ChainsofTime

18 Decks, 13 Comments, 1 Reputation

Blowfly is yeah, kinda average, now that I would think about it, as it would depend upon the kind of deck... I really like grim affliction though. That thing has an immediate ability, and then a proliferation. Along with what Warlord said, I'm gonna see if Contagion engine would work. but that's 10 mana to double proliferate... Decisions. But the best perk about this deck is that even if I make changes, this thing is still under $50. Which is nice. I don't like playing decks that go above double digits. Unless they would be really worth the investment, I'm so cautious about that. Like, I've seen commander and legacy decks range into 500-1800 dollar range. That's why budget can be so important, and almost nearly as effective.

For example, it's not that expensive to acquire a full set of Necroskitters. in fact, that's just what makes about 20 of the deck's cost. Not too much. The main thing I was wondering if the deck was a bit light on creatures...

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Posted 09 September 2012 at 00:23 in reply to #288359 on Wither Whispers

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Hmmm.... I COULD try Contagion Engine. But it's just so expensive at 6 mana costing, and then having to pay another 4. I can see how it does versus Banshee though. Hmm...

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Posted 08 September 2012 at 23:52 in reply to #288310 on Wither Whispers

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You're right, Matt. it has happened before. this deck is just about synergy drops. I'm considering a wither deck. Gonna switch out the Whispers.

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Posted 06 September 2012 at 22:47 in reply to #287673 on Blackened Board

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I know right? There are a couple of ideas that I have, but I was just putting together a Talrand EDH just the other night. I've gotta find that one human... He's a one drop deathtoucher. And the there's Mirran Crusader. Yeah, Innistrad is really what brought humans to a great level. But there were a few really good humans before! I'm going to update this one soon.

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Posted 06 September 2012 at 13:39 in reply to #287672 on Human Droves

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Now, would you mind, Warlord, if I were to take the core base of it, and were to alter it to mostly the cards I have irl? (I'll still credit you for the original idea, of course) Just to save as another decklist of mine on here to keep track. That's what I use the site for; mostly decks that I want to make. Regeneration is a hilarious ability, and this is just one of the most budget Legacy decks I've seen... period. Your deck here has shown how little skeletons can still play wiyth each other. And I think it'd just be a fun little deck that I can just throw down real quick with the large crowd of players that I know. You know?

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Posted 01 September 2012 at 20:18 in reply to #285465 on Boneyard

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I really wish they did more multicolored spells, you know? Shadowmoor was interesting, and fun to play. It was so different. They do something so different each expansion block. Many fun abilities. This deck can do some stuff, but it's difficult to get Nightsky Mimic going. This deck's different than my Simic search, since green sun zentih isn't an option. Green Sun at 3 copies in a deck is awesome. Green needs the support. I think I'll just make a really cheap green deck. time to experiment with new colors too. Perhaps this deck can get better.

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Posted 31 August 2012 at 05:46 in reply to #285660 on Edge, within the sky

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A hiarilously cheap deck that with some edits, can do pretty decent on the field. Skeletons don't like to die, Like Zombies... Speaking as such. Death Baron, although somehwhat expensive moneywise, it gives the skeletons +1/+1 and deathtouch. Drudge Skeletons, my personal classic favorite of the skeletons, becomes mean with that regeneration and that bonus. Possibly, with those Skeletal Wurms, you could substitute in the Skeletal Vampire? A great finish, still a skeleton, a flier, and he has regenerate as well. excluding the death barons for possibility for the moment, looking at the deck value, even with small changes you could still build this thing for under $20. Which is awesome.

Nice deck!

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Posted 26 August 2012 at 19:26 as a comment on Boneyard

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Yeah, I get what you mean. Although they reprinted the dual lands, they are expensive, since they reinforce these dual mana decks. Mainly only in EDH do I like to limit my colors, otherwise, colors really could use the extra support given of a second one to start crunching the board. Though I really like Vamps mono black, the red ones like Falkenrath Aristocrat, Stromkirk captain, and Stromkirk Noble have given them a wider range of fire to have fun with (That being said, most of the Innistrad block vamps are crazy on CMC. Even if some of them have Undying). With Return to Ravinca coming up soon, I wonder what else awaits. Ravinca was a simply amazing set, personally. It had many good supportive cards, and one of my favorite, the terribly broken Golgari Grave Troll. Ohh... Dredge may be one of the best keywords in Magic thus far. But we'll definitely see some good black cards in Return to Ravinca.

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Posted 18 August 2012 at 17:07 in reply to #282731 on Vampro

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Haha, that's ACTUALLY something I debated about for awhile, as I saw alot of net decks using stuff like Remand, Rewind, Dissipate, etc...

The idea with Remand is yes, card advantage. Which like you said, is important in a low cost mana ramper (to search for Murkfiend). But also it's a replayer. it forces opponents to play the spell AGAIN a turn later, and it delays their strategy a bit, you know? That's a total of two turns I've delayed their original plan, and mana supply. Sure there's a board change, but if they were playing a killspell? I would've hit them last turn. If they were playing a creature? I would've hit them last turn, and it still has the summoning sickness to deal with this turn along with the fact of more drained mana.

