DedWards

1,292 Decks, 4,874 Comments, 1,241 Reputation

My guess is mill through Extraction

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Posted 04 April 2016 at 03:51 in reply to #579037 on Lavender

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That's actually quite evil :P

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Posted 03 April 2016 at 17:46 in reply to #579017 on Lavender

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Can you play Entwine for a card cast off the Scepter?

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Posted 03 April 2016 at 13:01 as a comment on Lavender

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The only deck I know the Kami being good in is a Shirei, Shizo's Caretaker deck as Shirei can bring it back EVERY turn

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Posted 03 April 2016 at 12:39 in reply to #579011 on Budget Continual Fog

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Players that have played against the Kami often enough know to either kill it, or attack to force the opponent to sacrifice it. Still a good creature, but it's just another fog.

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Posted 03 April 2016 at 12:27 in reply to #579011 on Budget Continual Fog

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While all the cards you listed have their uses, Unsummon seems to be the one that sticks out as a possible thing to take out. You're unblockable and with 8 Auras granting +2/+0, I don't see a need for the Unsummon.

-4 Unsummon
+3 Latchkey Faerie
+1 Dismal Backwater (I feel you need one more land)

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Posted 02 April 2016 at 05:42 in reply to #578795 on Unblockable Rogues

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The Knight not having a built in form of evasion makes chump blocking it easy (even with the Retreat being able to tap stuff), so I suggest including a land that grants the evasion. Kessig Wolf Run isn't difficult to add as a one of, but that requires adding a land that can produce red (Stomping Ground or Sacred Foundry will do the job), but another option is Rogue's Passage. A guy in my club plays a Knightfall deck and the Rogue's Passage is killer.

Now to talk about stopping the combo as the opponent. Your best bet is a well timed removal:
Blue must counter either part of the combo, or 'Unsummon' the creature before Retreat's untap effect resolves.
Black and White can kill or exile the Knight either while it has Summoning sickness or before the Retreat's untap effect resolves.
Green can 'fight' the Knight or destroy the Retreat before the Retreat's untap effect resolves. White can also destroy the Retreat before its untap effect resolves.
Red can burn the Knight in the same time frame that Black and White can kill it.

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Posted 01 April 2016 at 12:57 as a comment on KnightFall Bant

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Here's my take on WB Tokens:

http://www.mtgvault.com/dedwards/decks/white-tokens-modern/

The missing 3 spots is for Not Forgotten from SOI. While it does make a Spirit token and let's me reuse more of my instants and Sorceries for more tokens, the part of the card that concerns me is that it's a sorcery.

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Posted 01 April 2016 at 09:54 as a comment on B/W Tokens

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Iona is a brilliant card. There's awesome interaction between her and Painter's Servant :P

I do like Elesh Norn, Grand Cenobite. A permanent -2/-2 to their creatures either leaves them without creatures or makes those that do survive much smaller.

I personally want to try Gideon, Champion of Justice in a fog deck. That -15 of his is quite scary, especially if they can't lower his loyalty as easily.

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Posted 31 March 2016 at 15:17 in reply to #578722 on Turbo Fog

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:D

Glad you like it. I'm looking at making another version that Replicates Kokusho, the Evening Star for 20 life drain.

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Posted 31 March 2016 at 15:07 in reply to #578874 on Omnath Replicated

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Batwing Brume

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Posted 31 March 2016 at 12:01 as a comment on Support

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Solidarity of Heroes
Hardened Scales

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Posted 31 March 2016 at 11:05 as a comment on Heroic

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What about it? Two of the creature have evasion and Centre Soul gives protection, which is effectively unblockable. Plus, in current Standard, most people play one of their dual lands tapped on turn one.

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Posted 31 March 2016 at 10:31 in reply to #578858 on Standard Turn 3 win!

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Triton Tactics is a must. {U} to give 2 creatures +0/+3 and untap both mean you get to tap mill twice with both creatures you target with the second tap milling for 3 more per creature. That's 6+the toughness of two creatures in cards milled for one mana.

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Posted 31 March 2016 at 05:16 as a comment on Phenax EDH

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I have an idea for Nahiri, the Harbinger in Modern that I'd like someone to take a look at:

http://www.mtgvault.com/dedwards/decks/nayahirikul/

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Posted 30 March 2016 at 11:30 as a comment on The Deckhelp Alliance

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I think you have too few creatures for this to work reliabley. 18 creatures should be a good amount. Here's a few suggestions:

Triton Shorestalker is a 1 drop unblockable.
Looter il-Kor is a 2 drop with Shadow (basically unblockable) that 'loots' when it deals damage to the opponent.
Latchkey Faerie may cost 3 on its Prowl (only ever play it for its Prowl), but it does draw you a card and is a 3/1 flyer.
Oona's Blackguard is an awesome 'lord' for Rogue decks. Plus it has flying.

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Posted 30 March 2016 at 08:45 as a comment on Unblockable Rogues

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Not really. Elvish Archdruid still adds a sizable amount of mana without Umbral Mantle and there's 12 other creatures that add mana too.

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Posted 30 March 2016 at 03:38 in reply to #578704 on Infinite Green

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In the article he says that there's only one card like Sphinx's Tutelage. I'd like to call bull. There's one other card that works similar. It's a lot slower as it only mills 1 card per card drawn, but it does cost 1 less mana and is only a common. And that card is Jace's Erasure.

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Posted 29 March 2016 at 20:03 in reply to #578722 on Turbo Fog

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http://www.mtggoldfish.com/articles/budget-magic-91-35-tix-modern-tutelage-turbo-fog

^ This was just brought to my attention. Looks very similar to what we made here, so I thought I'd share

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Posted 29 March 2016 at 15:20 as a comment on Turbo Fog

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Ezuri, Renegade Leader has an 'overrun' effect that can be activated multiple times.
Joraga Warcaller's kicker abilities is "Multikicker", which means it can be kicked multiple times.

Both pump all my Elves by a LOT.

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Posted 29 March 2016 at 12:23 in reply to #578704 on Infinite Green

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