DJhotenchilada

61 Decks, 179 Comments, 37 Reputation

this deck is sweet. sigarda is probably the best general u can have in my opinion. im also working on a sigarda edh but its not finished yet. you say you arent sure about the early game. u need to be running some ramp spells like rampant growth and artifacts like sol ring, coalition relic, and chromatic lantern. maybe some mana creatures as well like birds of paradise, avacyn's pilgrim, and llanowar elves. that way u can get sigarda out as quick as possible so no one can cast nevermore naming sigarda. sigarda edh is best as an aura deck but u still need some removal like oblivion ring and swords to plowshares and artifact/enchantment removal. things like ray of revelation, naturalize and erase just in case someone can nevermore sigarda before u can cast her. the build im working on is very similar to yours except it has removal of all kinds. i like it thought.

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Posted 21 April 2013 at 08:19 as a comment on Sigarda EDH

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why not play 4 main board. if u arent playing against control, give one of your unblocked guys double strike before the damage step. or u could just use the ability to deal 4 damage to a player for the finisher. in my opinion human decks are better without green. a r/w boros human deck sacrifices the slight flexibility u get from green and adds even more speed. first there was the jund fast aggro. then the naya humans was invented to be 1 turn faster than jund. take out green and u dont get the creature overload but the one big smack to end the game out of nowhere. there is a boros dollar rare that doesnt see play at all. Its about to. spark trooper is the death of naya blitz and jund aggro. those decks are busy spending all the mana they have to play one creature or just empty there hand because theyre confident, that by that turn 3 or 4, that theyve already won. they tap out thinking that theres nothing u can do to beat them. on your turn 4 against naya the opponent wont have any creatures to block with and all of theyre land will be tapped. thats when u cast spark trooper and soulbond him to silverblade paladin. u will hit for at least 16 and gain 12 life. that puts the game out of reach for naya decks. which is y i advise u to take out green. the boros deck's only rival is naya. and naya isnt hard to beat. my boros deck obliterates midrange, outraces naya and jund, and demolishes control before it can cast a supreme verdict. even if they cast supreme verdict, ill probably cast boros charm because my deck plays 4. if u want to take a look at the deck its called boros is faster than naya.

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Posted 19 April 2013 at 06:30 as a comment on aNAYAlation with Match History

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the only reason i got defensive is because your comment seemed arrogant. My shop is exactly the same as yours. u can expect every deck u would see at a gp or pro tour top 8. the deck does perform effectively. the matchup against aggro is tough but no where near impossible to win. with just a decent hand it beats naya blitz in a race. thats mostly because of soulbonding silverblade with geist's angel. what makes this deck so good is that it has modes. it can be very aggressive or it can be somewhat of a controlling midrange. the reason there is only 2 copies of rest in peace is because against the reanimater decks i usually take the aggressive path of the game and by the time they can get a good target with rites, they're usually dead on board. last friday these were my matchups: Round 1 - W 2-0 vs reckoner control. Round 2 - W 2-0 vs UWR Aura. Round 3 - L 1-2 vs a wierd esper that plays 4 rest in peace and 4 misthollow griffens. Round 4 L 1-2 vs experiment jund. Round 5 W 2-1 vs naya human blitz. i got knocked out in the first round of the playoffs. i had a rematch against the guy with the misthollow esper and lost again.

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Posted 19 April 2013 at 06:15 in reply to #342286 on Bant Midrange [Standard]

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play boros charm and u can over extend all u want. by the time they can cast a board wipe they either be dead or cast boros charm and make all your guys indestructible.

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Posted 18 April 2013 at 12:43 as a comment on aNAYAlation with Match History

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thats a cool combo but its not as funny as having 3 o-rings, 1 detention sphere and a staff of nin. i can ping u to death with my staff of nin in one turn!

