Erebos Commander [EDH]

by xistrangeloveix on 21 January 2016

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (0 cards)

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Deck Description

Kill everything, bring it back. In a tight spot? Go get what you need. Quality creatures.

How to Play

This deck can maintain card advantage and has mix of creature destruction, reanimation, tutoring, card advantage, and life gain which gives it a fun 'jack-of-all-trades' play style where you can hopefully draw/tutor for what you need. The other main theme is the avoidance of single-target instant/sorcery removal which (to me) is underpowered in commander because it is multiplayer format. That said, I don't skimp on removal, but rely instead on removing all the threats at once. I also went heavy on mana ramp to make sure I stay ahead and that by turn 6 ,7 and/or 8, I can expect one or more or the following: a.) a great board set-up with enchantments, artifacts and (barring a wipe spell) beefy creatures, b.) a killer exanguinate (always fun with 3+ players or comparable devastator spell), c.) no one has much, but I will draw more to replenish myself, d.) I gamble my life away to get the card I need.

Deck Tags

  • Mono Black
  • Commander
  • EDH
  • Erebos

Deck at a Glance

Social Stats

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This deck has been viewed 2,519 times.

Mana Curve

Mana Symbol Occurrence

009400

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Erebos Commander [EDH]

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