y is Reckless Abandon in here....with so few creatures, and only 4 that will stay around for more than 1 turn it seems risky to include it
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the land choice needs to be tweeked here.....with a 3 color deck u should try the double lands...in this case Blood Crypt...Godless Shrine......Sacred Foundry etc. this should help u get some consistancy in being able to play whatever u want, that mihgt help out
a quick way to play coalition victory for the win....what do u think
this decklacks a little focus.....also some of the classic artifact choices r left out like metalworker, darksteel colossas etc....check out my artifact deck ferrum heart for some ideas
so u get rid of all hte lands....and then deck them out?...im confused how thid deck works...i ge tthe idea that u rid the lands...buthow does that help
not really my style but im just trying to help my cousin out....what do u think....expecially the land choice
can u play time stretch and twincast in the same turn.....with no mana excell i cant c that working too well
Heroes' Reunion is a fantastic card indeed
i really like dthe idea of darksteel reactor and wanted to build the deck, what do u think
for the draw power u might want to check out browbeat.....for a burn deck idea check out mine....its called mustang mayhem
this is an excellent idea for a deck....i like it very much...do u have enough creatures to survive long enough to get the ball roling with the key things u need out....just wondering
what do u think
im confused as to the purpose here....i c the point and advantage of having more cards, but other than that i think this deck has some holes.....to much enchantment destruction and far too many cards...and what is the point of Final Judgment.....y not sub in wrath of god.....and y not some classic draw cards like howling mine and Arcanis the Omnipotent
perhaps try the tripple landand some of the doubles to help out
if all works the way it is supposed to the opponent can have no lands by turn 3 and then u will be free for the easy win
just saw the leechridden swamps.....but still....only 9 lands do u any good, nightmare is best used in an all black deck with only swamp lands
y is nightmare in here with only 4 swamps.....i know u have Urborg, Tomb of Yawgmoth in here and if they r played together then u have a huge and deadly beast.....bbut i think this is too risky a combo....if u dont pull hte land nightmare will be tiny or even dead
i know similar decks have been made before but i think i got it down to the simple idea of destruction pretty well
no coat of arms?.......they really help in sliver decks, check out my sliver deck prime coordinator
this is a very intiresting deck indeed, i think i might try and make a derivitive of this myself.....problems i c r that it might be a little slow....and u might want to add some pestulance to get rid of pesky critters.....excellent deck idea, bravo
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