AZ88

104 Decks, 579 Comments, 105 Reputation

Lol it's all good. Yea this is standard. I was wondering why you made that comment until I looked at your decks.

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Posted 11 July 2014 at 18:14 in reply to #481594 on Standard: Azorius Control M15

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It's standard control. Control decks don't usually play cards turn one. Unless they run Elixir of Immortality. Or Esper, they'll run Thoughtseize.

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Posted 11 July 2014 at 18:11 in reply to #481594 on Standard: Azorius Control M15

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For those following my control decks, here is the M15 version of my Azorius Control: http://www.mtgvault.com/az88/decks/standard-azorius-control-m15/

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Posted 11 July 2014 at 16:19 as a comment on Standard: Azorius Control

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Might as well throw in Heliod and make it white devotion.

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Posted 10 July 2014 at 20:13 as a comment on mono white weenies

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I just made it as a layout. Selesnya gives my control decks issues but I think my Esper deck can handle them. My Azorius deck just gets pummeled before it can even do anything.

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Posted 10 July 2014 at 17:29 in reply to #481265 on Standard: Selesnya Aggro

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You want at least 10+ Scry lands in any control deck. Even if you're not using the secondary color that the land is producing it helps you fix into what you're drawing. Jace, Architect of Thought is at least a 3 of. Way better off with a 4 of. Elsepth should be at least a 2 of and if you don't have 2 then get another thing that you can use as a win condition. AEtherling or even Jace, Memory Adept will do. I wouldn't run more than six counters because eventually they'll be dead draws and you'll want spot removal. Quicken is ok in the deck. I used to run it but switched it out. Also Planar Cleansing isn't needed, especially if you have 4x Supreme Verdict. If you want an extra board wipe then throw 1x Fated Retribution into the main deck.

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Posted 04 July 2014 at 02:41 as a comment on U/W Control

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Just gotta know not to over exert against control. Even then, Thalia kinda screws over control, the Cavern of Souls makes my humans uncounterable, and Grand Abolisher keeps them from casting spells on my turn.

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Posted 01 July 2014 at 05:16 in reply to #477860 on Modern: Humans

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Cause it isn't a "Humanimator" deck.

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Posted 01 July 2014 at 04:51 in reply to #477860 on Modern: Humans

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It's a lifegain deck so I'd say 4 of each.

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Posted 19 June 2014 at 02:44 in reply to #474271 on Blue / White Lifegain Ramp

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Fiendslayer Paladin and Archangel of Thune.

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Posted 18 June 2014 at 22:18 as a comment on Blue / White Lifegain Ramp

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Yea. There was a bant control deck that added Courser and Sylvan and it placed first.

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Posted 17 June 2014 at 16:16 in reply to #473819 on Walker Control

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Not sure who they are but...I don't seeing those cards doing much. Just my opinion. If Debt do the Deathless actually goes off late game then yea it could do some serious work but you'd have to get it off. Pilfered Plans could kinda hurt control with the mill 2 but I'd rather stick with relying on Sphinx's Revelation and Jace to filter out and draw. Those 4 slots could be more removal cards. Do each his own though.

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Posted 17 June 2014 at 15:44 in reply to #473819 on Walker Control

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Guess this idea is a good concept. Four color super friends. If you're going to run it though then you need better cards. Debt to the Deathless doesn't do much in here and neither does Pilfered Plans. Adding in more Sphinx's Revelation is probably a must so I'd drop those cards for that. You'll also be needing four Jace, Architect of Thought so he can assist you with filtering out your deck. I'd drop the creatures completely or just add four Sylvan Caryatid to help with your mana curve. I'd drop the Render Silent and Psychic Strike for Dissolve for more scry and also you do want a few basic lands cause this deck is going to run extra slow.

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Posted 17 June 2014 at 15:12 as a comment on Walker Control

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I never run him. There are better cards to run. Could maybe put him in the sideboard and bring him in against control but that's about it.

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Posted 12 June 2014 at 23:55 in reply to #471638 on Qwerty

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Sin Collector can come out. Voyage's End, Negate, Essence Scatter. You technically don't need Ashiok but if you want to run him then keep him in.

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Posted 12 June 2014 at 14:10 in reply to #471638 on Qwerty

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4x Supreme Verdict. Always run four. Also Detention Sphere. Need four of that card. Also want four Sphinx's Revelation. That card is too good to not have in control. Not sure why Pilfred Plans is in here. Doesn't really do much to your opponent. Don't really need two AEtherling, I run 1X AEtherling and 1x Obzedat, Ghost Council. Essence Scatter and Negate are more sideboard cards. I suppose you could run them in the main deck but they might be dead draws on most occasions. 24 lands in a three color control deck isn't enough. I run 26 and no more than that. Control HAS to hit a land drop every turn. Why is Mana Confluence in your sideboard? Main deck it or take it out.

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Posted 11 June 2014 at 15:36 as a comment on Qwerty

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Not sure why anyone would run it without Dissolve. Dissolve is a counter that lets you choose what you draw into.

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Posted 05 June 2014 at 20:26 in reply to #470416 on Standard: American Control

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Oh ok. Gotcha.

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Posted 05 June 2014 at 19:51 in reply to #470312 on Champion's Downfall

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Yea that's a lot to read so I'll just say we have different play styles. Also I don't know who Brian Braun-Duin is.

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Posted 05 June 2014 at 18:21 in reply to #470312 on Champion's Downfall

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I'd drop Render Silent and Essence Scatter for more Dissolve. Actually my counter set up would be 4x Dissolve and 1x Sycnopate. Render Silent is a good counter but the second part of the spell isn't much of a crippler unless you're playing against a combo deck like Unexpected Results or something. I don't run Mutavault in my control decks. You want your lands to be colored and Mutavault can slow you down sometimes. I don't even run Mana Confluence because my land set up is already fairly decent. I love Merciless Eviction but they kinda had it out shined by Fated Retribution. One mana extra but it's instant speed and can take out planeswalkers that might be annoying you. FOUR Detention Sphere man, lol. That card is just too awesome. I like Dimir Charm in here. Idk if you need 3 but it's kinda just taking the place of Last Breath. Also dude, maindeck at least 2 Thoughtseize.

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Posted 05 June 2014 at 16:22 as a comment on Champion's Downfall

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