base
Invigorate, mutagenic growth and glisener elves are a must. Four of each
You want 4 inkmoth nexuses and I'd run four revenge of the hunted. Also four rancor is a must.

Now the choice part is to go blue, go artifact or go both.

I went pure green for the speed. If you want a slower safer option, splash blue for blighted agent. Back him up with fog bank and/or guard gorgamzoa. It will give you good defence but a slower win.

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Posted 31 October 2012 at 23:47 in reply to #300708 on Multiplayer Infect with strat explination

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The deck is slow and lacking the basics for an infect deck. There should be four invigorates and four mutagenic growths and four glisener elves

I run a pure green and it can smack you with an 11/11 trampler infect round two

http://www.mtgvault.com/ViewDeck.aspx?DeckID=343988

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Posted 31 October 2012 at 07:06 as a comment on Multiplayer Infect with strat explination

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How do you get Emrakul out first turn?
Best I can see is turn 2

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Posted 30 October 2012 at 05:13 in reply to #299730 on Turn 1: Emrakul, the Aeons Torn

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I built a modern elf deck using Umbra Mantle for an infinite mana loop

http://www.mtgvault.com/ViewDeck.aspx?DeckID=398736

You can send across several infinitely large tramplers round 3

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Posted 30 October 2012 at 05:02 in reply to #283717 on Token Elf

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They can only delete it if their browser doesn't go AWOL

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Posted 30 October 2012 at 04:45 in reply to #300302 on I HATE YOU

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My elf deck is better

I use the Umbra mantle for an infinite loop which works much better than the rings of brighthearth.

You can hit them for any amount of trample damage turn 3 or 4

http://www.mtgvault.com/ViewDeck.aspx?DeckID=398736

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Posted 29 October 2012 at 05:24 in reply to #130313 on im convinced, best elf deck

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Umbral Mantle is better than the alchemist. It does the same thing except it's colourless and makes the creature bigger

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Posted 17 October 2012 at 00:57 in reply to #295893 on defenders with infinite mana combo for kill

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Not bad at all.

I'd look at the ring of kaldra which works a treat with the ooze

The green miracles would be better than Guile and prey.

Revenge of the hunted is deadly with the recluse or ooze

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Posted 19 September 2012 at 05:06 as a comment on Mono Green Fight Club Deck Standard (Post RTR)

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Rage Nimbus

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Posted 17 September 2012 at 03:07 in reply to #256932 on defender deck

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I wouldn't say 1cmc should make up the largest portion.

At the start 1cmc is great but later in the game, too many single mana spells will have you emptying your hard too quickly. You need more bang. I try to run around 8 usually and then more 2s and 3s.

You should also include how to work out how many of each card in the deck

1 copy - If I find it great but doesn't matter or I can search for it ie Winning combo card
2 copies - I'd like to find one or Important card I can search for plus a backup if countered
3 copies - I really need to find one but two in my opening hand would cripple me
4 copies - I really need to find one and I'm laughing with a couple in my opening hand.

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Posted 14 September 2012 at 09:03 in reply to #273204 on How to make a decent deck.

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Cathedral of War

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Posted 14 September 2012 at 04:16 in reply to #283213 on Exalted in blue white

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There was a ton of squirrel decks up until they banned Earthcraft

Earthcraft + Squirrel's Nest = Unfinite Squirrels

It's the fastest and most awesome combo ever short of channelball

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Posted 14 September 2012 at 03:54 in reply to #171705 on Nutshot

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2nd turn: Attack then Cast Blazing Shoal removing Progenitus
Opponent casts gut shot
Weep openly

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Posted 05 September 2012 at 02:25 in reply to #272418 on • Venenum •

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The Blasphemous Acts are too expensive for a deck that hates creatures. I'd splash green and run predator ooze, ring of kaldra and acidic slime as a plan B.

My white weenie deck is built around protection. It would laugh at this deck.

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Posted 24 July 2012 at 08:15 as a comment on creature hate deck!

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Run some bloodghasts. Attack every round. Either they'll hit for two or they die and they get two damage and you get two life

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Posted 18 July 2012 at 08:35 in reply to #274047 on vampire army

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