Chewrida

65 Decks, 1,015 Comments, 199 Reputation

I dobt know about replacing hedron crab, its a really good 1 drop that has that continous mill effect which is great

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Posted 12 April 2013 at 03:07 in reply to #340297 on Midrange Mill

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Ya i really like that new instant alot! But this deck produces such large quantities of tokens populate wouldnt realy be needed

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Posted 12 April 2013 at 03:04 in reply to #340590 on Token Lifegain

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I really really wish I had some felidar soverigns haha, I love that card and would most likely make room for one in here if I did own one. though I would probably make a specific new deck just for him =p as for rune-tail, He's neat but I use him in another deck that he is way more effective in.

http://mtgvault.com/chewrida/decks/token-lifegain/

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Posted 11 April 2013 at 05:44 in reply to #340293 on Lifegain Myr-Chalice

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If you can acquire some I would recommend you definitely add Glimpse the Unthinkable instead of the tome scours, if you cant get those then tome scour might not be too bad to throw in haha. As for adding green, this is simply my opinion but I like sticking to 2 colors, especially in a deck like this. If you think you can effectively run a mill deck fast enough with a third color, give it a shot but I think the third color might slow it down and mill decks need to be as fast as possible.

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Posted 11 April 2013 at 05:39 in reply to #340297 on Midrange Mill

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I do agree it's risky, but you just have to use the swans correctly and smart. I won't block with him against anything smaller than 3 or 4, there is no point in allowing them draw 2 or 3 cards because that would be more advantage for them than me. but blocking 5 and up will save me because no damage can hurt him and making them draw 5 or more cards will really go more towards my advantage, although it is risky, i believe it's worth the risk, not to mention it's a pretty nice attacker.

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Posted 11 April 2013 at 05:33 as a comment on Creature Snag Mill

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Great looking deck =] I have a few suggestions for you, look into ghost quarter, it'll allow you to use archive trap for free while at the same time getting rid of a land which will benefit mind funeral. Also I would take out 2 wright of precinct six or mortivore and add in the 2 sword of body and mind to your main deck I think that would improve your deck quite a bit.

I like having some creature removal in a deck but in a mill deck it's not quite as important simply because your creatures are things like fog bank and can stop most all creatures from hitting you, so maybe if you dont want to drop your wrights or mortivore drop 2 go for the throats for the swords.... either way =]

But anyhow I like it

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Posted 10 April 2013 at 05:50 as a comment on Midrange Mill

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Wickeddarkman I appreciate your suggestions, but the leyline of singularity is not gonna work in the least bit in this deck. If I were to ditch out pretty much all my creatures other than a few single copies or double copies for a spell heavy deck then I might run it, but that would completely change this deck. This deck is intended to be creature heavy. The spell part to this deck is essentially just to support what my creatures do, although milling the opponent out is a win condition, This deck generally wins by damage.

Soulofmirrodin you hit the nail on the head creature heavy being a Big no to the leyline, and about adding mindcrank . I've actually planned to get a playset of those along with duskmantle guildmage for the infinite kill combo aspect. Just another way to win for this deck, and another thing for the opponent to worry about. I do want to keep swans of bryn argoll, they are way more effective in this deck than you'd think, it's a playing creature that can't die by damage, and it effectively mills the opponents by drawing. Wright of precinct six is an idea... I'll keep that in mind, maybe play test with it before I add in it for sure. Thanks for your input

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Posted 10 April 2013 at 05:35 in reply to #339750 on Creature Snag Mill

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Aggro and tokens are my strongest deck type to build =] mix them together and I'll make a great deck, this one has proven to be more than effective, this deck can win in so many ways and quickly at that.