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Posted 18 April 2013 at 12:30 in reply to #333519 on Simple Man

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the deck has potential but ur not quite there yet. i have a few tips. u should drop the gathers, the memorial, the benedictions, the nefaroxs and move the sorins to sideboard. that frees up 12 spots. add 4 silverblade paladins, 4 faiths shields, and bump both knights up to 4. after that u should have 2 spots left. i suggest adding in 2 more lands. vault of the archangel is cheap and very good. when u have a tormented soul bonded to a silverblade and u give it lifelink, your opponent is basically done. the deck will run more smooth, your mulligans will be better, and the opponent probably wont last long. when u get all of the dual lands, the land base should look something like this. 4 shrines, 4 chapels, 2 cathedrals, 2 vaults, 6 plains, 4 swamps.

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Posted 18 April 2013 at 12:23 as a comment on Exalted

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honestly your suggestions to throw in verdict, sphinx revelation, etc is retarded. i would play those if this was a control deck but its not. at my local shop our tournaments are usually 5 rounds and top 8 playoffs. this deck has made top 8 3 weeks in a row so the deck actually works. the thing about this deck is its flexibility. its very flexible even without sideboard. it beats aggro in a race, destroys midrange with giant creatures early game, and gives control a run for its money without sideboard. and btw, i have this deck exactly as it is on this site so dont insinuate that i dont know what im talking about.

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Posted 18 April 2013 at 08:58 in reply to #342286 on Bant Midrange [Standard]

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As i said in the description, everyone at my shop is playing naya blitz which tends to consistently win on turn 4 due to its speed. the idea is to look like a slow midrange to get those decks to go all in and let their guard down so i can go in for the one hit wonder. (Assuming they took damage from lands.) geist is a 4-of because he is arguably the most important creature in the deck. those naya decks arent at all worried about blocking and they never have an untapped creature anyway so thats make it easy to win with one hit. the idea is to get out geist on turn 2. they will probably have attacked so ill be able to hit for six damage without a problem. turn 3, i drop the silverblade paladin and when i attack with geist i pair the angel with silverblade. again they will most likely be tapped out so thats 10 damage. that leaves them at four life and they instantly have to have an answer or they are dead. the deck is technically considered a midrange but can end it on turn 4. if i dont get that good hand i need, it can take a few turns longer. thats y the life gain creatures are there. they give me life and block. thats crucial to staying alive and mounting a comeback.

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Posted 16 April 2013 at 11:18 in reply to #341629 on Bant Midrange [Standard]

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u should play liliana of the dark realms, crypt ghast, and urborg, tomb of yawgmoth.

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Posted 07 April 2013 at 21:34 as a comment on Griselbrand EDH

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dont mean to rain on your parade but griselbrand is griselBANNED in EDH. i think thats a good pun.

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Posted 07 April 2013 at 05:47 as a comment on Griselbrand EDH

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sorry for replying so late. i havent been on in a while. i said u could play burning tree and undercity informer and u said it wouldnt work. all u have to do is replace the aristocrat with burning tree. then drop the slaughter games and thin the deck by dropping 1 faithless looting, and 1 huntmaster. then when u reanimate the angel, she brings back burning tree, fiend hunter, and undercity informer. fiend hunter exiles the angel. burning tree gives u 2 mana. use 1 to use undercity's ability and sac off burning tree. then use the second mana and sac off fiend hunter. thats how it works and the game basically ends right there. there are ways to get around the infite wolf and infinite life with huntmaster. all you have to do is cast skullcrack and then a board wipe. its not as easy to make a come back after your entire deck is milled in 1 turn. plus even if your opponent does manage to do something about it, as long as you have 2 mana available, u can do the combo on your opponents turn.

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Posted 30 March 2013 at 03:10 as a comment on Standard Legal-Infinite Combo

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y play cartel aristocrat when u can play burning-tree emissary with undercity informer?? infinite mill.

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Posted 24 March 2013 at 17:15 as a comment on Standard Legal-Infinite Combo

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illness in the ranks! XD

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Posted 24 March 2013 at 04:48 as a comment on W/B Tokens

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u need to fix the deck count. my advice, drop predator ooze and bring pit fight down to 2. then to make the deck better, i have a few suggestions. replace the champion with wolfir avenger, and replace rubblebelt raiders with ghor-clan rampager. these changes will keep the curve the same and at the same time make it easier for u to push damage through. if u are skeptical about dropping predator ooze, trust me. its for the best. the last thing u need in a deck like this is a triple green. also i would say drop 2 gates for 2 copies of kessig wolf run. since this deck appears to be a fast build, i suggest dropping farseek for burning-tree emissary. if u play a turn 1 vexing devil, most likely the opponent will take 4. turn 2 burning tree chained into lightning mauler and at the end of turn 2, they are at 12 life. my last suggestion is to replace the silverhearts with zealous conscripts.

