TOO MUCH SALT=NOT MY FAULT

by camred333 on 16 November 2019

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (168 cards)



Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is a -big bois only- politics deck, sure to gain instant salt the moment you reveal the commander.

BUT - tell them to rest easy, because you can give them things from their graveyard, you can give them creatures, you can give them cards. In fact, there's quite a lot of great things you can do for your opponents.

You can also pick their hand apart, destroy their card draw sources, harass their commander of the field, and generally give them a very - very - bad day. So lets be friends buddy ol' pal. Because (insert - most dangerous opponent) is far worse if (insert his win con) get's on the field.

I made this deck to be affordable, a better - 4x as expensive option does exist, utilizing infinite mana combos. Cost and salt is also the only reason why cards like expropriate, cyclonic rift, etc are not in this deck.

The commander is salty enough.

TOO MUCH SALT IS BAD FOR YOU BUDDY YOU'LL GET HIGH CHOLESTEROL

. the sideboard are all cards I've considered to add to the deck. this is very much still a work in progress. We'll see how it evolves as I whoop my friends over and over with it.

How to Play

To start, I always bring a clipboard with me to games with this commander. It's not something I ever normally do, but it makes a point just you having it. MIND GAMES.

- record people's hands on the clipboard. I also make an X or a check mark depending on how each player votes with me. What matters is they just see me writing.

- I also record notes about players decks. This is up to you.

I make it clear I don't cast my commander without reason. It is always cast in a response to another player becoming my enemy.

-- when I do play my commander, I always state my impending target. ex -- "I cast sen triplets, my current intended target is Justin, pass turn." Other players at the table will hold off on killing it until they see that other player's hand. Why would they not take that advantage right?

I work to pit my enemies against eachother. I cast vow of flight on a 13/13 voltron commander. My opponents did not have flying blockers. They may hate me for doing that, but they're going to hate him for attacking them even more. "But why did you have to hit me!!!"



In essence, you're seeing 3 major mechanics of this deck -

Reward your allies. This is your default mode. Playing a hunted phantasm always makes another player quite happy. Everyone loves free blockers. Be nice.

Punish your enemies. Sen triplets should be maintained as a constant threat, looming in the command zone. This deck has counterspells for a reason. Make that cast of sen triplets not a threat - it's a promise. Have a counterspell in hand and leave 2 mana untapped when you cast your commander.

Steal the win - Magister sphinx & Rite of Replication are just two examples of cards that are semi-broken under the right conditions. Bonus points if they're 50+ life ahead of you and you magister sphinx them the moment they're the only player left.

Deck Tags

  • Esper
  • Commander
  • Control
  • Draw
  • Win
  • Awesome
  • EDH
  • Midrange

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

21382000

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

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