That's why I play legacy. Cards don't lose value and there are many more viable decks.The problem with making a deck to hate on blue white control is it wouldn't win many other games. So getting a matchup with the other two meta decks would suck.I only play standard casually because of it. There are three decks, and if you don't play one of them you lose.
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It is lame. I'm tired of seeing the same three deck archetypes over and over and over again. I can't knock the decks because they win games, but playing against this deck of yours would be completely boring, because I've seen it hundreds of times.
That's pretty friggin lame. I was hoping the meta game would change. Apparently not.
Doesn't RTR rotate out once m15 is legal?
Fertilid is 3 mana that you would have to splash for. Ghost Quarter and Path to Exile are better. Yes, Path to Exile is white and you need to splash for it, but you get creature removal for one mana and if they search you mill for however many traps you have in your hand.
Game 2 they will be unsure of whether or not to play fetches or tutors. Or anything that searches out anything. Archive trap is good.
So does Path to Exile. But usually when you blow up a land and exile a creature, they will take it game 1.
Path to Exile, Ghost Quarter, and there are a couple others.
Meh, Flying, trample, hexproof or any of those just feels like more tribal.
The problem with that is there are only so many tier one decks out there. It is also difficult to come up with a viable competitive list that hasn't been played before.Personally I like to find a mechanic of some kind, like Kiln Fiend or Tamanoa, and play off it as much as possible. Currently I'm trying to make a tamanoa land tax deck, but as I said, competitively viable? Not really.There are only so many lists because those are the lists that will consistently top 8 at a large event. You almost never see anyone with a homebrew top 8 at a modern ptq because 30 people will run Pod, 30 people will run splintertwin, 20 people will run hivemind and 10 people will run burn and/or rdw. And those are the types of decks you'll see in the top eight.All of this applies to Legacy as well. It is also the reason that standard is so popular where I play, sure, cards rotate out every few months, but at least the meta WILL change.
Static ability is "Whenever an instant or sorcery is cast<insert bonus here>"Since there's no name for it or whatnot.http://www.mtgvault.com/couch312/decks/static-ability-spells-n-dudes-2/
This deck would greatly benefit from Aether Vial and Cavern of Souls.I'm also confused, the tag says modern, but Ringleader, Matron, Warchief and Lackey aren't modern legal.
I can't speak for others, but I for one offer/offered advice on many decks before and after this came to be. I simply posted the links of decks I would like prefer the critique to go towards.
Depending on your budget, Aether vial and Brimaz come to mind. a 4 set of vial would be nice. Aether vial leaves your mana open for control while flashing in your dudes. replacing your high cost things would make it so you could freely cast revoker in response to them playing things, and because it isn't being cast it cannot be countered.Again these are not budget cards, so it is up to you. I also don't know what your fnm meta is so late game controllers might be better.
I feel like there are better options than the angelic arbiter and guardian of the gateless. What are your thoughts on going a bit more aggro with the early game control element to disrupt their combos and close the game?I guess the question becomes do you want this competitive?
Silent Arbiter would make godsend a house over one hundred handed one? I would also run Path to Exile over Pacifism, more spendy budget wise for sure, but worth it. I would also run 2 Thalia, Guardian of Thraben over 2 Frontline Medic because storm/making most combos a lot more expensive. I would also run 2 phyrexian revoker over 2 nevermore. Yes, nevermore is good, but it won't be as good as it will in the second game since you won't know what you're up against starting out.I would also run the new hippogriff over righteousness when m15 is released.It looks good as a deck idea, and will definitely be annoying, but when playing in a modern event you need to have combo disruption. You also have 7 open sideboard slots so you have a lot of room to play with ideas. So playtest, playtest and more playtest.Either way, I'm a fan of annoying the hell out of my opponent, +1 from me.
Melira Pod would also work this over. Infect has more bad matchups in modern than legacy, in my opinion.
You're also playing infect, and a turn 2 win is everything the deck wants to do. Isn't infect pretty much the only turn 2 win in modern at the moment?
Because turn 2 wins. Only in legacy/vintage.
Throw 2 in over 2 islands. You'd still have 9 blue sources and you only have 7 cards that require blue mana. The free pump on every creature you play is worth it.
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