DavidF

38 Decks, 40 Comments, 1 Reputation

Hm, it's true - I'ts possible that it's just not control-ish enough to get away with The Rack, I was hoping to find some synergy here though it might be weird build. Have been thinking about adding Tombstalker, though without Sensei's Divining Top it's really a huge gamble with Dark Confidant.

As mentioned, I will ponder on this and possibly shape it more thowards Blade/Toolbox.

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Posted 13 October 2011 at 12:12 in reply to #206529 on Modernguy Ale

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It is possible, though I consider Spirit en-Dal valuable for it's ability to render creatures unblockable without the opponent being able to counter it, primarily Hypnotic Specter for continued The Rack abuse should the opponent have creatures with flying or reach in play, but also for allowing Nantuko Shade to bypass opponents creatures to deal lethal damage to opponent or planeswalkers.

Will have to ponder this though.

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Posted 12 October 2011 at 15:38 in reply to #206529 on Modernguy Ale

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Actually, after double checking with the banlist - AEther Vial is not banned - I will most definitly add it to the deck at once.

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Posted 12 October 2011 at 14:49 in reply to #206504 on Modernguy Ale

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Almost correct, The Rack was re-printed in Time Spiral: Timeshifted - making it legal in Modern :)

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Posted 12 October 2011 at 08:17 in reply to #206480 on Modernguy Ale

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Right you are, have updated the deck with clone to replace phantasmal. Thanks.

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Posted 01 October 2011 at 15:29 in reply to #203603 on Soul sisters evolved

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How is this deck working out for you? It seems a bit random-ish with the various "near same" cards.

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Posted 27 September 2011 at 18:40 as a comment on BW Stoneblade

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Yeah, I've been looking at Adaptive Automaton since it were released in M12, great potential. Will probably include it _if_ I can get my hands on em before the tournament; it'll be close.

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Posted 29 August 2011 at 19:02 in reply to #196205 on B/W Legacy Allies (budget)

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Agreed, would probably be a great sidekick deck for turbofog, SaT/Emrakul or reanimator.

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Posted 25 August 2011 at 08:34 in reply to #195311 on The Joker

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Looks like you have a 50/50 mixture of allies and "junk".

In an ally deck, you'd really want to keep the non-ally spells to the bare minimum - I'd have no more than 8 non-ally spells.

You probably should remove the Makindi Shieldmate (worthless), most spells and add Kabira Evangel, Mimic Vat, 2x more Ondu Clerics and Phyrexian Metamorph as a "wildcard".

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Posted 25 June 2011 at 22:56 as a comment on White Ally

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-1 Near-Death Experience
-3 Worship
+4 Academy Rector

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Posted 12 June 2011 at 01:47 as a comment on Near Death Experience

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Consider the oracle wording for the en-Kor ability: "0: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead."

It does not have to take any damage first (or at all), you simply use this ability to target Daru Spiritualist or Task Force. Then until end of turn, all damage that would be dealt to the en-Kor will be redirected to the previously targetet creature.

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Posted 18 May 2011 at 11:39 in reply to #163203 on Eternal Life

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The basics - you have Nomads en-Kor, Daru Spiritualist and Diamond Valley in play. You use the en-Kor ability to target the Daru Spiritualist, which get's +0/+2 until end of turn. If you repeat this process 10 times, the spiritualist would have a toughness of 32. If you sacrifice it for Diamond Valley, you hence gain 32 life.

Since you can trigger the en-Kor ability as many times as you want, since it cost 0 mana, you can give your spiritualist 10.000.000.000.000 toughness just as easy as 32, giving you "infinite" life.

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Posted 15 May 2011 at 19:19 in reply to #162657 on Eternal Life

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There is 24 lands in the deck. Since I use Mox Diamond you really can't go much lower on land count without the moxes becoming dead cards.

I replaced 3x Leyline of Sanctity and put them in side instead.

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Posted 13 May 2011 at 07:52 in reply to #161841 on Eternal Life

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That's perfect - any suggestions on which cards to replace?

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Posted 12 May 2011 at 13:47 in reply to #161841 on Eternal Life

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Hi, if an opponent plays a spell that affects named cards such as "plains", snow-covered plains will remain unaffected; so basically is just a paranoid failsafe and has no other interaction with the deck.

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Posted 12 May 2011 at 02:42 in reply to #161601 on Clerics Revisited

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An extremely late post, but - Pyroclasm does not clear the board of creatures with protection from red. Protection from red prevents damage from red as well as makes the permanent illegal target for red spells and abilities.

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Posted 07 April 2011 at 12:42 in reply to #72886 on Legacy Burn

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Not sure what format this deck is for, but it looks like you are missing the best combo.

Play Artificial Evolution and alter the text on Turntimber Ranger to change from "wolf" to "ally". The next time an ally enters the battlefield, Turntimber Ranger will produce a 2/2 ally token, which will trigger Turntimber Ranger again and again and again.

With this combo, you could have infinite tokens.

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Posted 05 April 2011 at 10:14 as a comment on WHO LET THE WOLVES OUT!

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Thanks goes to both MrBarrelRoll and illaden, Sea Gate Loremaster proved to be an excellent late game bomb and Mimic Vat has works exceptionally with Halimar Excavator (steal discarded critters) or Jwari Shapeshifter (play as a 0/0, goes to graveyard on resolve - imprints on Mimic Vat = inf. wildcard)

Still tweeking a bit on card balance, will update the deck within 1-2 days.

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Posted 24 March 2011 at 23:58 as a comment on Standard W/U Ally

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I did glimpse at Sea Gate Loremaster at times. I guess I haven't considered it as that much broken, since it's also very expensive.

You'd either have to have very few of em in the deck, making their appearance rather random - or make use of some mana ramp - taking up more slots needed for cheap fuel for Ondu Cleric or Halimar Excavator.

I will conduct some experiments with it and get back to you when I have some conclusions, thanks for the suggestion :)

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Posted 24 March 2011 at 18:22 in reply to #145790 on Standard W/U Ally

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Im not sure I follow you - every single card in this deck (part from lands) is either of Ally creature type, or result in a bounce (re-play an ally), or result in card draw (possability for more allys) - in most games part from turn 1-3 which can be highly random, I drop an ally nearly every single turn.

Mimic Vat is not a bad option, I have considered it; not sure what I would trade it for though, or how many to play in main.

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Posted 24 March 2011 at 17:03 in reply to #145766 on Standard W/U Ally

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