DedWards

1,292 Decks, 4,874 Comments, 1,241 Reputation

And to a lesser Degree: Jace's Erasure

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Posted 05 October 2015 at 13:20 in reply to #563901 on Modern Millow Fort

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With Ghostly Prison and Sphere of Safety making them pay mana to attack, Mesmeric Orb can help mill faster. Orb of Dreams / Frozen Æther causes everyone's / the opponent's stuff to enter the battlefield tapped, making Mesmeric Orb more potent. You're already running Wheel of Sun and Moon, which I'm guessing is to stop self mill, so Mesmeric Orb's down side isn't so bad (though I'd bump Wheel of Sun and Moon up to 3x)

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Posted 05 October 2015 at 12:24 as a comment on Modern Millow Fort

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I wouldn't say that the site is broken, because only BfZ stuff doesn't show colour.

Converge works similarly to Domain from Conflux, so I suggest looking into some of those cards.

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Posted 01 October 2015 at 14:09 as a comment on Converge (WIP)

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I wouldn't say that the site is broken, because only BfZ stuff doesn't show colour.

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Posted 01 October 2015 at 14:01 as a comment on Converge (WIP)

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I only now realise that Mwonvuli Acid-Moss lets you search for any forest, not just a basic forest. Ravnica duels and the new Zendikar duals would work nicely with it... well, the forest duals anyway.

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Posted 01 October 2015 at 08:16 as a comment on Destroy Land

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There, edited it to include Stronghold Discipline

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Posted 01 October 2015 at 06:51 in reply to #563432 on Dark Fog

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Except that sphinx's tutelage is completely out of colour.

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Posted 01 October 2015 at 03:58 in reply to #563432 on Dark Fog

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Because the opponent's get to use Howling Mine's / Rites of Flourishing's effects first, one option is just waiting them out with a slow mill. The other option here is to make them lose life every time they attack via Hissing Miasma and Batwing Brume. I'm also trying to figure out which fog to reduce / remove to include Stronghold Discipline so I can close off the game after giving enough creatures with Forbidden Orchard.

So, in short, a number of passive ways.

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Posted 30 September 2015 at 19:58 in reply to #563432 on Dark Fog

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Also, Shrine of Loyal Legions doesn't fit in with some of what I suggested, so that's another possible drop for something.

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Posted 30 September 2015 at 15:01 in reply to #563404 on token invasion

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Nykthos, Shrine to Nyx would help play some of those more expensive creatures and supply more mana for Secure the Wastes.
Honour of the Pure and Intangible Virtue will help all your tokens get bigger.
Heliod, God of the Sun's token making ability is another good card to dump excess mana into, especially if you include Nykthos.
Spear of Heliod is another good pump for all those tokens and it's has a great reactive removal effect.

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Posted 30 September 2015 at 14:13 as a comment on token invasion

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Fun little trick I'd like to try with Undead Alchemist is Undercity Informer. Sac a creature to Undercity Informer, then any creatures that are milled get exiled due to Undead Alchemist's ability, giving you more creatures to sacrifice to Undercity Informer :p Sadly, I don't have either Undead Alchemist nor Undercity Informer :(

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Posted 28 September 2015 at 05:25 as a comment on Undead Alchemy

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Cloudshift
Momentary Blink
Restoration Angel
Nephalia Smuggler
Mistmeadow Witch
Turn to Mist
Flickerwisp
Ghostly Flicker
Ghostway

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Posted 24 September 2015 at 21:12 as a comment on Flickers of emotion

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*Reads Explosive Vegetation again* o.0
I've been playing it wrong, and no one pointed it out to me... I always thought Explosive Vegetation was just a more expensive Cultivate / Kodama's Reach.

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Posted 24 September 2015 at 14:53 in reply to #562884 on Standard Eldrazi Ramp

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Nissa's Pilgrimage is better than Explosive Vegetation in here. Your only basic lands are forests after all.

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Posted 24 September 2015 at 13:19 as a comment on Standard Eldrazi Ramp

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While both aren't bad, neither solve the problem. I need to play Nissa's Pilgrimage on turn 2.

Honored Hierarch needs to become renowned before being able to tap for mana, which means, at earliest, he attacked on turn 2 and is tapped, so I can only use the mana on turn 3.

While Beastcaller Savant has haste, there's two problems with it. Firstly, you have to pay 2 for it, which basically leaves you with 1 mana (it's ability) on turn 2. Secondly, "Spend this mana only to cast a creature spell." which doesn't allow me to play 15 of my cards.

And in both cases, the "any colour mana" means nothing as this deck is mono green.

I'm going with Whisperer of the Wilds. It allows me to not have to target it with Sandsteppe Mastodon's Bolster if Elvish Visionary isn't around and I have Elemental tokens; AND it nets me more mana when I have a big creature out.

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Posted 24 September 2015 at 08:17 in reply to #561860 on Nissa's Forest

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I'd strongly suggest Surgical Extraction. After a bit of milling or a Inquisition of Kozilek, it is better than Cranial Extraction. It can also target non basic lands, which makes Sphinx's Tutelage (suggested above) and Mind Funeral (another VERY good mill card) much better.

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Posted 22 September 2015 at 21:30 in reply to #562702 on Modern Mill

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Why not both?

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Posted 22 September 2015 at 21:24 in reply to #562683 on Modern Mill

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Another card you may want to consider:

Valor in Akros

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Posted 21 September 2015 at 14:49 in reply to #562454 on Soldier Tokens Only

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I can live with not drawing a mana dork in my opening hand, but knowing that there isn't one in the deck is another thing entirely. None of the options in BfZ standard will allow you to play a 3 drop on turn 2. My biggest loss there in not being able to play Nissa's Pilgrimage on turn 2 (I currently play a mono green land ramp deck in Standard).

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Posted 21 September 2015 at 09:06 in reply to #562599 on Mono- Green STD

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Are you as pissed as I am that, come rotation, we won't have a 1 drop mana dork? Honored Hierarch doesn't count as it needs to deal damage first, thus only giving you mana on turn 3 at the earliest.

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Posted 21 September 2015 at 07:28 as a comment on Mono- Green STD

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