This is just a litte casual deck I'm making~ Completely original, no net decks on this one.
But maybe you're right. I'm thinking on adding a Rewind, although at four cost, this IS a dual mana ramper deck, to say the least, AND my lands get untapped if I have the four, so it's like I played it for free, and I can throw another guy down after it resolves. Perhaps it really does need at least solid couterspell...

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Posted 18 August 2012 at 16:33 in reply to #282824 on Simic Search

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While Bloodline Keeper is nice, I only found him fun (or at least playable) in standard format at no more than 2. Nocturnus is great, but he is a bit expensive as well. See, you know about the turn 4 mana curve right? That's usually when people start to play consecutive spells. This is consistent in times I got to FNM. People start throwing down, (Let's say they're playing zombies) A Messenger and a Gravecrawler turn 4, and they've got a Diregraf Ghoul already out. Bloodline Keeper generates, but he is the magical four cost. It's important to keep a low cost of (USUALLY) no more than 3-4. Just so that dead draws almost never occur. Your deck is very very playable right now though! I'd take it to a FNM if I'd built this one. While Keeper is another Lord with Nocturnus on CMC, It's mainly Stromkirk Captain that'll be helping you on out against your freinds human deck. You're in luck, as I play against a white humans as well when I do casual play. You're right when Stromkirk Noble will help you on out. For your killspells, you can try some Brimstone Volley, or Tragic Slip. Keeping in mind they have morbid effects, they become very powerful response cards. Let's take a look at that 17/17 should that happen again.

I swing with Champion of the Parish, 17/17.

I block with Nighthawk. (Which you can probably have by then)

OR you can include the killspell Murder in M13, which is 3 CMC.

IF he's very consistent, you can just chump block with a low dropper and work with it next turn. It's just important to get rim of him before he becomes a gargantuan behemoth of a creature.

Now, saying you wanted to add and EXTRA twist, you could try a few Undying Evils to keep your Vampires out on the field for longer. Your Marauders can be replace by the crazy expensive (in $) Falkenrath Aristocrat, and she's one less mana with a somewhat similar effect of flying and haste. With a special indestructible effect.

Very versatile way you can continue with it. I just presented a few options you could try out. But your Vamps are looking even better now. How do you think you'll go with it?

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Posted 18 August 2012 at 16:20 in reply to #282797 on Vampire Deck

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Whoops. Meant Neonate instead of initiate.

I'm super familiar with the more Zendikar ones like Pulse Tracker, my favorite one drop of that era. Vampires have evolved quite a bit since then.

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Posted 18 August 2012 at 07:11 in reply to #282797 on Vampire Deck

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Hmm... This look like standard format Vamps. SO.

-2 Bloodcrazed Initiate. Stromkirk Noble is alot faster, and much more of a bigger threat.
-2 Rakish Heir. Ehhh. Stromkirk Captain is better effect, and fits right in with mana sources.
-4 Falkenrath Noble. Expensive attacking Blood Artist. Blood Artist serves alot faster. He's so good.
-2 Falkenrath Marauders. It's good, but it's often a dead draw if in opening hand. You can keep it if you'd like.
-2 Bloodline Keeper. I LOVE him, but not too much cause he clogs my hand much like marauders. Quick drops are always nice, but Keeper's a good lord.
-2 Blasphemous Act. It's funny. I've played it in my Doll deck, but In vamps? Not QUITE as viable~

That being said!

You wanna be sitting around 60 cards total for the deck, so you can adjust accordingly.
After all, this is your deck.

+2 Stromkirk Noble. Very awesome effect, and a one dropper. Gets huge quick.
+3 Stormkirk Captain. Other Vamps getting first strike and +1/+1? Sign me up!
+2 Vampire Nighthawk. It's almost too good for a three dropper...

Take out two mountains and two Swamps for 4 dragonskulls. It'll help out your mana. Blacleave Cliffs is viable, but it'll rotate out soon...

Also see if you can Find a slot for Vampire Nocturnus by maybe taking out a single blood artist. My favorite Vampire lord, alongside the early Captivating Vampire. The Innistrad block vamps are funny, but they're all so expensive, compared to how I used to run them back in Zendikar era.

Hope this helps you out~

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Posted 18 August 2012 at 07:08 as a comment on Vampire Deck

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Awesome base to a Vampire deck. Used to run these guys back in Worldwake block in Standard.

Only things I'd add?

As of Zendikar Block?

+3 Pulse Tracker. Freaking awesome One dropper.
+3 Vampire Nighthawk. Flying, Deathtouch, Lifelink for three? Sign me up!
+2 Feast of Blood. You run Vamps? You run FoB.
+1 Urge to Feed. Awesome pump of +1/+1's.
+2 Blade of the Bloodchief. For Vamps, awesome artifact.

Seems to me you also wanna go Black-Red with newer Stromkirk Captain. take out the 4 mountains for Dragonskulls, you'll be set. Most of the newer Vamps are nothing quite compared to the Zendikar ones, in my opinion.... too high CMC. But Innistrad block brought great supportive spells. Like Tragic Slip.

Awesome base. I hope you'll progress further with this deck. Vamps were (and are still) a favorite of mine to play.







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Posted 18 August 2012 at 00:12 as a comment on Vampro

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