I also through in Red Sun's Zenith, Fireball, Wall of Torches and Fling in my goblin deck, the mana isn't really worth the damage but as long as you don't have to burn them longer than turn 5 it's alright
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If I could suggest this, on turn one you play a fireslinger, turn 2 goblin arsonist and shock, turn three goblin grenade + reverberate on goblin arsonist, turn 4 artilerize on goblin fireslinger, if you tap fireslinger each turn you get 3 damage. So turn 1: 0 damage. Turn 2: 3 Damage. Turn 3: 11 Damage. Turn 4: 6 Damage. Perfect 4 turn win :D
LOLELFDECK
Painter's Servant + Grindstone.
Aphetto Alchemist, he will untap the walking atlas, making it so if you have Aphetto Alchemist, Walking Atlas and Tideforce Elemental out you can play all the lands in your hand, provided you have the blue mana to tap, which you will. I suggest taking out the red creature and the mountains, adding in the Aphetto Alchemist and replacing the mountains with islands, then just infinite mill people
Cinder Pyromancer > Prodigal Pyromancer.
There's a reason they're banned.
If you're trying to keep this deck standard, you're screwed in 2 months.
It notes this combo in the set book that comes in the fat pack.
I love spawning Saproling 1/1s, I would sugest some muraganda petroglyphs (+2/+2 for creatures with no abilities = 3/3 saprolings!)
Check this one out, its my vampire deck I made back in Zendikar, with a few recent modifications. http://www.mtgvault.com/ViewDeck.aspx?DeckID=165788