Couch312

1 Deck, 644 Comments, 305 Reputation

That's why I play legacy. Cards don't lose value and there are many more viable decks.
The problem with making a deck to hate on blue white control is it wouldn't win many other games. So getting a matchup with the other two meta decks would suck.
I only play standard casually because of it. There are three decks, and if you don't play one of them you lose.

1
Posted 11 July 2014 at 20:13 in reply to #481647 on Standard: Azorius Control M15

Permalink

It is lame. I'm tired of seeing the same three deck archetypes over and over and over again. I can't knock the decks because they win games, but playing against this deck of yours would be completely boring, because I've seen it hundreds of times.

0
Posted 11 July 2014 at 20:07 in reply to #481647 on Standard: Azorius Control M15

Permalink

That's pretty friggin lame. I was hoping the meta game would change. Apparently not.

0
Posted 11 July 2014 at 20:04 in reply to #481647 on Standard: Azorius Control M15

Permalink

Doesn't RTR rotate out once m15 is legal?

0
Posted 11 July 2014 at 19:52 as a comment on Standard: Azorius Control M15

Permalink

Fertilid is 3 mana that you would have to splash for. Ghost Quarter and Path to Exile are better. Yes, Path to Exile is white and you need to splash for it, but you get creature removal for one mana and if they search you mill for however many traps you have in your hand.

0
Posted 11 July 2014 at 17:28 in reply to #480544 on First turn Mill...oh yeah.

Permalink

Game 2 they will be unsure of whether or not to play fetches or tutors. Or anything that searches out anything. Archive trap is good.

0
Posted 10 July 2014 at 18:30 in reply to #480544 on First turn Mill...oh yeah.

Permalink

So does Path to Exile. But usually when you blow up a land and exile a creature, they will take it game 1.

0
Posted 10 July 2014 at 18:22 in reply to #480544 on First turn Mill...oh yeah.

Permalink

Path to Exile, Ghost Quarter, and there are a couple others.

0
Posted 10 July 2014 at 16:53 in reply to #480544 on First turn Mill...oh yeah.

Permalink

Meh, Flying, trample, hexproof or any of those just feels like more tribal.

0
Posted 10 July 2014 at 04:33 in reply to #481125 on Static Ability Challenge

Permalink

The problem with that is there are only so many tier one decks out there. It is also difficult to come up with a viable competitive list that hasn't been played before.
Personally I like to find a mechanic of some kind, like Kiln Fiend or Tamanoa, and play off it as much as possible. Currently I'm trying to make a tamanoa land tax deck, but as I said, competitively viable? Not really.
There are only so many lists because those are the lists that will consistently top 8 at a large event. You almost never see anyone with a homebrew top 8 at a modern ptq because 30 people will run Pod, 30 people will run splintertwin, 20 people will run hivemind and 10 people will run burn and/or rdw. And those are the types of decks you'll see in the top eight.
All of this applies to Legacy as well. It is also the reason that standard is so popular where I play, sure, cards rotate out every few months, but at least the meta WILL change.

0
Posted 10 July 2014 at 04:10 in reply to #479598 on Static Ability Challenge

Permalink

Static ability is "Whenever an instant or sorcery is cast<insert bonus here>"
Since there's no name for it or whatnot.
http://www.mtgvault.com/couch312/decks/static-ability-spells-n-dudes-2/

0
Posted 10 July 2014 at 04:00 as a comment on Static Ability Challenge

Permalink

This deck would greatly benefit from Aether Vial and Cavern of Souls.
I'm also confused, the tag says modern, but Ringleader, Matron, Warchief and Lackey aren't modern legal.

0
Posted 08 July 2014 at 03:56 as a comment on Speedy Goblins

Permalink

I can't speak for others, but I for one offer/offered advice on many decks before and after this came to be. I simply posted the links of decks I would like prefer the critique to go towards.

1
Posted 07 July 2014 at 19:21 in reply to #480037 on Want deck comments? Read here!

Permalink

Depending on your budget, Aether vial and Brimaz come to mind. a 4 set of vial would be nice. Aether vial leaves your mana open for control while flashing in your dudes. replacing your high cost things would make it so you could freely cast revoker in response to them playing things, and because it isn't being cast it cannot be countered.
Again these are not budget cards, so it is up to you. I also don't know what your fnm meta is so late game controllers might be better.

0
Posted 04 July 2014 at 22:21 in reply to #479189 on Control

Permalink

I feel like there are better options than the angelic arbiter and guardian of the gateless. What are your thoughts on going a bit more aggro with the early game control element to disrupt their combos and close the game?
I guess the question becomes do you want this competitive?

0
Posted 04 July 2014 at 20:42 in reply to #479189 on Control

Permalink

Silent Arbiter would make godsend a house over one hundred handed one? I would also run Path to Exile over Pacifism, more spendy budget wise for sure, but worth it. I would also run 2 Thalia, Guardian of Thraben over 2 Frontline Medic because storm/making most combos a lot more expensive. I would also run 2 phyrexian revoker over 2 nevermore. Yes, nevermore is good, but it won't be as good as it will in the second game since you won't know what you're up against starting out.
I would also run the new hippogriff over righteousness when m15 is released.
It looks good as a deck idea, and will definitely be annoying, but when playing in a modern event you need to have combo disruption. You also have 7 open sideboard slots so you have a lot of room to play with ideas. So playtest, playtest and more playtest.
Either way, I'm a fan of annoying the hell out of my opponent, +1 from me.

0
Posted 04 July 2014 at 19:39 as a comment on Control

Permalink

Melira Pod would also work this over. Infect has more bad matchups in modern than legacy, in my opinion.

0
Posted 03 July 2014 at 04:10 in reply to #478604 on Infect, Static deck Challenge.

Permalink

You're also playing infect, and a turn 2 win is everything the deck wants to do. Isn't infect pretty much the only turn 2 win in modern at the moment?

0
Posted 02 July 2014 at 22:13 in reply to #478604 on Infect, Static deck Challenge.

Permalink

Because turn 2 wins. Only in legacy/vintage.

0
Posted 02 July 2014 at 21:57 in reply to #478604 on Infect, Static deck Challenge.

Permalink

Throw 2 in over 2 islands. You'd still have 9 blue sources and you only have 7 cards that require blue mana. The free pump on every creature you play is worth it.

0
Posted 02 July 2014 at 21:25 in reply to #478604 on Infect, Static deck Challenge.

Permalink

321-340 of 641 items