butchneezy

5 Decks, 24 Comments, 6 Reputation

64 card deck with 21 lands and over 20+ 3 CMC cards.. with double red spells like chandra and only 4 red sources of mana..you need 50% of your red lands to play a card in your deck..and plays 2 elspeth with only 21 lands.. curve is too high for the mana base and way too many 3 drops

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Posted 01 October 2014 at 20:30 as a comment on The Janky Orzhov Pain

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should probably up the land count

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Posted 28 May 2014 at 13:23 as a comment on Reaper of Light

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no..not useful, he is an atrocious card thats not even worth reanimating in any format..standard would be his best shot at seeing play and it will never happen.

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Posted 07 March 2014 at 20:09 in reply to #443090 on Primeval Evolution

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Play more lands?..

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Posted 07 March 2014 at 20:06 as a comment on Purphoros, God of Waves

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lol..i am well aware of what set he was from. I was referring to the fact that he is a horrible constructed card..not even worth cheating into play with other creatures like Angel of serenity or ashenrider in the format..so why play a bad card..hints why i said hes not standard playable.

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Posted 01 March 2014 at 17:28 in reply to #443090 on Primeval Evolution

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Tromokratis is not standard playable.

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Posted 28 February 2014 at 22:06 as a comment on Primeval Evolution

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too many cards, only 24 lands..to many pointless one ofs.

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Posted 28 February 2014 at 21:45 as a comment on Access Denied-Dega Control

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If you cant get revalations than try opprotunity.. 6 mana draw 4 instant speed.

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Posted 05 December 2013 at 20:29 as a comment on Standard UWR Control

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Dreg Mangler..ftw

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Posted 05 December 2013 at 20:16 as a comment on Rotting Scavengers

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Did rakdos's return not seem to make the cut?

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Posted 03 December 2013 at 07:10 as a comment on I Don't Like your Everything

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Good luck casting stuff for 5 mana with 20 lands in deck plus its 64 cards

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Posted 08 November 2013 at 05:17 as a comment on Sanimancy

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18 lands? good luck with that.

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Posted 12 February 2013 at 04:59 as a comment on Blue/Green/White Enchantment

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Legionaire loyalist

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Posted 11 February 2013 at 02:08 as a comment on One Drops - Standard

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Deadly Allure

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Posted 11 January 2013 at 10:14 as a comment on Weren't you dead

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Guild Gates=BAD, SHock lands =GOOD

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Posted 11 January 2013 at 09:49 as a comment on U/W Humans Standard

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Id recomend splinterfrights and gnaw to the bone. I actually run Black Green zombies and i know its budget but discarding a gravecrawler to the lotleth troll for +1+1 than casting him into battlefield same turn from discard pile is just too legit. Also splinterfright feeds jarad. Gnaw to the bone for 2 reasons, you get to thoroughly abuse its potential, just 5 creatures in the discard pile and you get 10 life for 3 mana, and it has flashback so you can cast it again or even cast it if it gets milled by grisily salvage. I tend to run less lands as well close to 21 and i use mulch for mill and mana gain.

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Posted 11 January 2013 at 09:45 as a comment on Golgari Standard (40$ budget)

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The art of hand control was lost with megrim, but now we have a new one...shrieking affliction.

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Posted 07 January 2013 at 02:36 as a comment on Standard Rats

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a zombie deck without gravecrawler sucks.

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Posted 07 January 2013 at 02:33 as a comment on ZOMBIES!!

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I really like red black potential now, but id play it a bit more aggresive for a tourney. Shred freaks, Rakdos Cacklers, and deviant glee. Vampire Nighthawk with +2+1 and gets trample. Say hello to my 4/4 Flying death touch life linking trampling awesomeness.

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Posted 07 January 2013 at 00:22 as a comment on Standard Rakdos Aggro/Control

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Ive always liked thatcher revolt aristocrat combo, i like it even more when you have a blood artist out.

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Posted 07 January 2013 at 00:12 as a comment on Rakdos wins

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