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Posted 17 March 2013 at 10:19 as a comment on First Red/Green Deck

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the best way to run a beastmaster deck is to play gruul. u can use bloodrush and have creatures if u need them and then after combat fling one of your creatures for the early finish.

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Posted 17 March 2013 at 10:10 as a comment on Wild Beastmaster Charge!

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ur trying too hard to end the game. theres a simpler way to end the game without using big fatties. back in august, i was playing a bant blink for fun and with the rtr block the deck can now be a true competitor rather than just a fun deck. i just posted a bant blink deck with some of the stuff from the rtr block and im currently in the process of rebuilding it. its on my profile and its called bant blink. it should be the first list. as i was saying earlier theres an easier way to finish a game then using big fatties like armada wurm. acidic slime. its funny for whoever is playing the deck but i have put someone in table flip mode during fnm and i felt bad about it.

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Posted 13 March 2013 at 05:45 as a comment on Infinite combo

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very interesting and very cool. nice job.

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Posted 28 February 2013 at 06:37 as a comment on flingin it

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i give it a 3... however u have what u need to make it better. first of all, odric is good, but firemane avenger is better every day of the week. aggro is starting to go downhill fast. at the same time, control and midrange decks are getting better and better. the reason its so hard for aggro to beat midrange and control is because midrange and control try very hard to make the game go on for a long time. with the way aggro is right now, u start to run out of gas around turn 4-5 which is when midrange/control starts to stabilize and gain heavy card advantage. at that point if ur playing aggro, ur screwed. chump blockers is an important part of midrange and control decks which is y firemane avenger is a better pick than odric. it gets in damage through the air, does 3 additional damage to another creature or player, and gains u 3 life. u might be thinking if chump blockers are important, then odric would be the better pick. NO. odric only pushes damage through if his effect triggers which is like battalion except u need 3. avenger is flying so its going to get in for at least 3 damage (most of the time unblockable). the point is that your opponent is either going to target odric directly, or cast a supreme verdict before he can trigger. thus, the angel is the better pick. to truly make this deck better, u should drop the enchantments, the rally the peasants, and 2 blasphemous acts. replace those with 4 searing spears and 3 pillars of flame. next get ash zealot, legion loyalist, and hellrider up to 4. also, lightning mauler is also useful. the biggest thing u have to worry about tho is the land. u need to try to get 4 sacred foundries and 4 clifftop retreats. the deck should be better then. the last thing is that u should try to get an aurelia or 2 for sideboard against those control and midrange matches. it can help u close out the game late.

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Posted 28 February 2013 at 06:30 as a comment on Boros for FNM? (Rate 1-10)

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i love how u post this right after they wrote an article about it on the wizards page. try doing something original

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Posted 28 February 2013 at 05:56 as a comment on Turn 2 Win

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the deck is nice. naya is probably the best 3 color deck to run right now because of the synergy between huntmaster, resty, and thragtusk. check out my gruul midrange. during gatecrash gameday i played 3 tournaments with it. i came in 3rd twice and i also got first with it. its highly underestimated. people seem to think that its no good because its missing white or black but the truth is thats what makes it so good. when people sideboard against aggro decks like jund or naya, they sideboard against certain things. mainly stuff like olivia voldaren, restoration angel, and sometimes thragtusk. i play good ol' "Swag"tusk main deck myself, but the point is that when most people side board against these kinds of decks, they side in cards to help them with things i dont have. honestly the only thing i can think that would be useful is skullcrack for thragtusk and huntmaster. however, some people might use pillar of flame, but the only good target is huntmaster. so please check out my deck and leave a comment of what u think of it.

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Posted 26 February 2013 at 05:22 as a comment on Naya Mid-Range

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