good point, but hopefully by the time i get to play the plainswalker the game will already be decided
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i hate plainswalkers, very very rarely do they work when playing a good opponent
kaboom
this deck has a few contradicting points, would you mind spelling out what you want to do here, then ic an help you a little more
its pretty fun to play
ive played in pro events, but i consider myself an ambassador to the game. i dont really have time to go to events, but sense magic is a passive game, around 80% of the game is played before the game starts, so i still get to play just by building decks
Graven Cairns right there my man
i very much enjoy this deck, would you mind if i make my own version
i suggest putting in Misty Rainforest to help out here, it will increase the number of lands coming into play and also in your grave for recycling
this is a very interesting take on doran, i like it very much
i prefer bonesplitter to your 3 equips for this type of deck, its extremely cheap and can make a weenie into a devastating force
wow, this deck would be awesome to play but would cost upwards of 15 grand. a good way to use ad nauseam though, i also like the death's shadow combo with ad nauseam. check out my ad nauseam deck zaraki's name http://mtgvault.com/ViewDeck.aspx?DeckID=53347
the easiest way to pull this off is with defense of the heart, it can get both creatures for you in 1 go and then its game over. make sure to run 4 forbidden orchards with it so the opponent has enough creatures to trigger defense of the heart
memory erosion isnt a very good choice for this deck, it may prevent them from drawing good cards, but you have no way of making sure that happens, it may end up putting 2 bad cards in the grave and giving them a good draw next turn, or if the opponent is playing necro then your only helping them. plus when u stop them from casting spells then it becomes useless
*giant growth not strength
here is an ever faster way turn 1- land and llanowar elves, 20 turn 2- land, sheltering ancients, uktabi drake, 18 turn 3- land, giant strength on sheltering ancients, then berserk sheltering ancients then attack for 18 for the win
ill say it again, sheltering ancient wins games, period.
there is a lot of room for improvement in this deck. im not sure what restrictions you are going for here, bu tinker and darksteel colossus will put this deck over the top. another thing i dont understand is y u arnt running the artifact lands, they would make master e a BAD ASS
you only need 3 or 4 lands on the field for this deck to work, so it will be pretty easy to get enough lands for the win
this deck is a bit of a gamble, which makes it fun to play
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