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Posted 09 April 2013 at 06:52 in reply to #339656 on Spawn Tokens Revised

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If you are going legacy like serious tournament legacy, drop the rewinds and add in force of wills instead... that is of course if you already own them or are willing to drop 50 dollars a card for them haha =]

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Posted 08 April 2013 at 20:33 as a comment on Eye of the Storm (Legacy)

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I'm glad someone else knows the worth of personal sanctuary. I have a deck too that utilizes it's worth, If you want anymore ideas for this deck look into my spellshock lockdown deck. Very very nice deck =]

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Posted 07 April 2013 at 23:45 as a comment on Manabarbs

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It's pretty amazing if you have all of these cards for the deck, but why spend that much money on a deck you can only play casually, You should at least try to make it vintage legal and try your own at a tournament sometime. If you want to keep it casual that's quite a price. I know making it vintage legal would really hit this deck hard with changes, but at least it wouldn't be so overwhelmingly illegal and unfair because of such.... But either way, if you actually own the cards you can make it as you will cause you're the lucky one with the power nine and I am not haha interesting deck tho

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Posted 07 April 2013 at 16:30 as a comment on Power Nine Deck (First Deck)

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not so sure about gate of aether, but everthing else is looking pretty nice. Tezzeret the seeker might be a good substitute for gate of aether. Also maybe even check into darksteel juggernaut.

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Posted 05 April 2013 at 16:44 in reply to #338727 on arcbound madness

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Join the ranks is way too expensive for a token generator, just use something simple like gather the townsfolk or flayer husk

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Posted 05 April 2013 at 06:14 as a comment on Wb polymorph control

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Add something like semblence anvil instead of quicksilver amulet. Quicksilver wont do too much in here, other than arcbound overseer nothing is very expensive. At least with semblence anvil most your artifact spells will cost 0 to cast. Also why do you have darksteel reactor in here, even with energy chambers out it will be more than 10 turns minimum before youd win with that, and as this deck is set up you shoukd be able to take the win with your arcbound creatures every game before the reactor would. Most all players would probably beat you if you havent won in 12 to 15 turns, hell most players will win before turn 10 easily, thats a pretty long game. I think you could find a better fit in this deck other than the quicksilver amulet and darsteel reactor.... but otherwise, you can't go wrong with everything else in here, steel overseer with arcbound creatures is one of the meanest things you can do in an arcbound deck =]

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Posted 05 April 2013 at 06:12 as a comment on arcbound madness

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I read the new article, great job. Solid explanations, and I love how you show people who read it that there is always many different directions you can go with each style of play. Reanimate isn't just black, aggro doesn't stick to just red... ect.. Keep up the good work, I enjoy the articles

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Posted 02 April 2013 at 20:01 in reply to #337990 on Mono red reanimate

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haha pretty much I draw cards like crazy using faithless looting, ichor wellspring, and wild guess. I will always come across 1 or 2 trash for treasure because of this. Trash for treasure is the only reanimate but I draw them quite a bit. Elixir of immortality is to rejuvenate my reanimates. Worse comes to worse kuldotha forgemaster for the instant pull and kuldotha phoenix for the reanimate effect in itself. I've reanimated every game Ive played so far by turn 4 at least because of the huge amount of drawing i do. haha if that helps you get an idea

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Posted 01 April 2013 at 01:11 in reply to #337557 on Mono red reanimate

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Haha it's one of my more favorite enchantments =p

Would you mind checking out my mono red reanimate deck =] I've been working on it to someday take to a modern tournament, I've play tested it as is and it's done awesome so far, only losing 1 out of 8 games. I made it have a potential 2nd turn reanimate and I'm trying to get some sharuum the hegemon and inkwell leviathens for it =] That being said if you have time I'm looking for as much feedback as possible, especially with the sideboard =p

http://mtgvault.com/chewrida/decks/mono-red-reanimate/

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Posted 01 April 2013 at 00:59 in reply to #337542 on Superiority

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Look up an enchantment called worship =] I think it would be a nice for for this deck, Worship is perfect if you worry about midgame. Its a great stall

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Posted 01 April 2013 at 00:49 in reply to #337542 on Superiority

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Not gonna lie, this looks like a really fun and unique deck, good job. One thing I can see that would be a really fun add to this deck and something that would just annoy the hell outta the opponent, is look into worship. Even on field wipes your deck gets creatures out so quickly and at such quantity that it would stall the game out if you lose the upper hand, and with this deck, the longer the opponent waits the worse and worse off they'll be. For a weenie sorta feel to it, it has a really mean late game with your side of the field turning into a monster both in power and amount. But I like it =]

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Posted 01 April 2013 at 00:41 as a comment on Superiority

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Increasing savagery on fathom mage and biomancer and gyre sage is amazing =] maybe something to check out

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Posted 01 April 2013 at 00:31 as a comment on You say you want an Evolution

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