CrimsonUndead

9 Decks, 20 Comments, 2 Reputation

Check out call of the kindred, its good for tribal.

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Posted 24 June 2012 at 01:28 as a comment on Zombies

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I suggest sunspring expedition + evolving wilds (or any land fetch). Nice list othwise.

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Posted 24 June 2012 at 01:24 as a comment on Healing Aura

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Hahaha, (moot point ahead.. I realize the deck was a social experiment) Defending the intentional rule breaking, awesome. The point that I was implying is that; not only was the percieved player knowingly cheating, but was also bragging about taking advantage of his obviously oblivious meta. OK, ok....how about this:
Play by the rules. Structure is there so that an even playing field makes for a fair and (hopefully) competitive, and fun game. forget the lichs, play 60 chancellor of the dross like the next guy says.

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Posted 21 June 2012 at 05:50 in reply to #265247 on Phylactery Pwnage!

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Nice build, I like it. I run a similar deck but using urza tron.. Prob not as consistent as your deck, but much more explosive.

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Posted 21 June 2012 at 03:51 as a comment on Eater of Days

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Yeah, the lich is on of my favorite creatures in magic. I do appreciate the effort but cheating is lame blah blah blah. I bet none of your friends play control or have even heard of dismember. Do they get starstruck mythic rares? Lots of ravenous demons, and lord of the pits?
Someone take away this guys wand!

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Posted 17 June 2012 at 16:55 as a comment on Phylactery Pwnage!

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Rebuilt and currently playtesting a new (more competitive version) of this deck, check it out:
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=349200

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Posted 16 June 2012 at 04:36 as a comment on Stop Hitting Yourself!

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Hideous end prob the logical choice, but chastise would be fun for my casual mp meta (mostly creature decks).

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Posted 16 June 2012 at 00:36 in reply to #264758 on No Drain, No Gain

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I was thinking more along the lines of a creature removal that gains me life or makes my opponent lose life. But thanks for the comment.

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Posted 11 June 2012 at 03:44 in reply to #262485 on No Drain, No Gain

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No and yes. I had to scribble savannah on some plains in order to play this how its built. But its a super fun deck to play. Kaldra drops turn 5-6, with worldslayer turn 6-8. Just have to survive long enough, ie;fog. I could have made it better with spellskite, etched champ etc. But it would take away from the flavor of the deck.

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Posted 09 June 2012 at 16:29 in reply to #262457 on Kaldra the Worldslayer

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Thanks. Still working on it.

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Posted 30 May 2012 at 19:17 in reply to #260263 on Wrath of Gelectrode Mastery

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If this deck is to be competitive, I know spark/hellspark elementals is the way to go. But I love the taskmasters.

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Posted 27 May 2012 at 19:24 as a comment on Stop Hitting Yourself!

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http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=240138
Official ruling states that the copy is a spell and is added to th stack as normal, however it is not technically counted as being cast. I wish it wasn't so but thems the rules.

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Posted 27 May 2012 at 19:07 in reply to #253339 on Wrath of Gelectrode Mastery

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I agree with the fireball/exsanguinate idea, especially because you have the infinite mana loop with the galvanizers.

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Posted 26 May 2012 at 01:28 in reply to #258561 on Myr/Mishra

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Nice build!
Eater of Days is the only suggestion I've got. 4 drop 9/8 flying trampy.

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Posted 12 May 2012 at 16:06 as a comment on The Dreadnought Orb

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I think vexing devil is the only card that doesn't belong.

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Posted 11 May 2012 at 05:11 as a comment on Wrath of Gelectrode Mastery

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there is not enough burn in there to be lethal quick enough without dual cast, not enough creatures to do it the old fashioned way. Grind out the miracle is really the only objective. that and annoy the shit out of your opponent with snag/snapcst/leak their amulet/piper. Mmwwuuhahahaha.

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Posted 11 May 2012 at 05:06 as a comment on Wrath of Gelectrode Mastery

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really there is not much too it. you have to protect gelectrode or the whole plan is done. looks to me like.
t5 gelectrode (2 mana to spare to leak removal, or snag attackers, or scry miracle 2nd from top.)
t6 dual cast (4 mana left, same as above)
t7 miracle win, hpefully.

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Posted 11 May 2012 at 05:03 in reply to #254764 on Wrath of Gelectrode Mastery

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Actually just replaced gelectro for pili. Turn 6>20 damage, or 3 extra turns.

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Posted 06 May 2012 at 05:58 in reply to #253339 on Wrath of Gelectrode Mastery

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By george your right! its still a sick combo.
I think it just needs some Gitax probe. See it? Miracle>dual cast>gitax probe>dual cast>snapcaster>spell>dualcast....just sick, 20 dam for 7 mana, 4 turns 8 mana.

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Posted 06 May 2012 at 05:46 in reply to #253339 on Wrath of Gelectrode Mastery

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Overall I like it alot, I played a very similar B/G version of this. The only minor thing I would do is replace blight mamba with ichorclaw myr. It would seem that the mamba is your defence, but this type of infect deck plays so fast that you can just take the hit and swing back for huge.

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Posted 04 May 2012 at 04:09 as a comment on Swine Flu

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