Well, since this isn't budget, Umazawa's Jitte?Godsend is fun. With more equipment, Kemba, kha regent makes 2/2's for each equipment attached.Kongming, "Sleeping Dragon" is another anthem effect.Odric, Master Tactician is pretty fun. Thalia is always a good way to slow down your opponent.Yosei, the Morning Star will generally hard to deal with unless you can exile it.Basically these are things to fill in so you can have more cards as 2 of rather than 3 so you don't nuke your own stuff.You will also probably have to include non-legendary lands. Unfortunately I don't know of any way to make the mana base work with just legendary lands.I would like some advice on a standard deck of mine.http://www.mtgvault.com/couch312/decks/more-tokens-for-days/
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The new Monastery Mentor is my choice. 2/2 with prowess for 3 that poops 1/1 prowess tokens? Sweet baby jebus I'm going to build Naya tokens now.Purphoros + Monastery Mentor + Hordeling Outburst and/or Raise the Alarm? And green for ramp with chord of calling and hornet queen. It'll take tweaking, but damnit Imma doing it.
A lot of your decks are barely tweaked meta lists, and when someone posts a deck that is good you're go all, congrats, you copied a list. So I'm sorry of nobody anywhere can make you happy. Any deck that's viable has been built and played. If you want originality and viability you're playing the wrong game.
Yes. It says you may choose new targets, so you can target the same thing twice.
??? What? I'm not entirely sure I understand. I live in a small area and there are plenty of quality players that do metagame. When someone drops a temple of enlightenment on turn 1 you're going to see an elspeth. When someone drops a mountain and a rakdos cackler turn 1 you're going to see madcap skills. It is all dependent on what local players run.
That's a nice red deck wins... it would be a shame if you suddenly didn't have any madcap skills, or fanatics.That's some nice blue white control you've got there, it'd be a shame if you didn't have any elspeths, or aetherlings.
Triggered effects and activated ablitities are different. The combat damage card draw is a trigger, the tap ability is an activated effect.Usually an activated ability will require the artifact to tap, or for mana to be paid, or both.So all the Mox, Black lotus, springleaf drum, lotus petal, mana crypt and whatnot are all activated abilities.Think of static ablities, the bident has the combat damage card draw. It doesn't have to be activated because it's always there, it's just triggered by an event.
Duress makes a good replacement for thoughtseize if you don't have any.
If this is a casual deck, why are you not running 4 metalworker and 4 tinker?I'm not saying I built the most broken affinity deck every concieved... buuuttt....http://www.mtgvault.com/couch312/decks/casual-affinity/
Well thank you, I do try. If you're looking to try being competitive in the legacy scene with mill, blue white painterstone is the way to go. *edit* Esper technically with surgical extraction, but you always pay the life for it, never the mana.I do like your idea, as a casual deck is perfectly fine and would catch many by surprise.
That's unfortunate, since it's really the only viable legacy mill deck, trust me on that, I've tried other ways.The main thing with your deck is you have no way to deal with things that shuffle back into the library, Emrakul being the main concern, since he shuffles the entire graveyard back in.I would drop Arcbound Overseer, since you have no way to drop him earlier than turn 8 at best. Put in 4 surgical extractions. Triskelion is cute and he is a win condition, but, he is 6 mana that you don't get to drop until turn 6. I would instead add 2 Archive Traps and 2 more Grindclocks since it is your main win condition. Archive Trap is extremely relevant in a format where it's not uncommon for 8 people at the same table to be searching their libraries all at once.I would also drop 4 mountains for 4 ancient tombs, since that turn 1 Steel Overseer, or turn 2 Atlas.Helm of Awakening is nice, but helps you're opponent quite a bit as well, I would drop 2 for 2 Blood Moon, since destroying almost every decks mana base is for some reason good. And you don't care your costs are all red or colorless.This is all trying to keep Grindclock as your win condition. I've never liked the card since it's just a very bad version of grindstone.
You're right, I should have and I apologize for not doing so, but, bad deck is still bad. You need a ravager on the field, which immedietely becomes the target of anybody that plays legacy. You need artifacts to sac to it, at least 2-4 things with modular to make it worth it. Then you need to resolve dismantle while grindclock is on the field at sorcery speed, so you can't even do it at the end of their turn or in response to them trying to blow up ravager.I'll give you points for being somewhat original, but it boils down to being an inconsistent and much slower version of painter's servant and grindstone.
I hate to break it to you, but +1/+1 counters and Charge counters are completely different. It'd be like trying to move counters from arcbound to a planeswalker. +1 counters don't transfer to charge counters or loyalty counters. Plus, Ravager specifically says move them to another artifact creature.You could dismantle Arcbound, but those +1 /+1 counters don't magically become charge counters.
It's not true, you always name red with Painter's servant so everything is always red.
Well in that case, as a casual should 4 fastbond and 4 gush.
How are you playing borby then? He's mythic?
Yes you can, 2 of them just die, but sometimes that turn 1 four mana is completely worth it.
I heard you hate blue, I got you a red hate deck.http://www.mtgvault.com/couch312/decks/all-of-the-red-hate/It would be an interesting matchup.
11/11 Indestructible with Trample and Infect for free on turn 1 is how you break a card... wait....>.>.....
What is Prince/Peasant league anyway? If I had a better understanding of the format I might be able to suggest more relevant cards.
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