DJhotenchilada

61 Decks, 179 Comments, 37 Reputation

i would take out some of the higher cost creatures and add in creatures like geist of saint traft, restoration angel, and silverblade paladin. i played a deck like this with those cards in it and it worked well.

0
Posted 05 July 2013 at 12:57 as a comment on Bant Biomancer

Permalink

triskelion, mikaeus the unhallowed, and turn to frog.

0
Posted 01 July 2013 at 12:28 as a comment on the best deck made by you?

Permalink

u should add armageddon and worldslayer along with the craziest wrath effects u can find. especially land destruction. also u should play leyline of sanctity and witchbane orb.

0
Posted 01 July 2013 at 12:22 as a comment on Angels & Clerics EDH

Permalink

some advice... drop naturalize from sideboard. as an aggro deck, to side it in would mean taking out a card that would be better. the only thing u would need it for would be blind obedience and theres no point in playing naturalize just for that. the reason is that the only decks that play blind obedience are control decks and they draw more cards than u which means as soon as u take care of one they probably have another in hand. i would also drop ground seal because most of the time this deck is too fast for reanimator anyway. i would also drop 2 pillars and move the war chants to the sideboard. they usually only come in handy against midrange and theyre gonna slow u down anyway. also i would drop 1 rampager. that should give u 5 open spots in main deck. i would say move that one spear from side to main and add 4 cacklers. then to fix the sideboard add 1 loyalist, a 3rd war chant and 2 volcanic strength. loyalist would good to side in against those decks that produce alot of tokens like junk or something like that. i think it would be best to side out cackler in that scenario because most of the decks that do produce tokens start out with an avacyn's pilgrim and stromkirk noble becomes an early threat.

0
Posted 26 June 2013 at 10:19 as a comment on Standard Gruul Tournament Deck

Permalink

In my opinion, if you arent playing any cards from innistrad block, then u should stop playing the deck. the most important cards for aggro, like hellrider, thundermaw or f-aristocrat, are your finishers and without them u wont win. especially with the lifegain there is now. unless something really good is printed in theros, there wont be any aggro for a while because midrange/combo and control are too good. all of the key components for aggro are gonna cycle out in september, but most of the staple cards for midrange and control are out of the rtr block. Also, by playing nothing but rtr cards, your deck doesnt have any diversity. a few examples are: no finishers, no burn spells that target a player for the finisher, and no instant speed removal. also by not playing dragonskull summit you are hurting your mana base which makes it harder to play the creatures u want without getting mana screwed. this doesnt mean i recommend guildgates. guildgates are terrible for aggro because they put u 1 turn behind each time u play 1. im not hating on your deck, im just telling it like it is.

0
Posted 26 June 2013 at 09:58 as a comment on Standard Rakdos Aggro (Help!)

Permalink

no problem

0
Posted 08 June 2013 at 04:10 in reply to #361416 on Varolz Jund Scavenge

Permalink

i've been playing a deck for the past month thats almost exactly the same deck except i wasnt playing slumbering dragon or spike jester. instead i was playing searing spears and falkenrath aristocrats. even with all the good stuff i still got destroyed over and over again. its fun but not worth building if ur looking to win tournaments but if u want to try anyway i would suggest u do like i did and drop the dragons for aristocrats, and drop the jesters, 1 brimstone, and 1 rancor to make room for putrefy. the deck really runs smooth with all of that solid removal and it kinda takes the deck to its limits.

1
Posted 04 June 2013 at 10:44 as a comment on Varolz Jund Scavenge

Permalink

i know what u mean about getting rid of plainswalkers. ive been thinking about dropping the returns in the board for dreadbores. i just lost in the gameday tournament to junk midrange and his biggest asset was sorin so i might make my idea a reality because of that. about slumbering dragon though, i dont think its a good idea to play him. its cute and funny when it works but it would be for the best to play something else in its place.

0
Posted 26 May 2013 at 09:28 in reply to #356104 on Jund Tempo/Aggro Plz Comment

Permalink

my suggestions are: drop raging goblin and 1 krenko. add 4 goblin guides. then i suggest u drop both dragon fodder and krenkos command. add 4 copies of warren instigator and 2 siege gang commanders. after that u should have 3 spots available. i suggest adding 3 pyrewild shamans.

0
Posted 20 May 2013 at 09:42 as a comment on GOBLINS

Permalink

not bad. i would say for sideboard put in aetherling. if u play against another control deck, it would be a good idea to switch out fluxcharger for aetherling.

0
Posted 09 May 2013 at 03:34 as a comment on Grixis Control [standard]

Permalink

so, why bother to write a big ass college essay just to tell someone whats wrong with their deck?

-3
Posted 01 May 2013 at 05:25 in reply to #346654 on The Anti-Everything Deck

Permalink

u should drop dryad militant for ghor-clan rampager and drop 3 lands to put in lightning mauler. also, how can u play gruul aggro without kessig wolf run?

1
Posted 01 May 2013 at 04:02 as a comment on Gruul Aggro

Permalink

no problem. im still playing mine at the moment. every time i play at fnm everyones like, damn i gotta play the guy with the blood artist shenanigans! its funny.

0
Posted 01 May 2013 at 01:07 in reply to #345541 on Blood Artist!! a THIRD DECK!?

Permalink

not a bad idea for the avenger. about the gathers though, i understand what u mean about it powers up champion and can serve as chump blocker or other weenies but if u think about it, this deck is meant to be the other deck in a race so u want to get in damage as quick as possible. leaving guys back just slows u down. honestly life gain shouldnt be a concern to a deck like this. thats why i would just play mizzium mortars over the helix even though helix is an instant. mainly beacuse if u get stalled out by a midrange u could potentially wipe their board. also i dont really think voice of resurgence will see much play despite its high value. the main reason it wont be played much is because pillar is still main decked in a lot of decks. if anything it will be side board material. back to the gather subject, if u dont want to add in more removal i would say at least replace it with lightning mauler. that will put a turn ahead and u still get a champion trigger.

