Anizer

11 Decks, 22 Comments, 5 Reputation

No terramorphic expanse? thats a good card with land fall, 2 lands in 1 turn!

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Posted 02 March 2011 at 21:53 as a comment on MOAR LANDS

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I don't think 16 land is enough.. even my current goblin/dragon aggro decek with 22 lands and 60 cards total, the chance of me getting a land drop every turn is impossible. The thing is all my stuff are SUPER low cost, as in only 5 3 costs, a bunch of 1's and 2's, no 4 costs, and four 5 costs. (i actually have 20 1 cost). Here you have more 2 costs than 1 costs. and the same amount of 3 costs as 1 costs, which will be quite a big problem. You may want to build your decks off "sligh" style, which allows you to get out the right cards in order (most likely).

It's all about the mana curve. MANA CURVE!

Nice deck anyways!

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Posted 02 March 2011 at 21:49 as a comment on Shimmer

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That is one crazy land.

LOL

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Posted 18 November 2010 at 14:23 in reply to #100492 on Bloodbath

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Just put hyena umbra in the sideboard.

And you should make a "umbra" deck. Get creatures that have protection from the different colors, then use umbra's on them. GG

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Posted 17 November 2010 at 21:28 in reply to #97843 on Pauper Landfall

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You know what's good with Quag Vampires? Contaminated Grounds.
With all the +stats that your vampires get, your opponent won't be able to block them so you can deal so much damage to them. And once they have below 10 life, you can use the other (when your opponent has 10 or less life) and finish them.

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Posted 17 November 2010 at 21:26 as a comment on Bloodbath

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Yup. =D

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Posted 16 November 2010 at 08:40 in reply to #99857 on Mono Red Speed Goblins

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It is 60?

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Posted 15 November 2010 at 20:18 in reply to #99801 on Goblin/Burn (Mono Red)

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Squirrels are the best creature type ever =D
I bet people in china would be amazed by magic the gathering squirrel cards

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Posted 14 November 2010 at 20:42 as a comment on We are Squirrels

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Ingenious. You'll always have land drops =D

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Posted 14 November 2010 at 20:29 as a comment on BEST DECK EVA!!!!!!!

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You need more land. If you try the "Draw Sample Hand", I got max like 2 swamps for first 7 cards and the next swap was like 3 cards away. Even though your cards are mainly 1 cost, if you only have 2 mana on the field, you can't do much. I think that the absolute min. number of lands in any deck should be 20.

Otherwise, your deck is amazing =D

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Posted 14 November 2010 at 20:25 as a comment on Black Sacrifice

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The problem is that you are going to need so much mana to tap all their creatures and then spawn Sunblast Angel. Otherwise, it would be so fun not letting them do shit (Y)

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Posted 11 November 2010 at 20:06 as a comment on I'd tap that

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Nice deck. I would hate to face you cause you won't die.

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Posted 11 November 2010 at 20:02 as a comment on Life Gain

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http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=175079

Try that.

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Posted 09 November 2010 at 16:30 as a comment on rainbow control!!!!

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I found the destructive force in a booster pack and since it destroys land and my goblins are at low cost, I thought that it would put me in advantage if the game went on for a while. And yea i need 1 more bolt and goblin guides. Thanks =D

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Posted 09 November 2010 at 15:20 in reply to #98577 on Mono red Goblins + Burns (My actual deck)

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Why goblin tunneler?

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Posted 09 November 2010 at 15:18 as a comment on Goblin Guild

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You would have a better chance of getting the cards you want and a variety of cards if you have less. 69 is quite a bit.

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Posted 08 November 2010 at 20:02 in reply to #48698 on new death by fire

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According to your "combo", I tried the "Draw a simple Hand" and your combo DOES NOT WORK!


Please consider the following...
This goes to so many people and their decks, they find cool cards that go together that would annihilate their opponent but realistically, IT DOESN'T WORK THAT WAY! If you want a proper combo deck that WORKS, you MUST use math and calculate the probability of the draws.

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Posted 08 November 2010 at 15:55 as a comment on Goblin Hatred

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It's way too slow considering that half the cards require 7+ mana. Any other deck will destroy this in 5 turns.

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Posted 08 November 2010 at 15:50 as a comment on Colorless Beatdown

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