Since this isn't budget, and I am a huge fan of cheating out Emrakul (I play mono red sneak attack, yes I'm a terrible person) You might want to put 4 Counterbalance into the deck. I'd replace Condescend for it. Divining Top + Counter Balance = Opponent now hates life and magic.I would also sideboard 4 Chalice of the Void. Chalice for 1 or 2 against elves and they hate life forever, unless they reclamation sage or cavern of souls, but it's still terrible to play against for anything running mostly 1 and 2 drops. Like Zoo, or Jund.
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You cannot equip Ghostfire to itself after ensouling it. Here are the official rules for clarification: Ensoul Artifact{1}{U}Enchantment — AuraEnchant artifactEnchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.* The artifact retains any types, subtypes, or supertypes it has. Notably, if an Equipment becomes an artifact creature, it can’t be attached to another creature. If it was attached to a creature, it becomes unattached.* If the artifact was already a creature, its base power and toughness will each become 5. This overwrites any previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Ensoul Artifact becomes attached to the artifact will overwrite this effect.* Effects that modify a creature’s power and/or toughness, such as the ones created by Titanic Growth or a +/1+1 counter, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch power and toughness.* The resulting artifact creature will be able to attack on your turn if it’s been under your control continuously since the turn began. That is, it doesn’t matter how long it’s been a creature, just how long it’s been on the battlefield._______________________________________________________That being said Shrapnel Blast and Ensoul Artifact is fun.
Then you side in chalice and play chalice for 0 so their chalice is countered by your chalice chalicing much harder than their chalice can chalice.
Chalice is also not standard. If we're talking about modern he could easily change it to mostly 1 drop humans and run Cavern of Souls.
Have you thought about Doomwake Giant? Could drop the four Doom Blades to make this standard legal and add 3 doomwakes and a fourth courser.
I was never a fan of planeswalkers as cards, personal taste is all it is.
I would like to cast my vote for Hero of Bladehold or Brimaz over Elspeth.Zealous persecution should mainboard over Eidolon. Because Persecution saves you from splinter twin and can be a really good finisher, that little extra bit of damage to win you the game.+1 from me though.
The mantle is basically card draw with the option to buff if you have nothing else to do. Just a 1 mana cycle through my deck faster.
Could run Midnight Guard and Presence of Gond. Untapping whenever a creature enters the field results in an unlimited amount of whatever you want.
To be perfectly fair, you could probably run 18 lands and be perfectly fine. Back in RTR I was running red deck wins, which curved out at 4 mana, because fanatic of mogis is good. 18 lands was all I needed.
You could run Dragon Mantle to dump all the mid game mana you will have.
Never said it was horrible in limited, but I will say it isn't good in limited.
Or you don't understand how horrible lava axe is. There is a reason you don't draft lava axe. Lava Axe is a second or third to last pick if you're running red, and only if there is the other cards are off color or absolute garbage. In limited it can be alright in the right deck, in constructed it is horrible.
Frontier Siege with Ugin in the the mostly mono green somewhat control shell is good. Mono green devotion to ramp hard, get hornet queen out with frontier siege and make your 1/1 deathtouch dudes fight, or ramp harder for more good stuff.
Shock lands are a great alternative to true duals. A tenth the price and legal in all three eternal formats.(modern, legacy and vintage)Life in both formats is a resource. You really don't care about it until you hit that 8ish mark.
I would just like to point out the combo I managed in prerelease.Jeskai tokens, get 8 attacking creatures, easier than it sounds, cast dragon rage, get a red mana for each attacking creature and give them firebreathing for three, activate soulfire's ability, get dragon rage back and cast it again, still have 1 mana. Suddenly infinite mana for infinite firebreathing.
Ghost Quarter and/or Wasteland + Crucible of Worlds.
-1 Bushi Tenderfoot, -1 Tenza, +2 Godsend? Since Bushi needs to survive to flip and you have no red creatures for Tenza. Since 1 spear or 1 day of destiny is more than enough.
Well, since this isn't budget, Umazawa's Jitte?Godsend is fun. With more equipment, Kemba, kha regent makes 2/2's for each equipment attached.Kongming, "Sleeping Dragon" is another anthem effect.Odric, Master Tactician is pretty fun. Thalia is always a good way to slow down your opponent.Yosei, the Morning Star will generally hard to deal with unless you can exile it.Basically these are things to fill in so you can have more cards as 2 of rather than 3 so you don't nuke your own stuff.You will also probably have to include non-legendary lands. Unfortunately I don't know of any way to make the mana base work with just legendary lands.I would like some advice on a standard deck of mine.http://www.mtgvault.com/couch312/decks/more-tokens-for-days/
The new Monastery Mentor is my choice. 2/2 with prowess for 3 that poops 1/1 prowess tokens? Sweet baby jebus I'm going to build Naya tokens now.Purphoros + Monastery Mentor + Hordeling Outburst and/or Raise the Alarm? And green for ramp with chord of calling and hornet queen. It'll take tweaking, but damnit Imma doing it.
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