DedWards

1,292 Decks, 4,874 Comments, 1,241 Reputation

Bioshift moves +1/+1 counters around and targets two creatures for one mana.
While it requires 2 green, Setessan Oathsworn is too good not to include.
Rancor is Pauper legal as its original print was a common.

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Posted 15 February 2016 at 15:05 as a comment on Pauper, Boros Heroic

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With all the fetch, I don't see the need for 4 Rogue's Passage. 2, maybe 3 would be good and free up a slot for another forest to increase the chances of playing your green cards more reliably.

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Posted 15 February 2016 at 11:13 as a comment on Artifact Tron

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Murderous Redcap <- there's you damage piece of the combo.

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Posted 12 February 2016 at 07:43 as a comment on Infinite

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Maybe move Flame Slash to sideboard and put the Charm in its place?

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Posted 11 February 2016 at 16:05 in reply to #574971 on Heartburn!

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I'm actually in the process of acquiring 2 Chandra, Flamecaller and a 3rd Omnath in trades. Chandra's +1 plus Omnath's trigger for Elementals dying is going to be fun. I know that they get exiled if not killed, but with Omnath out, whether or not they get killed, it's 6 damage :D

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Posted 11 February 2016 at 15:12 in reply to #574999 on G(r) Landfall Mid-range-ish

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Boros Charm?

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Posted 11 February 2016 at 04:25 as a comment on Heartburn!

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Not bad. Sounds about the same as my Omnath landfall deck (no Eldrazi at all in mine).

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Posted 10 February 2016 at 15:33 in reply to #574848 on Mine's Bigger Than Yours

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I do have a question. About how early can you get one of your big threats out?

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Posted 10 February 2016 at 13:16 in reply to #574848 on Mine's Bigger Than Yours

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What's the problem with adding the Wastes? I just tested it and they add properly

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Posted 09 February 2016 at 13:10 as a comment on Mine's Bigger Than Yours

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Just remember, Arbor Elf can't untap Nykthos, Shrine to Nyx.

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Posted 08 February 2016 at 13:18 in reply to #574768 on MonoG: Primalcrux

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If you can afford to get them, 2 or 3 Nykthos, Shrine to Nyx will help a lot.
Voyaging Satyr acts as Arbor Elf number 5-8, but unlike the Elf, the Satyr can untap Nykthos.
Some of the hybrid creatures from the Lorwyn / Shadowmoor block might interest you. Wistful Selkie draws you a card when it enters the battlefield; Wilt-Leaf Cavaliers is a 3/4 with vigilance; and Boggart Ram-Gang is a 3/3 with haste and Wither.
Strangleroot Geist has Undying, so it'll stick around a little longer than the rest, supplying its {G}{G} even after being killed once.

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Posted 08 February 2016 at 11:36 as a comment on MonoG: Primalcrux

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Just because I don't have that many fetch and shock lands, doesn't mean that the deck can't be competitive.

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Posted 08 February 2016 at 07:23 in reply to #574478 on Midnight Impact Swarm

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The slot was a toss-up between the two. I settled on the Drone for the deathtouch. Though, maybe I should move the Drone to sideboard?

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Posted 05 February 2016 at 09:41 in reply to #574561 on RB Devoid Aggro

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Oh ya, Evolving Wilds help with landfall triggers too.

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Posted 05 February 2016 at 07:49 in reply to #574556 on land hoooo

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Your choice of land search doesn't quite fit the creatures that care about it. You want to use cards that put at least some of the lands straight onto the battlefield, like Nissa's Pilgrimage. Explosive Vegetation is another one you should play. Here are my reasons why the ones you've chosen aren't good:

Firstly, Loam Larva is possibly the worst choice in land search. Not only does it not put the land onto the battlefield, it doesn't even put it into your hand. Additionally, because it puts the land on top of your library, it screws up your draws. I'd replace it with Leaf Gilder, which helps you play a lot of your other cards a turn earlier.
Next, Sylvan Scrying. Don't get me wrong, this is a great card, but because it puts the land into your hand, it's not optimal. Remember you want the lands to enter the battlefield asap. to activate all the juicy landfall triggers.
Lastly, Natural Connection is only good because it's an instant, but because Nissa's Pilgrimage and Explosive Vegetation fetch multiple lands while this only fetches one, it's the third card I'd look at swapping out.

Also, because you only really have one way to give Baloth Pup a +1/+1 counter (Retreat to Kazandu), it's not helping your strategy.

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Posted 05 February 2016 at 07:47 as a comment on land hoooo

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Sprout Swarm is by far the best Saproling production spell.
Scatter the Seeds isn't bad either.
Look up creatures that get spore counters (most are of the Fungus creature type).
The Supply half of Supply // Demand is good too.

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Posted 05 February 2016 at 06:44 as a comment on Druid/Shaman/Saproling

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Purphoros is legendary, so you can only have one out at a time. Impact Tremors and Outpost Siege (calling Dragons) can help you get multiple instances of damage.

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Posted 05 February 2016 at 06:38 as a comment on Norin the Wary burn

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Thanks :D

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Posted 05 February 2016 at 05:27 in reply to #574486 on Arcane Dig 'n Burn

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Goblin Fireslinger is probably the one you're thinking of.

I still stand by my choice of adding more actual burn spells but if a ping effect is what you want, Scepter of Empires is cool. In addition to doing colourless damage, it's less likely to be killed (most mainboard kill is for creatures).

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Posted 05 February 2016 at 03:50 in reply to #574453 on Cruel intentions

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It's an old one that's been sitting in a box for years, I just did a slight update (used to run Wee Dragonauts)

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Posted 05 February 2016 at 03:40 in reply to #574486 on Arcane Dig 'n Burn

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