Casual Infect and Competitive infect, 2 entirely different things.
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Turn 1 stop infinite token nonsense, they probably don't have enchantment hate. That is called winning.
I actually am thinking Illness in the Ranks is better than Thorn. Stops Blitterblossom and Splintertwin.1 black mana and all tokens get -1/-1. Enchantment, so they have to deal with it once it's there.Basically, if I were to go to a modern ptq with this deck my sideboard would look like this;2x Illness in the Ranks1x Thorn of Amethyst2x Spellskite2x Spell Pierce2x Dismember3x Thoughtseize3x WhipflareI'm not going to pretend to know what the modern meta is, I only know of splintertwin and blitterblossom. Illness in the ranks is just a giant middle finger to both of those. I run Spell Pierce and Thoughtseize in legacy, so it can't be terrible in modern right?
I also would try to find room for 2 springleaf drums mainboard, because color fixing is important. And turning ornithopters and memnites into turn 1 mana is good.
Maybe he's mad because someone played an infect EDH deck?
All of the following is my opinion but what I would take to a ptqSideboard;3x Thoughtseize2x Thorn of Amethyst2x Spellskite2-3 Spell Pierce4x DispatchMainboard2-3 Thoughtcast over Serum Visions2 more Vault Skirge over 1 Overseer and 1 Batterskull.Let me know how chief engineer runs in modern, I know I crushed people with mine in legacy.
I can't say I've ever built an artifact deck for casual purposes.
Would Glimpse into Affinity count as toy story? Maybe?
Tamanoa. Most troll card to build a deck around for multiplayer. Some ankh of mishra, searing meditation and some burn spells like pyroclasm and you've got yourself a hate deck.For standard you simply must build around Nissa, Worldwaker, Ral Zarek and The Chain Veil. Infinite walker combo is infinite.
The only thing that makes affinity viable in legacy or modern is it's stupidly fast aggro capablility. Chief Engineer definitely makes playing bigger things possible, like a turn 1 master of etherium as a 5/5. But you gotta be careful, you don't want to swamp your hand and draws with too many things you can't play simply because you lack engineer, whether he was removed or you didn't draw him.Thoughtcast is also an option, over what I don't know. But it's usually one blue mana for two cards.
Shrapnel Blast and Scuttling Doom Engine. Swing, sac to blast, 17 damage. Get wrecked.I would run Springleaf Drums over Batterskull. A little unoriginal, but it does good things. In addition to speeding up hand pooping it counts towards cranial plating and is another turn 1 drop that fixes mana.I tried running steel overseer in my legacy affinity, but he just seems too slow for what the deck wants to do. Does he work well in modern? I would finish the playset of etched champions and mainboard 2 ethersworn canonist. Canonist or Dispatch.Other than that looks good. I don't play a whole lot of modern, but if I did I'd likely run affinity.
Just remember kids, vines of vastwood over simic charm and blight mamba over necropede and this suddenly becomes pauper legal.
Painter's Servant, name red, blow up everything with hyrdoblast. Also, it is very easy to win with just 2 or 3 hedron crabs on the field. After all, 2 hedron crabs +1 fetch is 12 cards, and since fetchs are in just about every deck archive trap does get there. Grindstone and Painter's Servant are just good compliments that can't be turn 1 Iona naming blue.
Then the only way to push through damage would be to give it trample, which would still kill your creature, or to give it protection of which there is really only one viable way to do that. In the end you do more damage but it's slower.
But that's next turn. Infect is all or nothing. Yes, infect can still win mid game with a well placed distortion strike or blighted agent or inkmoth nexus, but as a rule of thumb infect is looking for the turn 2 or turn 3 win. That is simply because in the modern or legacy scene, if you haven't won by turn 4 with an aggro deck, you are going to have a very hard time winning.
http://www.mtgvault.com/couch312/decks/painterstone-mill/Painter mill.I've had good luck wiht it so far. I've crushed elves and reanimater, along with show and tell. So it works, just gotta know when to mulligan.
Surgical Extraction and Tormod's Crypt stop emrakul. I played legacy mill recently with painter's servant and grindstone. Archive traps were there, ghost quarter was there. I never had a problem casting the traps since fetches are so relevant in the format.
I meant for the turn 1 blightsteel colossus in legacy.
M15 has raised my hopes and given me one card that I will buy every copy of, ever that card being Chief Engineer. My hopes for Khans are too high.
Bundling them up in midrange/aggro/control basically describes all decks except for mill and burn. I mean there were more variations with different interactions. There was more that I could do as an opponent to blue control varients. Blue control was far more interesting before rtr, by more interesting I mean it was more than, drop a land and pass the turn for 8 turns.Before, blue control could easily be blue control aggro or blue control burn or blue control mill. With rtr all you saw were blue and white control decks that stalled until turn 8-10. Only with the theros block did some start splashing green.Just saying, it's getting old. It's like seeing someone play sneak and show or elves in legacy.
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