thorne44

86 Decks, 109 Comments, 13 Reputation

Too slow.

Another deck will wipe you out before you can protect yourself

This is a protection deck I built awhile ago

http://www.mtgvault.com/ViewDeck.aspx?DeckID=230639

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Posted 13 July 2012 at 01:17 as a comment on overprotection

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If I was going to attack with something, make it worthwhile. Predator Ooze is good with a ring of Kalonia

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Posted 13 July 2012 at 01:13 as a comment on Exalted

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Evolving wild

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Posted 12 July 2012 at 03:33 as a comment on Door to Where?

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I'd be tempted to drop a colour. I'd run black white with transendent master

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Posted 10 July 2012 at 00:38 in reply to #271205 on A Healthy Victory

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If Earthcraft wasn't banned, squirell decks are almost unbeatable

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Posted 10 July 2012 at 00:32 in reply to #271515 on Unbeatable

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Only problem is Earthcraft is banned due to this very combo

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Posted 04 July 2012 at 00:38 as a comment on 150th Deck Celebration

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I'd look at Mother of runes. She's one white cost and the best blocker in the game

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Posted 03 July 2012 at 05:04 in reply to #269454 on Desecrated Ground v2

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Should look at the 2013 core set. Some nice cards there for a knight deck. Worth adding when they come out

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Posted 28 June 2012 at 01:13 as a comment on Knights

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I'd run Revenge of the Hunted. Little elf suddenly gets really big and has lure. Works perfectly with Thornweald Archer or Wren's Run Vanquisher or even the Glistener Elf.

Personally I like the Glistener Elf cause a 7/7 infect with lure just ruins someone's day

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Posted 22 June 2012 at 03:47 in reply to #266034 on Elves and Tokens 3.0

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For real mana ramping run Abor elves instead of Llanowar elves. Same cost but better effect

Stick in wild growth as well

Wild Growth gives you one mana and the arbor elf gives you one but they link up like an Urzatron for more mana. Use the Quillion elf to untap the arbor elf to double again.

It's just as fast in the early rounds but a lot more mana in the later rounds

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Posted 22 June 2012 at 03:41 in reply to #265547 on Elves and Tokens 3.0

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BOP = Bird of Paradise

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Posted 21 June 2012 at 07:06 in reply to #266015 on Infected forest

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Cause world slayer on an indestructable creature is a lockdown. You attack every round and everything except your creature and worldslayer is gone. Very hard to get past it. Even on a 1/1 can keep them locked down. Very hard to kill something indestructable with one mana. If you can get the forge out then only your opponent is affected.

The armour will wittle them down eventually but they will solve the problem or die before then usually

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Posted 21 June 2012 at 07:05 in reply to #266462 on Eater of Days

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I'd be tempted to run world slayer and swap out the darksteel myr for darksteel plate

The opal is a waste as you only run blue. I'd look at Sol Ring or Metalworker

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Posted 20 June 2012 at 07:14 as a comment on Eater of Days

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Too weak as there is no plan B. A layline of sanctity would make you dead in the water. A token deck would wear you down forcing you to bolt their creatures.

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Posted 19 June 2012 at 08:30 as a comment on burn baby burn!!!!!T2

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Here's a laugh if you go blue
Phantasmal Image and Driver of the Dead
Have the image copy the driver and then sacc the image to the Connoisseur. The image then brings itself as another driver. Rinse and repeat for fun and profit

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Posted 19 June 2012 at 08:07 as a comment on Restore my artist

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Standard is lacking the ramping mana green use to have. Mine is modern compatable for the extra mana so I can cast the miracles the hard way if needed. For standard ditch the arbor elves and utopia for some BOPs and Llanowar elves. Not as fast but as fast as standard allows.

Run four of each miracle and turf the fogs and the colossus. You need speed and hiding behind a fog is too slow. If you look at my deck other than overrun, there is nothing I can't cast turn two. The miracles I'm only really interested in for their miracle cost. I can cast the hard way but I expect you to be dead before then

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Posted 19 June 2012 at 07:45 in reply to #266015 on Infected forest

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Personally better off using bloodghasts and gravecrawlers
Turf the white and splash blue for Gifts Ungiven or splash green for gutter grime and Mitotic Slime
Verdant Succession would work well with green. Sacc the slime for a new slime plus two smaller slimes.
You'll end up feeding four big slimes, eight medium slimes and sixteen small slimes to the Connoisseur.
You get 28 life and they get 28 damage

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Posted 19 June 2012 at 07:31 as a comment on Restore my artist

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Seems a little unfocused

This is my version of the same thing http://www.mtgvault.com/ViewDeck.aspx?DeckID=343988

I ran miracles to pump up my poisoners combined with Wild Defiance

Utopia sprawl and arbor elves provide my extra mana

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Posted 19 June 2012 at 07:13 as a comment on Infected forest

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I think it's due to the way the like system is created.

I make an awesome deck with nothing but Storm Crow and Bone Saw. Some Troll comes on and calls me a little bitch and tells me to go back to noob school. Fifty people come on and like his comment and presto I have fifty likes for my deck. Suddenly I'm on the front page despite everyone hating my deck

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Posted 18 June 2012 at 02:38 in reply to #265347 on Phylactery Pwnage!

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I'd be leaning towards five colour green. Abundant Growth, Birds of paradise, arbor elves.

Otherwise phyrexian altar. Sac a few creatures to cast him

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Posted 13 June 2012 at 04:57 in reply to #263889 on Karona?

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