Couch312

1 Deck, 644 Comments, 305 Reputation

^ This. Brewing your own decks is what makes magic fun.

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Posted 31 July 2014 at 15:40 in reply to #489133 on deck ideas wanted(put in chat)

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Depends on how competitive you want to go and which deck you build?
Standard can go anywhere between 20 dollars to 800.
Modern can go anywhere from 20 dollars to 2000.
As I said, how much are you willing to drop and how competitive do you want to be? And what kind of deck are you building?

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Posted 30 July 2014 at 23:32 in reply to #489133 on deck ideas wanted(put in chat)

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Happens. A few people have already suggested seismic assault and a couple other things, which would make the deck somewhat viable. It's just an idea of playing a big dude and discarding your hand to win.

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Posted 30 July 2014 at 23:05 in reply to #489104 on The Giant's Treasure

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Casual decks do that sometimes.

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Posted 30 July 2014 at 22:31 in reply to #489104 on The Giant's Treasure

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Fixes colors and mana ramps. Verdant haven adds one of any color in addition to the mana added by the land.

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Posted 30 July 2014 at 22:06 in reply to #489092 on The Giant's Treasure

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Since this is a casual deck it doesn't matter. And statistically, yes it only increases card advantage by a percent or so, however, I can't tell you how many games I've lost simply because I kept top decking land when what I needed was literally anything but more land.
The numbers seem miniscule and math certainly doesn't lie, however if I play three fetches on turns 1-3, boom, that's 6 land gone from my mana base in my deck and odds are good that I will get what I need. Numbers don't lie, but neither do the hundreds of games I've grinded out playing both with and without fetches.
After all, we're only human and there is such a thing as luck of the draw. Fetches, the ones that bring land in untapped, are good in every format they're played in because of that reason. Fixing mana like crazy and adding card advantage.
Mathmatically the numbers are so low as to be completely irrelevant, however, based on personal experience I can tell you that the impact is actually much larger than you might think.
That being said they are insanely expensive and are completely unnecessary for this deck.

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Posted 30 July 2014 at 18:42 in reply to #488783 on The Giant's Treasure

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Yep. The red Eidolon is really good outside of standard. Although Ash Zeolot isn't played. At least not in the legacy list.

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Posted 25 July 2014 at 20:31 in reply to #485916 on Budget: Infected growth

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Just play mono red burn with Eidolon of the Great Revel. Great card that is seeing mainboard legacy play in mono red burn. Just wrecks decks that want to play fast.
Want to brainstorm? Better shock yourself.
Want to ponder? Better shock yourself.
Want to play Merfolk? Better shock yourself for every creature.

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Posted 25 July 2014 at 19:45 in reply to #485916 on Budget: Infected growth

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But that's a spell that could have been used to pump instead, blah blah blah, should play Blighted Agent and Noble Heirarch, blah blah, competitive deck lists run this and that.
As I stated, for a green black infect list it looks solid.

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Posted 25 July 2014 at 18:31 in reply to #487409 on My Tournament Infect

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I could just name off the list of cards that competitive infect plays in modern, but for not playing blue I'd say it looks like a solid list.
Inkmoth and Plague Stinger will be your main win conditions since they're the only things that have evasion, just hope they're not playing fliers.

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Posted 25 July 2014 at 16:30 as a comment on My Tournament Infect

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While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.
So you could use it. I didn't know how phasing was worded. After some research it wouldn't be terrible, but it would be a three turn land.

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Posted 25 July 2014 at 15:52 in reply to #487357 on The Wind of Phasing Words

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How is phasing worded? Does it phase in at the beginning of your turn or on your upkeep?
Because Untapping happens before upkeep, so if it phases in during your upkeep you won't get to use it regardless.
Maybe throw in some Amulet of Vigor?

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Posted 25 July 2014 at 15:28 in reply to #487357 on The Wind of Phasing Words

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Teferi's Isle enters tapped though, so doesn't it phase in... tapped? You need a way to untap that land man.

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Posted 25 July 2014 at 15:15 as a comment on The Wind of Phasing Words

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Sorry about that, I may or may not have been super tired, I try not to come off as a dickweed, I do apologize.
I agree with both of you to a point, and yes, this is stupid to argue about, however, here are the points I was probably trying to make.
Yes, Melira's main purpose in 95% of the decks she is in is to abuse birthing pod and persist, or murderous redcap and something to sac it to.
Yes, Melira's has other abilities that become extremely relevant in the infect matchup.
I do not know of any tier 1 deck lists that sideboard Melira to combat infect. Melira is pretty much always mainboarded in the two or three deck she sees play in. Maybe Primetime land tricks? Since Melira is pretty much mono green's only way to combat infect?
Hivemind just runs enough disruption to not care. Burn wrecks infect for days. Every Modern tier 1 deck has enough disruption to destroy infect if it doesn't win by turn 2 or 3. UR Delver just controls the board from turn 1, Tron basically can't win against a good infect player, and Tron does not play Melira. UWR Control... enough said. Kikipod would have a hard time as well.
Basically, Infect is a tier 1.5 deck in both modern and legacy. It's good enough to be played competitively at larger events, but does not win consistently enough to be played at a grand prix or ptq, although granted, someone might take it to one and catch a large number of people off guard.

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Posted 25 July 2014 at 15:11 in reply to #485916 on Budget: Infected growth

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I'm taking it Supersick has never even bothered looking at the grand prix or ptq lists for Melira pod. Otherwise he wouldn't shit out of his mouth.
Yes, Melira combats infect, however, in any competitive deck, she is mostly used for no -1/-1 counters on creatures. Facts are facts.

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Posted 25 July 2014 at 06:59 in reply to #485916 on Budget: Infected growth

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But even casual affinity is easy to break. I've tried making casual affinity. Usually by just sticking to the Mirrodin block. Decks always end up broken anyway.

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Posted 24 July 2014 at 19:10 in reply to #485384 on Static Ability Challenge

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What Ninja said. Melira is used in decks that abuse Birthing Pod and the Persist mechanic with infinite combos.
On a side note, she makes an excellent casual card with Phyrexian Unlife.

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Posted 24 July 2014 at 14:16 in reply to #485916 on Budget: Infected growth

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Didn't splash blue for Storm Crow, you're bad at this game. Mostly joking, but how can you build a deck around flying and not have Storm Crow?

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Posted 23 July 2014 at 17:31 as a comment on Flying White

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While I completely agree it's a stupid deck archetype, infect is only viable because of the way the ruling is worded. Changing the mechanic would cause a lot of mad players and make invigorate in legacy infect completely irrelevant. Sure you would please a few, but there are plenty of players that want to run super fast aggro, the only viable choices being Affinity or Infect. It's fine the way it is and there are ways to deal with it.
The greatest thing about the game is that there is an answer to every deck, no matter how it's built.

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Posted 23 July 2014 at 14:04 in reply to #485916 on Budget: Infected growth

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Did you mark this as legacy because that's what the card legality says? I can flat out tell you that this will never be competitive in a legacy event. It's a cute idea, but there are far more mana efficient ways to do what this deck is trying to accomplish.
As a casual deck, sure, it's a fun deck with a silly win condition. Legacy competitive? No.

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Posted 22 July 2014 at 21:44 as a comment on Untap. Untap. Untap. Destroy!

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