ok ur shock lands mean nothing if u have searchlands with ZERO basic lands to get with them. scalding tarn is the only one that works atm in ur deck. be that as it may karthus and pit dragon have no purpose in the deck. taking them out for a few more seething songs, and maybe some dismembers would help the deck out. blue could work since the original Dragonstorm deck was blue/red. but ur trying to put to much into the deck without really having much of a game plan. no my name doesnt refer to either of them. its what i get called in my area on the account of how relentless i am in a duel.
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black sun's zenith can handle them. i also have hand disruption.
karthus and the pit dragon dont really belong with the deck. u also have verdant catacombs and misty rainforest in the deck with no basic land to fetch with them. the idea is there but it needs some tweakin it lakes some speed and board control to make sure ur big beasts get a chance to come out and play.
yah i know what ya mean. i have a jund deck myself and it runs awsome one on one almost nothing can beat mine. but in multi ways its a lil harder.. if u want some ideas here is my jund: http://www.mtgvault.com/ViewDeck.aspx?DeckID=173718
ok changes i suggest, drop braid of fires add in more mana flares. reason? the mana u get from the braids will empty after each phase so unless u have the songs and other mana ramping they dont really help that much. heck u can even add in some ruby medallions for more ease. i would also just drop knollspine for more shamans. blade wing is good, but if u add either another hellkite charger or even better yet another bogardan i think it will be a lil better for the deck.
yah i could use bladewing but i like using zirilan to pull dragons out of the deck.
not too bad lookin honestly. just from a personaly stand point i would take out chimeric mass, hatchery, and gift. i would probably add in some paradise mantles, mana leaks and maybe some go for the throat. but thats just me. i like hermic study and if u bump it and the bairn to a total of 4 u can have another win condition. i agree with swizlestick about using the gambit it has enough of a payoff to help this deck. other than those few things i think its a pretty good deck, again though those r all things i wold do personaly.
i agree with danie, in total u only have 15 gobbys without dragon fodder. personaly if u put in some atifacts such as thopter and or memnite u could also add in kuldotha rebirth to get more gobbys. really all u need is voracious, once he hits with enough gobbys then its game. pretty good otherwise.
not too bad, jund is manly a one on one kinda deck but it seems pretty good. i would advise some evlish visoinarys for an easy draw and creature.
i think its pretty well built imo. i think i would drop one or two of the wurmcoils though.
ok i like the comment u left on the advertise thing that is pretty funny. this deck does seem like one where u pull it out ur opp sees it and goes uhm brb bathroom... half our later.. where did he go? lol i like it but the whole eplaning the deck isnt needed. keep it simple. let others try to figure out ur combos, instead of tellin everyone.
sol ring might help and the greaves deff will. idk bout forge and disk. pretty interesting build, i have my own deck like this as well.
i agree and yah a R/B would be awsome but alas im too poor to buy the kokushos. sad face. o well lol. i have ran a mono red one too i prefer it that way, but i also like the blue in it to help it out a lil.
eh wasnt sure what to make room for him for and u do know the original Dstorm was R/U and didnt have him dont u? anyways, i was just testing to see if any improvements could be made around my all time fav deck.
looks both fun and fast. ever consider maybe one or two BSZ?? just a thought. i like this one its pretty annoyin yet amusing
the extra 5 cards will make it just a touch harder to draw what u need at the right time. yes plat is a good card but 95% of the time u get it u wont need it. ur vamps will do the damage before u should ever need plat. in other words its just there.
cant, its made for T2 even though it may not see much action. otherwise they prob would be in the deck.
u have many actualy. u can use the cannon as a way to keep things off the board. with the chalice and spheres that can be pumped it will allow fast ramping of RSZ for a kill. u can also use the phenix to inflict damage as well. its mostly made to combat CAW-blade and other various decks.
mayeb but the point is to pump the chimeric mass and either swing or fling it =D
wow this is a nice splash of new with mostly old. arcbound decks were always fun to abuse. u could always add in some tezzeret's gambits to prolif and draw. just a thought.
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