0
Posted 01 May 2013 at 01:04 in reply to #345548 on Boros Human Aggro

Permalink

the key is removal. just think about an aggro deck. they turn 1 a champion of the parish and u tragic slip it on your turn 1. that instantly takes away over half of the damage that u would take within the first 4 turns. on turn 2 and 3 u cast a blood artist. on turn 4, your opponent will have at about 4 creatures. if u cast mutilate, assuming your opponent has 4 creatures, they will lose 12 life and youll gain 12 life. another upside to that is that they're probably topdecking by that time and if theyre not, they probably have 1 creature in hand at the most. as much removal as there is in the deck, that one creature, no matter what creature it is wont do them any good. the biggest assets that aggro decks have against control decks are cards that save their creatures. like golgari charm and boros charm. the thing about mono black control is that both of the board wipes that are available dodge indestructibility and regeneration. the way mono black control wins is that it gets your opponent to use all of their cards and resort to hoping to draw an answer, while u gain tons of card advantage. once that happens, u can do what u want. gloom surgeon, crypt ghast, and griselbrand are all creatures that can attack. also, crypt ghast helps kill them quicker with extort, and once u start attaking with griselbrand u will have a high life total. u can use him to draw a handful of cards and with crypt ghast producing mana, u can end the game in one turn. example. lets just assume that the opponent has 20 life. u attack for 7 with griselbrand. draw 14 cards. u will have enough mana to cast 2 blood artists and mutilate. depending on what u already have and what your opponent has, that could be the end of the game. u should try playing mono black. it wins and its fairly budget.

0
Posted 29 April 2013 at 11:55 in reply to #345541 on Blood Artist!! a THIRD DECK!?

Permalink

well i thought that m13 cycled at the release of m14 because 10+ people told me so. now i can call them an idiot because i just checked to make sure and u are correct. either way though, nearheath is still the better choice. the reason i suggested pillar over gather is because aggro is being played less and midrange is making a strong comeback. most midrange decks either contain g/w, or g/b. also most of the main creatures that those decks play often have a good toughness for the mana they cost. the biggest example at the moment is loxodon smiter. also deathrite shaman is a threat even though it seems harmless. i know u could use spears to take them out, or in loxodons case block and use spear, but u need to increase your chance of drawing removal. thats the part that counts. its all about having answers, and for an aggro deck, removal is the best answer u can have.

0
Posted 29 April 2013 at 00:39 in reply to #345548 on Boros Human Aggro

Permalink

its no pushover. the life totals change constantly. one minute ur at 3, and the next minute ur at 27.

0
Posted 28 April 2013 at 07:38 in reply to #345541 on Blood Artist!! a THIRD DECK!?

Permalink

its not bad but i have a few suggestions. i would say drop knight of glory for nearheath pilgrim. the knight is going to cycle out in less than 2 months and nearheath pilgrim lets u get infinite life with boros reckoner. also i would say drop gather the townsfolk and add (if possible) 2 copies of bonfire of the damned, or pillar of flame, and 2 more silverblade paladins. hellrider is very good. he doesnt need to be taken out but i prefer to play shock trooper over hellrider just because of the fact that we now have both boros charm and silverblade to give double strike. if u decide to keep hellrider though, i dont blame u. as for sideboard, the first thing i would do is drop mark of mutiny. in place of that i would put in 2 zealous conscripts. he is a human, he takes a permanent, he has haste, and he doesnt power up their creature so hes way better in many ways. that leaves one spot open. i would drop beckon apparition and use those empty spots to put in 3 copies of rest in peace against control. those are all the suggestions i have. the deck is fine for now though. if u dont like my suggestions.

1
Posted 28 April 2013 at 03:06 as a comment on Boros Human Aggro

Permalink

really the best way to make a blood artist deck is through mono black control. check out my mono black control deck on my profile. i got the idea from the mono black deck that got 14th in pro tour gatecrash, but i put my own spin on it. its won 3 tournaments now.

0
Posted 28 April 2013 at 02:47 as a comment on Blood Artist!! a THIRD DECK!?

Permalink

it seems alright. to make it as good as it can get u need to change some things. since this is a midrange deck, sphinx's revelation is a good fit. u have thundermaw hellkites, geist of saint traft, and boros reckoner which means this deck is a midrange aggro deck. supreme verdict and sphinx's revelation counteract the plot of the deck. i also think u have to many creatures to be playing augur of bolas. my advice is to first take out supreme verdict, blind obedience, and sphinx's revelation. with those empty slots u should add in 2 more boros charms and 4 azorius charms. that will help get u the reckoner infinite life combo as an extra win con. next, u should drop the oblivion rings, 1 counterflux, and augur of bolas. with 4 of those slots, u should put in 4 silverblade paladins. with the other 3, i would suggest multiple things. the main ones are, brimstone volley, pillar of flame, mizzium mortars, and bonfire of the damned. when/if the deck is fixed similar to what ive suggested, u will be in the prize support at almost every standard tournament u play in. the truth is, american midrange is among the top 5 builds in the meta right now.

0
Posted 22 April 2013 at 07:33 as a comment on American Midrange

Permalink

21-40 of 174 items

First 1 2 3 4 5 6 7 8 9 Last