ARAGEL

29 Decks, 79 Comments, 2 Reputation

Unless you began playing the game in Alpha or Beta... I'm pretty sure you've never had an original deck either Final. Get over it.

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Posted 30 August 2011 at 21:50 in reply to #192294 on 3-4 TURN WINS

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Too true that.

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Posted 26 August 2011 at 14:29 in reply to #185123 on Blood Sucking Patriarch

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Good point. I think Nighthawk would be more beneficial in this instance than Child of Night as well.

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Posted 26 August 2011 at 14:26 in reply to #185082 on Blood Sucking Patriarch

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You need... Training Grounds. My suggestion is to remove 2 Time of Heroes and add 2 of those... at least. Otherwise, this seems a pretty interesting deck.

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Posted 25 August 2011 at 17:18 as a comment on RPG-Army

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Hmmm... that might actually work a bit better since it has Haste. And as the Mana count doesn't really change (total cost)... it shouldn't be an issue to swap it out. Good suggestion!

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Posted 18 August 2011 at 06:12 in reply to #193408 on Lobbing Deathtouch

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Interesting usage for it. It's a great idea. I took that combo and did a bit of brainstorming and came up with a Mill deck. Check it out! Round 4 Mill an entire deck... followed by 1 deck per round after that!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=223322

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Posted 18 August 2011 at 06:07 as a comment on Infinite Counters Combo

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Guess we both had the same idea today... post our Zombie decks. I like the idea of the Extraplanar Lens... but with Cabal Coffers and/or Dark Rituals and Cabal Rituals... you should have all the mana you need... allowing you to play something that boosts your Zombies like Door of Destinies.

Check mine out: http://www.mtgvault.com/ViewDeck.aspx?DeckID=223377

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Posted 18 August 2011 at 05:59 as a comment on zombie

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Look at Dogpile. I have that in my Eldrazi token deck. Very useful. In a multi-player game you attack 1 person with your Tokens + Raid Bombardment... then when he's dead... Dogpile another opponent.

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Posted 18 August 2011 at 02:23 as a comment on THEY'RE EVERYWHERE!

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Yea... don't be a chump. Nothing is original in this game anymore. Back when Alpha came out... sure. Now? Hell no. If you make it... it's been done already... get over it.

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Posted 18 August 2011 at 00:38 in reply to #193055 on Lobbing Deathtouch

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Good point. I see he's changed it.

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Posted 18 August 2011 at 00:36 in reply to #192990 on Lobbing Deathtouch

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Thornbite would be a good attachment... though I'm not sure what would be beneficial or even possible to take out without messing up the deck itself.

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Posted 18 August 2011 at 00:35 in reply to #192865 on Lobbing Deathtouch

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It's a good method as well... though the way he worked this one was just as interesting. Perhaps he could add a couple artifacts to make his guys indestructible as well. The only short comings that I've seen whenever we play against this deck is that if I can produce direct damage and kill off his shooters... it stalls the deck dramatically. If he had some way of making them indestructible in there... it'd definitely be that much more effective. Do you have a link to your deck?

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Posted 18 August 2011 at 00:30 in reply to #192764 on Lobbing Deathtouch

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Instead of Gruul Turf... how about Rootbound Crag, giving you the chance to bring it in without it being tapped. That or maybe Akoum Refuge which gives you 1 life when it comes into play. Might as well get something out of it if you're going to play a tapped multi-land.

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Posted 16 August 2011 at 06:57 as a comment on Lobbing Deathtouch

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You know... that is an excellent suggestion as well. Not that I want you to go buy the damn card mind you... this deck is already annoying enough... but it's a great idea!

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Posted 16 August 2011 at 06:52 in reply to #191587 on Lobbing Deathtouch

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You know MC... I think that Vithian would be a good addition. With Seedborn you'll still untap it every round, but it does have Unearth just in case.

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Posted 16 August 2011 at 06:50 in reply to #190616 on Lobbing Deathtouch

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Whichever way, lol.

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Posted 16 August 2011 at 06:48 in reply to #190452 on Lobbing Deathtouch

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I think he actually looks at both most of the time. He tends to put together decks with multiple win conditions while devastating someone's deck. All in all his decks are those that are most targeted in our groups because we know almost anything he plays is going to screw us all.

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Posted 16 August 2011 at 06:47 in reply to #190446 on Lobbing Deathtouch

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This deck would actually be pretty effective against your deck MC. Keeping the board clear of creatures. About the only thing that wouldn't matter would be the Caltrops, but the rest would clear out the board unless you utilized bigger deathtouch creatures too. Then having that damn 7/7 come out to play would play havoc with your life.

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Posted 16 August 2011 at 06:46 in reply to #184896 on Lobbing Deathtouch

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Can't with that Leyline in there. No life for yous.

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Posted 16 August 2011 at 06:44 in reply to #185495 on Board wipe attack

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I would agree with this at first glance, but I have noticed (having played against this deck a few times) he ALWAYS seems to get that damn combo out and runs rampant through everyone's creatures. It can be quite discouraging. :(

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Posted 16 August 2011 at 06:41 in reply to #184767 on Lobbing Deathtouch

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